Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stray pixels in glowing pause menu shine #289

Open
Koopa1018 opened this issue Jan 27, 2024 · 0 comments
Open

Stray pixels in glowing pause menu shine #289

Koopa1018 opened this issue Jan 27, 2024 · 0 comments

Comments

@Koopa1018
Copy link
Collaborator

Describe the bug
After fixing the rewritten glow shader multiple times, the level info screen's shine icon looks like this:

image

Note the stray pixels on the left side, compared to the right. Based on the bugs that came before, it seems to be outlining as though the left column of texels is being extended to the edge of the mesh.

This icon is the only thing exhibiting this bug. Every other glowing object in the game looks correct, though it can be reproduced in shine sprites by setting their material's Cell Count to (1, 1).

To Reproduce

  1. In-game, open the pause menu.

Expected behavior
The shine icon appears

Screenshots
See above.

System Information

Additional context
This might possibly be a lot easier if the textureSize(...) function returned anything other than 0.

@Koopa1018 Koopa1018 mentioned this issue Jan 27, 2024
4 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant