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Issues with Intel GPU Drivers #6199
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If anyone have "RSX: Failed to compile shader" errors if you use the specific build 0.0.5-7607 this error might not happen, at least for me, looks like only after this build version the changes that was made break the "RSX Decompiler Thread" making it fails to compile shaders for Intel GPUs. I think the "Fixes a few bugs in the shader decompilers." in this pull that kd-11 did maybe broke for RSX Decompiler Thread for Intel GPUs because this pull was made on 0.0.5-7614 and after this build I get RSX Decompiler Thread error. You won't have the new features from newest builds :/ but at least you can play some games wthout that error :) |
I'm looking to use mesa3d |
Specific features and extensions are required, can't measure by "version" |
That's great to hear. |
Intel proprietary drivers are currently not supported by RPCS3 as they're too broken, specially on OpenGL
This is a megathread for issues with Intel Drivers, as there's no need to have several wontfix issues on this where RPCS3 isn't even at fault
h0.w = clamp((tc2 * fc48), 0., 1.).w;
saturate fails to compileThe text was updated successfully, but these errors were encountered: