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procedures.js
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/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Procedure blocks for Scratch.
*/
'use strict';
goog.provide('Blockly.Blocks.procedures');
goog.require('Blockly.Blocks');
goog.require('Blockly.constants');
// TODO: Create a namespace properly.
Blockly.ScratchBlocks.ProcedureUtils = {};
// Serialization and deserialization.
/**
* Create XML to represent the (non-editable) name and arguments of a procedure
* call block.
* @return {!Element} XML storage element.
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.callerMutationToDom = function() {
var container = document.createElement('mutation');
container.setAttribute('proccode', this.procCode_);
container.setAttribute('argumentids', JSON.stringify(this.argumentIds_));
container.setAttribute('warp', JSON.stringify(this.warp_));
return container;
};
/**
* Parse XML to restore the (non-editable) name and arguments of a procedure
* call block.
* @param {!Element} xmlElement XML storage element.
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.callerDomToMutation = function(xmlElement) {
this.procCode_ = xmlElement.getAttribute('proccode');
this.generateShadows_ =
JSON.parse(xmlElement.getAttribute('generateshadows'));
this.argumentIds_ = JSON.parse(xmlElement.getAttribute('argumentids'));
this.warp_ = JSON.parse(xmlElement.getAttribute('warp'));
this.updateDisplay_();
};
/**
* Create XML to represent the (non-editable) name and arguments of a
* procedures_prototype block or a procedures_declaration block.
* @param {boolean=} opt_generateShadows Whether to include the generateshadows
* flag in the generated XML. False if not provided.
* @return {!Element} XML storage element.
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.definitionMutationToDom = function(
opt_generateShadows) {
var container = document.createElement('mutation');
if (opt_generateShadows) {
container.setAttribute('generateshadows', true);
}
container.setAttribute('proccode', this.procCode_);
container.setAttribute('argumentids', JSON.stringify(this.argumentIds_));
container.setAttribute('argumentnames', JSON.stringify(this.displayNames_));
container.setAttribute('argumentdefaults',
JSON.stringify(this.argumentDefaults_));
container.setAttribute('warp', JSON.stringify(this.warp_));
return container;
};
/**
* Parse XML to restore the (non-editable) name and arguments of a
* procedures_prototype block or a procedures_declaration block.
* @param {!Element} xmlElement XML storage element.
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.definitionDomToMutation = function(xmlElement) {
this.procCode_ = xmlElement.getAttribute('proccode');
this.warp_ = JSON.parse(xmlElement.getAttribute('warp'));
this.argumentIds_ = JSON.parse(xmlElement.getAttribute('argumentids'));
this.displayNames_ = JSON.parse(xmlElement.getAttribute('argumentnames'));
this.argumentDefaults_ = JSON.parse(
xmlElement.getAttribute('argumentdefaults'));
this.updateDisplay_();
};
// End of serialization and deserialization.
// Shared by all three procedure blocks (procedures_declaration,
// procedures_call, and procedures_prototype).
/**
* Returns the name of the procedure this block calls, or the empty string if
* it has not yet been set.
* @return {string} Procedure name.
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.getProcCode = function() {
return this.procCode_;
};
/**
* Update the block's structure and appearance to match the internally stored
* mutation.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.updateDisplay_ = function() {
var wasRendered = this.rendered;
this.rendered = false;
var connectionMap = this.disconnectOldBlocks_();
this.removeAllInputs_();
this.createAllInputs_(connectionMap);
this.deleteShadows_(connectionMap);
this.rendered = wasRendered;
if (wasRendered && !this.isInsertionMarker()) {
this.initSvg();
this.render();
}
};
/**
* Disconnect old blocks from all value inputs on this block, but hold onto them
* in case they can be reattached later. Also save the shadow DOM if it exists.
* The result is a map from argument ID to information that was associated with
* that argument at the beginning of the mutation.
