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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c4npljuvld6bv"]
[sub_resource type="AudioEffectReverb" id="2"]
resource_name = "Reverb"
room_size = 0.2
wet = 0.0
[sub_resource type="AudioEffectLowPassFilter" id="1"]
resource_name = "LowPassFilter"
cutoff_hz = 20500.0
[sub_resource type="AudioEffectEQ10" id="3"]
resource_name = "EQ10"
band_db/8000_hz = -60.0
band_db/16000_hz = -60.0
[resource]
bus/1/name = &"~Water Verb:"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("2")
bus/1/effect/0/enabled = true
bus/2/name = &"~~Water Muffle:"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"~Water Verb:"
bus/2/effect/0/effect = SubResource("1")
bus/2/effect/0/enabled = true
bus/3/name = &"Music"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"~~Water Muffle:"
bus/4/name = &"SFX"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = &"~~Water Muffle:"
bus/5/name = &"Coin"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = &"SFX"
bus/5/effect/0/effect = SubResource("3")
bus/5/effect/0/enabled = true
bus/6/name = &"SFX Clear In Water"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = 0.0
bus/6/send = &"~Water Verb:"