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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTCore>
#include <QtGui>
#include <QMessageBox>
#include <QGraphicsScene>
#include <QGraphicsPixmapItem>
#include <QListWidgetItem>
#include <QFileDialog>
#include <QStandardPaths>
#include <QFile>
#include <QThread>
#include <QTimer>;
#include <chrono>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
typedef std::chrono::steady_clock::time_point time;
public:
explicit MainWindow(QWidget *parent = 0);
void displayLevelOnScreen(int levelNum);
//void displayLevel(int levelNum);
~MainWindow();
private slots:
void on_combo_Levels_currentIndexChanged(int index);
void on_combo_RoomH_currentIndexChanged(int index);
void on_combo_Boxes_currentIndexChanged(int index);
void on_combo_RoomW_currentIndexChanged(int index);
void on_combo_Difficulty_currentIndexChanged(int index);
void on_generateButton_released();
private:
Ui::MainWindow *ui;
QGraphicsScene *scene;
std::vector<QGraphicsPixmapItem> sprites;
QGraphicsPixmapItem *sprite;
QGraphicsPixmapItem *sprite2;
bool display = true;
bool roomWRemoved = false;
bool roomHRemoved = false;
void regenerateLevel(int lvlNum);
QString createSolution(int lvlNum);
QThread thread;
QTime Time;
QTimer timer;
int genSeed = 0;
QTime genTime = QTime::fromString("00:00:00:001", "hh:mm:ss:zzz");
int lastTime = 0;
private slots:
void changeProgressBar(float);
void addToList(int);
void displayLevel(int);
void updateTimer();
void disable3by3(QString);
void on_actionClose_triggered();
void on_actionNew_triggered();
void on_actionSave_As_triggered();
void rightClickMenu(const QPoint&);
void stopTimer();
void on_spin_TimeLimit_valueChanged(double arg1);
void resetGUI();
void displayLevelGenTime(int lvlNum);
void displayGenSeed();
void on_lineEdit_GeneratorSeed_textEdited(const QString &arg1);
void on_actionAbout_SokoGenerator_triggered();
signals:
void stopThread();
};
#endif // MAINWINDOW_H