* @return {!Object.<string, {shadow: Element, block: Blockly.Block}>} An object
* mapping argument IDs to blocks and shadow DOMs.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.disconnectOldBlocks_ = function() {
// Remove old stuff
var connectionMap = {};
for (var i = 0, input; input = this.inputList[i]; i++) {
if (input.connection) {
var target = input.connection.targetBlock();
var saveInfo = {
shadow: input.connection.getShadowDom(),
block: target
};
connectionMap[input.name] = saveInfo;
// Remove the shadow DOM, then disconnect the block. Otherwise a shadow
// block will respawn instantly, and we'd have to remove it when we remove
// the input.
input.connection.setShadowDom(null);
if (target) {
input.connection.disconnect();
}
}
}
return connectionMap;
};
/**
* Remove all inputs on the block, including dummy inputs.
* Assumes no input has shadow DOM set.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.removeAllInputs_ = function() {
// Delete inputs directly instead of with block.removeInput to avoid splicing
// out of the input list at every index.
for (var i = 0, input; input = this.inputList[i]; i++) {
input.dispose();
}
this.inputList = [];
};
/**
* Create all inputs specified by the new procCode, and populate them with
* shadow blocks or reconnected old blocks as appropriate.
* @param {!Object.<string, {shadow: Element, block: Blockly.Block}>}
* connectionMap An object mapping argument IDs to blocks and shadow DOMs.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.createAllInputs_ = function(connectionMap) {
// Split the proc into components, by %n, %b, and %s (ignoring escaped).
var procComponents = this.procCode_.split(/(?=[^\\]%[nbs])/);
procComponents = procComponents.map(function(c) {
return c.trim(); // Strip whitespace.
});
// Create arguments and labels as appropriate.
var argumentCount = 0;
for (var i = 0, component; component = procComponents[i]; i++) {
var labelText;
if (component.substring(0, 1) == '%') {
var argumentType = component.substring(1, 2);
if (!(argumentType == 'n' || argumentType == 'b' || argumentType == 's' || argumentType == 'v')) {
throw new Error(
'Found an custom procedure with an invalid type: ' + argumentType);
}
labelText = component.substring(2).trim();
var id = this.argumentIds_[argumentCount];
var input = this.appendValueInput(id);
if (argumentType == 'b') {
input.setCheck('Boolean');
}
if (argumentType == 'v') {
input.setCheck('Vector3');
}
this.populateArgument_(argumentType, argumentCount, connectionMap, id,
input);
argumentCount++;
} else {
labelText = component.trim();
}
this.addProcedureLabel_(labelText.replace(/\\%/, '%'));
}
};
/**
* Delete all shadow blocks in the given map.
* @param {!Object.<string, Blockly.Block>} connectionMap An object mapping
* argument IDs to the blocks that were connected to those IDs at the
* beginning of the mutation.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.deleteShadows_ = function(connectionMap) {
// Get rid of all of the old shadow blocks if they aren't connected.
if (connectionMap) {
for (var id in connectionMap) {
var saveInfo = connectionMap[id];
if (saveInfo) {
var block = saveInfo['block'];
if (block && block.isShadow()) {
block.dispose();
connectionMap[id] = null;
// At this point we know which shadow DOMs are about to be orphaned in
// the VM. What do we do with that information?
}
}
}
}
};
// End of shared code.
/**
* Add a label field with the given text to a procedures_call or
* procedures_prototype block.
* @param {string} text The label text.
* @private
*/
Blockly.ScratchBlocks.ProcedureUtils.addLabelField_ = function(text) {
this.appendDummyInput().appendField(text);
};
/**
* Add a label editor with the given text to a procedures_declaration
* block. Editing the text in the label editor updates the text of the
* corresponding label fields on function calls.
* @param {string} text The label text.
* @private
*/
Blockly.ScratchBlocks.ProcedureUtils.addLabelEditor_ = function(text) {
if (text) {
this.appendDummyInput(Blockly.utils.genUid()).
appendField(new Blockly.FieldTextInputRemovable(text));
}
};
/**
* Build a DOM node representing a shadow block of the given type.
* @param {string} type One of 's' (string) or 'n' (number).
