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Dumping Textures from RSX Debugger #1659

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ghost opened this issue Apr 3, 2016 · 8 comments · Fixed by #13042
Closed

Dumping Textures from RSX Debugger #1659

ghost opened this issue Apr 3, 2016 · 8 comments · Fixed by #13042

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@ghost
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ghost commented Apr 3, 2016

There should be an option to dump textures from the RSX Debugger, and an option to load up custom textures (Simillar to how Dolphin's Dumping/Loading Textures Option works).

@tambry
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tambry commented Apr 3, 2016

Why open multiple issues? And why did you even close the last one?
Besides that, why you'd need that? The emulator is in a barely usable state anyways. If you want that, simply unpack the game's files or figure out the format that the game's files are in.

@ghost
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ghost commented Apr 3, 2016

I am pretty sure I closed the last one.

@tambry
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tambry commented Apr 3, 2016

Yes you did, but why then open another basically identical one?

@jamescallen246
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Any update?

@kd-11
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kd-11 commented Feb 15, 2021

I should clear this up - dumping textures is not some magical thing that we don't know how to do, it just doesn't mesh well with the emulator's architecture. We cannot afford to hash-on-use on a semi-modern console. The amount of data to hash is just too big. I experimented with this during the recent texture cache update and the results are abysmal. Truth is, it works for other consoles because they're older/weaker spec and the textures are not massive enough.
Note that this mostly refers to texture replacement, dumping is not so bad, but PS3 textures are not straightforward. With the exception of compressed textures, the rest are just binary blobs without any context. Is it impossible? Not really, just a pain in the ass that requires sinking dev resources into and doesn't really help advance the core of the emulator. That is why its marked long term. So please, stop asking for a while longer. You can see how many open issues we're actively working on.

@jlnhlfan
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Well, that sure sucks. I was going to ask for this feature as well.

@ghost
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ghost commented Dec 10, 2022

This feature is now in RPCS3 as of December 10.

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6 participants