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foot.lua
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foot.lua
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-- Foot profile
api_version = 2
Set = require('lib/set')
Sequence = require('lib/sequence')
Handlers = require("lib/way_handlers")
find_access_tag = require("lib/access").find_access_tag
function setup()
local walking_speed = 5
return {
properties = {
weight_name = 'duration',
max_speed_for_map_matching = 40/3.6, -- kmph -> m/s
call_tagless_node_function = false,
traffic_light_penalty = 2,
u_turn_penalty = 2,
continue_straight_at_waypoint = false,
use_turn_restrictions = false,
},
default_mode = mode.walking,
default_speed = walking_speed,
oneway_handling = 'specific', -- respect 'oneway:foot' but not 'oneway'
barrier_blacklist = Set {
'yes',
'wall',
'fence'
},
access_tag_whitelist = Set {
'yes',
'foot',
'permissive',
'designated'
},
access_tag_blacklist = Set {
'no',
'agricultural',
'forestry',
'private',
'delivery',
},
restricted_access_tag_list = Set { },
restricted_highway_whitelist = Set { },
construction_whitelist = Set {},
access_tags_hierarchy = Sequence {
'foot',
'access'
},
-- tags disallow access to in combination with highway=service
service_access_tag_blacklist = Set { },
restrictions = Sequence {
'foot'
},
-- list of suffixes to suppress in name change instructions
suffix_list = Set {
'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
},
avoid = Set {
'impassable'
},
speeds = Sequence {
highway = {
primary = walking_speed,
primary_link = walking_speed,
secondary = walking_speed,
secondary_link = walking_speed,
tertiary = walking_speed,
tertiary_link = walking_speed,
unclassified = walking_speed,
residential = walking_speed,
road = walking_speed,
living_street = walking_speed,
service = walking_speed,
track = walking_speed,
path = walking_speed,
steps = walking_speed,
pedestrian = walking_speed,
footway = walking_speed,
pier = walking_speed,
},
railway = {
platform = walking_speed
},
amenity = {
parking = walking_speed,
parking_entrance= walking_speed
},
man_made = {
pier = walking_speed
},
leisure = {
track = walking_speed
}
},
route_speeds = {
ferry = 5
},
bridge_speeds = {
},
surface_speeds = {
fine_gravel = walking_speed*0.75,
gravel = walking_speed*0.75,
pebblestone = walking_speed*0.75,
mud = walking_speed*0.5,
sand = walking_speed*0.5
},
tracktype_speeds = {
},
smoothness_speeds = {
}
}
end
function process_node(profile, node, result)
-- parse access and barrier tags
local access = find_access_tag(node, profile.access_tags_hierarchy)
if access then
if profile.access_tag_blacklist[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier then
-- make an exception for rising bollard barriers
local bollard = node:get_value_by_key("bollard")
local rising_bollard = bollard and "rising" == bollard
if profile.barrier_blacklist[barrier] and not rising_bollard then
result.barrier = true
end
end
end
-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if "traffic_signals" == tag then
result.traffic_lights = true
end
end
-- main entry point for processsing a way
function process_way(profile, way, result)
-- the intial filtering of ways based on presence of tags
-- affects processing times significantly, because all ways
-- have to be checked.
-- to increase performance, prefetching and intial tag check
-- is done in directly instead of via a handler.
-- in general we should try to abort as soon as
-- possible if the way is not routable, to avoid doing
-- unnecessary work. this implies we should check things that
-- commonly forbids access early, and handle edge cases later.
-- data table for storing intermediate values during processing
local data = {
-- prefetch tags
highway = way:get_value_by_key('highway'),
bridge = way:get_value_by_key('bridge'),
route = way:get_value_by_key('route'),
leisure = way:get_value_by_key('leisure'),
man_made = way:get_value_by_key('man_made'),
railway = way:get_value_by_key('railway'),
platform = way:get_value_by_key('platform'),
amenity = way:get_value_by_key('amenity'),
public_transport = way:get_value_by_key('public_transport')
}
-- perform an quick initial check and abort if the way is
-- obviously not routable. here we require at least one
-- of the prefetched tags to be present, ie. the data table
-- cannot be empty
if next(data) == nil then -- is the data table empty?
return
end
local handlers = Sequence {
-- set the default mode for this profile. if can be changed later
-- in case it turns we're e.g. on a ferry
WayHandlers.default_mode,
-- check various tags that could indicate that the way is not
-- routable. this includes things like status=impassable,
-- toll=yes and oneway=reversible
WayHandlers.blocked_ways,
-- determine access status by checking our hierarchy of
-- access tags, e.g: motorcar, motor_vehicle, vehicle
WayHandlers.access,
-- check whether forward/backward directons are routable
WayHandlers.oneway,
-- check whether forward/backward directons are routable
WayHandlers.destinations,
-- check whether we're using a special transport mode
WayHandlers.ferries,
WayHandlers.movables,
-- compute speed taking into account way type, maxspeed tags, etc.
WayHandlers.speed,
WayHandlers.surface,
-- handle turn lanes and road classification, used for guidance
WayHandlers.classification,
-- handle various other flags
WayHandlers.roundabouts,
WayHandlers.startpoint,
-- set name, ref and pronunciation
WayHandlers.names,
-- set weight properties of the way
WayHandlers.weights
}
WayHandlers.run(profile, way, result, data, handlers)
end
function process_turn (profile, turn)
turn.duration = 0.
if turn.direction_modifier == direction_modifier.u_turn then
turn.duration = turn.duration + profile.properties.u_turn_penalty
end
if turn.has_traffic_light then
turn.duration = profile.properties.traffic_light_penalty
end
if profile.properties.weight_name == 'routability' then
-- penalize turns from non-local access only segments onto local access only tags
if not turn.source_restricted and turn.target_restricted then
turn.weight = turn.weight + 3000
end
end
end
return {
setup = setup,
process_way = process_way,
process_node = process_node,
process_turn = process_turn
}