* @return {!Element} The DOM node representing the new shadow block.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.buildShadowDom_ = function(type) {
var shadowDom = goog.dom.createDom('shadow');
if (type == 'n') {
var shadowType = 'math_number';
var fieldName = 'NUM';
var fieldValue = '1';
} else {
var shadowType = 'text';
var fieldName = 'TEXT';
var fieldValue = '';
}
shadowDom.setAttribute('type', shadowType);
var fieldDom = goog.dom.createDom('field', null, fieldValue);
fieldDom.setAttribute('name', fieldName);
shadowDom.appendChild(fieldDom);
return shadowDom;
};
/**
* Create a new shadow block and attach it to the given input.
* @param {!Blockly.Input} input The value input to attach a block to.
* @param {string} argumentType One of 'b' (boolean), 's' (string) or
* 'n' (number).
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.attachShadow_ = function(input,
argumentType) {
if (argumentType == 'n' || argumentType == 's') {
var blockType = argumentType == 'n' ? 'math_number' : 'text';
Blockly.Events.disable();
try {
var newBlock = this.workspace.newBlock(blockType);
if (argumentType == 'n') {
newBlock.setFieldValue('1', 'NUM');
} else {
newBlock.setFieldValue('', 'TEXT');
}
newBlock.setShadow(true);
if (!this.isInsertionMarker()) {
newBlock.initSvg();
newBlock.render(false);
}
} finally {
Blockly.Events.enable();
}
if (Blockly.Events.isEnabled()) {
Blockly.Events.fire(new Blockly.Events.BlockCreate(newBlock));
}
newBlock.outputConnection.connect(input.connection);
}
};
/**
* Create a new argument reporter block.
* @param {string} argumentType One of 'b' (boolean), 's' (string) or
* 'n' (number).
* @param {string} displayName The name of the argument as provided by the
* user, which becomes the text of the label on the argument reporter block.
* @return {!Blockly.BlockSvg} The newly created argument reporter block.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.createArgumentReporter_ = function(
argumentType, displayName) {
if (argumentType == 'n' || argumentType == 's') {
var blockType = 'argument_reporter_string_number';
} else {
var blockType = 'argument_reporter_boolean';
}
Blockly.Events.disable();
try {
var newBlock = this.workspace.newBlock(blockType);
newBlock.setShadow(true);
newBlock.setFieldValue(displayName, 'VALUE');
if (!this.isInsertionMarker()) {
newBlock.initSvg();
newBlock.render(false);
}
} finally {
Blockly.Events.enable();
}
if (Blockly.Events.isEnabled()) {
Blockly.Events.fire(new Blockly.Events.BlockCreate(newBlock));
}
return newBlock;
};
/**
* Populate the argument by attaching the correct child block or shadow to the
* given input.
* @param {string} type One of 'b' (boolean), 's' (string) or 'n' (number).
* @param {number} index The index of this argument into the argument id array.
* @param {!Object.<string, {shadow: Element, block: Blockly.Block}>}
* connectionMap An object mapping argument IDs to blocks and shadow DOMs.
* @param {string} id The ID of the input to populate.
* @param {!Blockly.Input} input The newly created input to populate.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.populateArgumentOnCaller_ = function(type,
index, connectionMap, id, input) {
var oldBlock = null;
var oldShadow = null;
if (connectionMap && (id in connectionMap)) {
var saveInfo = connectionMap[id];
oldBlock = saveInfo['block'];
oldShadow = saveInfo['shadow'];
}
if (connectionMap && oldBlock) {
// Reattach the old block and shadow DOM.
connectionMap[input.name] = null;
oldBlock.outputConnection.connect(input.connection);
if (type != 'b' && this.generateShadows_) {
var shadowDom = oldShadow || this.buildShadowDom_(type);
console.log("setting shadow dom: " + shadowDom);
input.connection.setShadowDom(shadowDom);
}
} else if (this.generateShadows_) {
this.attachShadow_(input, type);
}
};
/**
* Populate the argument by attaching the correct argument reporter to the given
* input.
* @param {string} type One of 'b' (boolean), 's' (string) or 'n' (number).
* @param {number} index The index of this argument into the argument ID and
* argument display name arrays.
* @param {!Object.<string, {shadow: Element, block: Blockly.Block}>}
* connectionMap An object mapping argument IDs to blocks and shadow DOMs.
