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Dumping Textures from RSX Debugger #1659
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Why open multiple issues? And why did you even close the last one? |
I am pretty sure I closed the last one. |
Yes you did, but why then open another basically identical one? |
Any update? |
Here are other emulators that have done it, for reference:
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I should clear this up - dumping textures is not some magical thing that we don't know how to do, it just doesn't mesh well with the emulator's architecture. We cannot afford to hash-on-use on a semi-modern console. The amount of data to hash is just too big. I experimented with this during the recent texture cache update and the results are abysmal. Truth is, it works for other consoles because they're older/weaker spec and the textures are not massive enough. |
Well, that sure sucks. I was going to ask for this feature as well. |
This feature is now in RPCS3 as of December 10. |
There should be an option to dump textures from the RSX Debugger, and an option to load up custom textures (Simillar to how Dolphin's Dumping/Loading Textures Option works).
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