Releases: RedGuyyyy/sd2snes
v7
Added checkbox in FileViewer to show all local files.
Fixed bug with non-base type ROMs loading back into the menu causing game crashes when NMI hooks are enabled.
Fixed bug where USB accesses timeout in the System Information menu.
Added option to disable com port filtering. Experimental and may lead to apps crashing.
AddressMap Support
Added programmable address map support.
v6
(6.1) Removed verbose logging by default. Reduced total log file size.
(6.1) Updated tool tip to make SD2SNES state less ambiguous.
Fixed hookless patch region so it doesn't crash SNES when hook is enabled.
Added websocket connectivity information.
Added Name command to identify websocket app.
Added currentRom and currentFeature strings to Info command.
Added slightly faster mirror for first $7800 of WRAM.
Added various debugging features.
Added hookless executable patches. Worked around a timeout.
Fixed (workaround) stalls with long transfers by using 512B packet size.
Added NMI-based hookless code execution region @ $2C00-$2FFF
Added basic server log file.
Updated save state patch to support external saves and simplify button detection code.
Added PutIPS websocket command to send IPS patch with optional "hook" directive.
(5.1) Added back save_state patch button checks based on game type.
(5.1) Fixed crash when exiting tool tray app when dialog box is open for AutoUpdate.
(5.1) Added AppVersion command.
(5.1) Removed flushing log file on every command by default. Enable in usb2snes.exe.config.
Save state and patch improvements
Added more timeout handling.
Fixed NMI hook patches so they are persistant and don't conflict with the menu.
Updated save_state patch to support memory load/save trigger.
Added (experimental) update feature.
Added power cycle USB command.
(4.2)
Fixed multi address GetAddress/PutAddress. Added Zelda HUD.
Fixed non-vector multi-address GetAddress/PutAddress websocket operations.
Removed websocket logs.
Added websocket interface.
Fixed VPUT based execute. Updated version to v3.