* @param {string} id The ID of the input to populate.
* @param {!Blockly.Input} input The newly created input to populate.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.populateArgumentOnPrototype_ = function(
type, index, connectionMap, id, input) {
var oldBlock = null;
if (connectionMap && (id in connectionMap)) {
var saveInfo = connectionMap[id];
oldBlock = saveInfo['block'];
}
var oldTypeMatches =
Blockly.ScratchBlocks.ProcedureUtils.checkOldTypeMatches_(oldBlock, type);
var displayName = this.displayNames_[index];
// Decide which block to attach.
if (connectionMap && oldBlock && oldTypeMatches) {
// Update the text if needed. The old argument reporter is the same type,
// and on the same input, but the argument's display name may have changed.
var argumentReporter = oldBlock;
argumentReporter.setFieldValue(displayName, 'VALUE');
connectionMap[input.name] = null;
} else {
var argumentReporter = this.createArgumentReporter_(type, displayName);
}
// Attach the block.
input.connection.connect(argumentReporter.outputConnection);
};
/**
* Populate the argument by attaching the correct argument editor to the given
* input.
* @param {string} type One of 'b' (boolean), 's' (string) or 'n' (number).
* @param {number} index The index of this argument into the argument id and
* argument display name arrays.
* @param {!Object.<string, {shadow: Element, block: Blockly.Block}>}
* connectionMap An object mapping argument IDs to blocks and shadow DOMs.
* @param {string} id The ID of the input to populate.
* @param {!Blockly.Input} input The newly created input to populate.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.populateArgumentOnDeclaration_ = function(
type, index, connectionMap, id, input) {
var oldBlock = null;
if (connectionMap && (id in connectionMap)) {
var saveInfo = connectionMap[id];
oldBlock = saveInfo['block'];
}
// TODO: This always returns false, because it checks for argument reporter
// blocks instead of argument editor blocks. Create a new version for argument
// editors.
var oldTypeMatches =
Blockly.ScratchBlocks.ProcedureUtils.checkOldTypeMatches_(oldBlock, type);
var displayName = this.displayNames_[index];
// Decide which block to attach.
if (oldBlock && oldTypeMatches) {
var argumentEditor = oldBlock;
oldBlock.setFieldValue(displayName, 'TEXT');
connectionMap[input.name] = null;
} else {
var argumentEditor = this.createArgumentEditor_(type, displayName);
}
// Attach the block.
input.connection.connect(argumentEditor.outputConnection);
};
/**
* Check whether the type of the old block corresponds to the given argument
* type.
* @param {Blockly.BlockSvg} oldBlock The old block to check.
* @param {string} type The argument type. One of 'n', 'n', or 's'.
* @return {boolean} True if the type matches, false otherwise.
*/
Blockly.ScratchBlocks.ProcedureUtils.checkOldTypeMatches_ = function(oldBlock,
type) {
if (!oldBlock) {
return false;
}
if ((type == 'n' || type == 's') &&
oldBlock.type == 'argument_reporter_string_number') {
return true;
}
if (type == 'b' && oldBlock.type == 'argument_reporter_boolean') {
return true;
}
return false;
};
/**
* Create an argument editor.
* An argument editor is a shadow block with a single text field, which is used
* to set the display name of the argument.
* @param {string} argumentType One of 'b' (boolean), 's' (string) or
* 'n' (number).
* @param {string} displayName The display name of this argument, which is the
* text of the field on the shadow block.
* @return {!Blockly.BlockSvg} The newly created argument editor block.
* @private
* @this Blockly.Block
*/
Blockly.ScratchBlocks.ProcedureUtils.createArgumentEditor_ = function(
argumentType, displayName) {
Blockly.Events.disable();
try {
if (argumentType == 'n' || argumentType == 's') {
var newBlock = this.workspace.newBlock('argument_editor_string_number');
} else {
var newBlock = this.workspace.newBlock('argument_editor_boolean');
}
newBlock.setFieldValue(displayName, 'TEXT');
newBlock.setShadow(true);
if (!this.isInsertionMarker()) {
newBlock.initSvg();
newBlock.render(false);
}
} finally {
Blockly.Events.enable();
}
if (Blockly.Events.isEnabled()) {
Blockly.Events.fire(new Blockly.Events.BlockCreate(newBlock));
}
return newBlock;
};
/**
* Update the serializable information on the block based on the existing inputs
* and their text.
*/
Blockly.ScratchBlocks.ProcedureUtils.updateDeclarationProcCode_ = function() {
this.procCode_ = '';
this.displayNames_ = [];
this.argumentIds_ = [];
for (var i = 0; i < this.inputList.length; i++) {
if (i != 0) {
this.procCode_ += ' ';
}
var input = this.inputList[i];
if (input.type == Blockly.DUMMY_INPUT) {
this.procCode_ += input.fieldRow[0].getValue();
} else if (input.type == Blockly.INPUT_VALUE) {
// Inspect the argument editor.
var target = input.connection.targetBlock();
this.displayNames_.push(target.getFieldValue('TEXT'));
this.argumentIds_.push(input.name);
if (target.type == 'argument_editor_boolean') {
this.procCode_ += '%b';
} else {
this.procCode_ += '%s';
}
} else {
throw new Error(
'Unexpected input type on a procedure mutator root: ' + input.type);
}
}
};
/**
* Focus on the last argument editor or label editor on the block.
* @private
*/
Blockly.ScratchBlocks.ProcedureUtils.focusLastEditor_ = function() {
if (this.inputList.length > 0) {
var newInput = this.inputList[this.inputList.length - 1];
if (newInput.type == Blockly.DUMMY_INPUT) {
newInput.fieldRow[0].showEditor_();
} else if (newInput.type == Blockly.INPUT_VALUE) {
// Inspect the argument editor.
var target = newInput.connection.targetBlock();
target.getField('TEXT').showEditor_();
}
}
};
/**
* Externally-visible function to add a label to the procedure declaration.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.addLabelExternal = function() {
Blockly.WidgetDiv.hide(true);
this.procCode_ = this.procCode_ + ' label text';
this.updateDisplay_();
this.focusLastEditor_();
};
/**
* Externally-visible function to add a boolean argument to the procedure
* declaration.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.addBooleanExternal = function() {
Blockly.WidgetDiv.hide(true);
this.procCode_ = this.procCode_ + ' %b';
this.displayNames_.push('boolean');
this.argumentIds_.push(Blockly.utils.genUid());
this.argumentDefaults_.push('false');
this.updateDisplay_();
this.focusLastEditor_();
};
/**
* Externally-visible function to add a string/number argument to the procedure
* declaration.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.addStringNumberExternal = function() {
Blockly.WidgetDiv.hide(true);
this.procCode_ = this.procCode_ + ' %s';
this.displayNames_.push('number or text');
this.argumentIds_.push(Blockly.utils.genUid());
this.argumentDefaults_.push('');
this.updateDisplay_();
this.focusLastEditor_();
};
/**
* Externally-visible function to get the warp on procedure declaration.
* @return {boolean} The value of the warp_ property.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.getWarp = function() {
return this.warp_;
};
/**
* Externally-visible function to set the warp on procedure declaration.
* @param {boolean} warp The value of the warp_ property.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.setWarp = function(warp) {
this.warp_ = warp;
};
/**
* Callback to remove a field, only for the declaration block.
* @param {Blockly.Field} field The field being removed.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.removeFieldCallback = function(field) {
// Do not delete if there is only one input
if (this.inputList.length === 1) {
return;
}
var inputNameToRemove = null;
for (var n = 0; n < this.inputList.length; n++) {
var input = this.inputList[n];
if (input.connection) {
var target = input.connection.targetBlock();
if (target.getField(field.name) == field) {
inputNameToRemove = input.name;
}
} else {
for (var j = 0; j < input.fieldRow.length; j++) {
if (input.fieldRow[j] == field) {
inputNameToRemove = input.name;
}
}
}
}
if (inputNameToRemove) {
Blockly.WidgetDiv.hide(true);
this.removeInput(inputNameToRemove);
this.onChangeFn();
this.updateDisplay_();
}
};
/**
* Callback to pass removeField up to the declaration block from arguments.
* @param {Blockly.Field} field The field being removed.
* @public
*/
Blockly.ScratchBlocks.ProcedureUtils.removeArgumentCallback_ = function(
field) {
if (this.parentBlock_ && this.parentBlock_.removeFieldCallback) {
this.parentBlock_.removeFieldCallback(field);
}
};
Blockly.Blocks['procedures_definition'] = {
/**
* Block for defining a procedure with no return value.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": Blockly.Msg.PROCEDURES_DEFINITION,
"args0": [
{
"type": "input_statement",
"name": "custom_block"
}
],
"extensions": ["colours_more", "shape_hat", "procedure_def_contextmenu"]
});
}
};
Blockly.Blocks['procedures_call'] = {
/**
* Block for calling a procedure with no return value.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"extensions": ["colours_more", "shape_statement", "procedure_call_contextmenu"]
});
this.procCode_ = '';
this.argumentIds_ = [];
this.warp_ = false;
},
// Shared.
getProcCode: Blockly.ScratchBlocks.ProcedureUtils.getProcCode,
removeAllInputs_: Blockly.ScratchBlocks.ProcedureUtils.removeAllInputs_,
disconnectOldBlocks_: Blockly.ScratchBlocks.ProcedureUtils.disconnectOldBlocks_,
deleteShadows_: Blockly.ScratchBlocks.ProcedureUtils.deleteShadows_,
createAllInputs_: Blockly.ScratchBlocks.ProcedureUtils.createAllInputs_,
updateDisplay_: Blockly.ScratchBlocks.ProcedureUtils.updateDisplay_,
// Exist on all three blocks, but have different implementations.
mutationToDom: Blockly.ScratchBlocks.ProcedureUtils.callerMutationToDom,
domToMutation: Blockly.ScratchBlocks.ProcedureUtils.callerDomToMutation,
populateArgument_: Blockly.ScratchBlocks.ProcedureUtils.populateArgumentOnCaller_,
addProcedureLabel_: Blockly.ScratchBlocks.ProcedureUtils.addLabelField_,
// Only exists on the external caller.
attachShadow_: Blockly.ScratchBlocks.ProcedureUtils.attachShadow_,
buildShadowDom_: Blockly.ScratchBlocks.ProcedureUtils.buildShadowDom_
};
Blockly.Blocks['procedures_prototype'] = {
/**
* Block for calling a procedure with no return value, for rendering inside
* define block.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"extensions": ["colours_more", "shape_statement"]
});
/* Data known about the procedure. */
this.procCode_ = '';
this.displayNames_ = [];
this.argumentIds_ = [];
this.argumentDefaults_ = [];
this.warp_ = false;
},
// Shared.
getProcCode: Blockly.ScratchBlocks.ProcedureUtils.getProcCode,
removeAllInputs_: Blockly.ScratchBlocks.ProcedureUtils.removeAllInputs_,
disconnectOldBlocks_: Blockly.ScratchBlocks.ProcedureUtils.disconnectOldBlocks_,
deleteShadows_: Blockly.ScratchBlocks.ProcedureUtils.deleteShadows_,
createAllInputs_: Blockly.ScratchBlocks.ProcedureUtils.createAllInputs_,
updateDisplay_: Blockly.ScratchBlocks.ProcedureUtils.updateDisplay_,
// Exist on all three blocks, but have different implementations.
mutationToDom: Blockly.ScratchBlocks.ProcedureUtils.definitionMutationToDom,
domToMutation: Blockly.ScratchBlocks.ProcedureUtils.definitionDomToMutation,
populateArgument_: Blockly.ScratchBlocks.ProcedureUtils.populateArgumentOnPrototype_,
addProcedureLabel_: Blockly.ScratchBlocks.ProcedureUtils.addLabelField_,
// Only exists on procedures_prototype.
createArgumentReporter_: Blockly.ScratchBlocks.ProcedureUtils.createArgumentReporter_
};
Blockly.Blocks['procedures_declaration'] = {
/**
* The root block in the procedure declaration editor.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"extensions": ["colours_more", "shape_statement"]
});
/* Data known about the procedure. */
this.procCode_ = '';
this.displayNames_ = [];
this.argumentIds_ = [];
this.argumentDefaults_ = [];
this.warp_ = false;
},
// Shared.
getProcCode: Blockly.ScratchBlocks.ProcedureUtils.getProcCode,
removeAllInputs_: Blockly.ScratchBlocks.ProcedureUtils.removeAllInputs_,
disconnectOldBlocks_: Blockly.ScratchBlocks.ProcedureUtils.disconnectOldBlocks_,
deleteShadows_: Blockly.ScratchBlocks.ProcedureUtils.deleteShadows_,
createAllInputs_: Blockly.ScratchBlocks.ProcedureUtils.createAllInputs_,
updateDisplay_: Blockly.ScratchBlocks.ProcedureUtils.updateDisplay_,
// Exist on all three blocks, but have different implementations.
mutationToDom: Blockly.ScratchBlocks.ProcedureUtils.definitionMutationToDom,
domToMutation: Blockly.ScratchBlocks.ProcedureUtils.definitionDomToMutation,
populateArgument_: Blockly.ScratchBlocks.ProcedureUtils.populateArgumentOnDeclaration_,
addProcedureLabel_: Blockly.ScratchBlocks.ProcedureUtils.addLabelEditor_,
// Exist on declaration and arguments editors, with different implementations.
removeFieldCallback: Blockly.ScratchBlocks.ProcedureUtils.removeFieldCallback,
// Only exist on procedures_declaration.
createArgumentEditor_: Blockly.ScratchBlocks.ProcedureUtils.createArgumentEditor_,
focusLastEditor_: Blockly.ScratchBlocks.ProcedureUtils.focusLastEditor_,
getWarp: Blockly.ScratchBlocks.ProcedureUtils.getWarp,
setWarp: Blockly.ScratchBlocks.ProcedureUtils.setWarp,
addLabelExternal: Blockly.ScratchBlocks.ProcedureUtils.addLabelExternal,
addBooleanExternal: Blockly.ScratchBlocks.ProcedureUtils.addBooleanExternal,
addStringNumberExternal: Blockly.ScratchBlocks.ProcedureUtils.addStringNumberExternal,
onChangeFn: Blockly.ScratchBlocks.ProcedureUtils.updateDeclarationProcCode_
};
Blockly.Blocks['argument_reporter_boolean'] = {
init: function() {
this.jsonInit({ "message0": " %1",
"args0": [
{
"type": "field_label_serializable",
"name": "VALUE",
"text": ""
}
],
"extensions": ["colours_more", "output_boolean"]
});
}
};
Blockly.Blocks['argument_reporter_string_number'] = {
init: function() {
this.jsonInit({ "message0": " %1",
"args0": [
{
"type": "field_label_serializable",
"name": "VALUE",
"text": ""
}
],
"extensions": ["colours_more", "output_number", "output_string"]
});
}
};
Blockly.Blocks['argument_editor_boolean'] = {
init: function() {
this.jsonInit({ "message0": " %1",
"args0": [
{
"type": "field_input_removable",
"name": "TEXT",
"text": "foo"
}
],
"colour": Blockly.Colours.textField,
"colourSecondary": Blockly.Colours.textField,
"colourTertiary": Blockly.Colours.textField,
"extensions": ["output_boolean"]
});
},
// Exist on declaration and arguments editors, with different implementations.
removeFieldCallback: Blockly.ScratchBlocks.ProcedureUtils.removeArgumentCallback_
};
Blockly.Blocks['argument_editor_string_number'] = {
init: function() {
this.jsonInit({ "message0": " %1",
"args0": [
{
"type": "field_input_removable",
"name": "TEXT",
"text": "foo"
}
],
"colour": Blockly.Colours.textField,
"colourSecondary": Blockly.Colours.textField,
"colourTertiary": Blockly.Colours.textField,
"extensions": ["output_number", "output_string"]
});
},
// Exist on declaration and arguments editors, with different implementations.
removeFieldCallback: Blockly.ScratchBlocks.ProcedureUtils.removeArgumentCallback_
};