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WirelessReceiver.cs
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WirelessReceiver.cs
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using System;
using UnityEngine;
using KSP.Localization;
namespace UniversalResourceTransfer
{
public class WirelessReceiver : PartModule
{
// UI-right click menu in flight
static int ResourceHash;
[KSPField(guiName = "Power Receiver", isPersistant = true, guiActive = true, guiActiveEditor = false), UI_Toggle(scene = UI_Scene.Flight)]
public bool Listening;
[KSPField(guiName = "Received Power Limiter", isPersistant = true, guiActive = true, guiActiveEditor = false, guiUnits = "%"), UI_FloatRange(minValue = 0, maxValue = 100, stepIncrement = 1, requireFullControl = true, scene = UI_Scene.Flight)]
public float PowerLimiter;
[KSPField(guiName = "Received Power", isPersistant = true, guiActive = true, guiActiveEditor = false, guiUnits = "EC/s")]
public float ReceivedPower;
[KSPField(guiName = "Receiving from", isPersistant = false, guiActive = true, guiActiveEditor = false)]
public string ReceivingFrom;
[KSPField(guiName = "Status", guiActive = true, guiActiveEditor = false, isPersistant = false)]
public string State;
[KSPField(guiName = "Core Temperature", groupName = "HeatInfo", groupDisplayName = "Heat Info", groupStartCollapsed = false, guiActive = true, guiActiveEditor = false, isPersistant = false)]
public float CoreTemp;
[KSPField(guiName = "Skin Temperature", groupName = "HeatInfo", guiActive = true, guiActiveEditor = false, isPersistant = false)]
public float SkinTemp;
[KSPField(guiName = "Waste Heat", groupName = "HeatInfo", guiActive = true, guiActiveEditor = false, isPersistant = false, guiUnits = "kW")]
public float WasteHeat;
// parameters set in part.cfg file
[KSPField(isPersistant = false)]
public string recvType;
[KSPField(isPersistant = false)]
public float recvDiameter;
[KSPField(isPersistant = false)]
public float recvEfficiency;
[KSPField(isPersistant = false)]
public float maxCoreTemp = 900f;
[KSPField(isPersistant = false)]
public float maxSkinTemp = 1200f;
[KSPField(isPersistant = false)]
public string OutputResource = "ElectricCharge";
[KSPField(isPersistant = false)]
public string OutputResourceGUIName = "EC/s";
[KSPField(isPersistant = false)]
public int ConversionRate = 1;
int initFrames; ModuleCoreHeat coreHeat; ReceivedPower receiver;
string ExceedTempLimit = Localizer.Format("#LOC_BeamedPower_status_ExceededTempLimit");
string operational = Localizer.Format("#LOC_BeamedPower_status_Operational");
[KSPField(isPersistant = true)]
public int counter;
// adds received power calculator to receivers right-click menu in editor
[KSPField(guiName = "Distance", groupName = "calculator1", groupDisplayName = "Received Power Calculator", groupStartCollapsed = true, guiUnits = "Mm", guiActive = false, guiActiveEditor = true, isPersistant = false), UI_FloatRange(minValue = 0, maxValue = 10000000, stepIncrement = 0.001f, scene = UI_Scene.Editor)]
public float Distance;
[KSPField(guiName = "Source Dish Diameter", groupName = "calculator1", guiUnits = "m", guiActive = false, guiActiveEditor = true, isPersistant = false), UI_FloatRange(minValue = 0, maxValue = 100, stepIncrement = 0.5f, scene = UI_Scene.Editor)]
public float SourceDishDia;
[KSPField(guiName = "Source Efficiency", groupName = "calculator1", guiActive = false, guiActiveEditor = true, guiUnits = "%", isPersistant = false), UI_FloatRange(minValue = 0, maxValue = 100, stepIncrement = 1, scene = UI_Scene.Editor)]
public float CalcEfficiency;
[KSPField(guiName = "Power Beamed", groupName = "calculator1", guiUnits = " Units/s", guiActive = false, guiActiveEditor = true, isPersistant = false), UI_FloatRange(minValue = 0, maxValue = 100000, stepIncrement = 1, scene = UI_Scene.Editor)]
public float BeamedPower;
[KSPField(guiName = "Result", groupName = "calculator1", guiUnits = "EC/s", guiActive = false, guiActiveEditor = true, isPersistant = false)]
public float PowerReceived;
[KSPField(guiName = "Beamed Wavelength", groupName = "calculator1", guiActiveEditor = true, guiActive = false, isPersistant = false)]
public string CalcWavelength = Localizer.Format("#LOC_BeamedPower_Wavelength_long");
public void Start()
{
ResourceHash = PartResourceLibrary.Instance.GetDefinition(OutputResource).id;
initFrames = 0;
receiver = new ReceivedPower();
Fields["CoreTemp"].guiUnits = "K/" + maxCoreTemp.ToString() + "K";
Fields["SkinTemp"].guiUnits = "K/" + maxSkinTemp.ToString() + "K";
if (recvType == "Spherical")
{
Fields["ReceivingFrom"].guiActive = false;
Fields["counter"].isPersistant = false;
Events["VesselCounter"].guiActive = false;
}
SetHeatParams();
SetLocalization();
}
private void SetHeatParams()
{
this.part.AddModule("ModuleCoreHeat");
coreHeat = this.part.Modules.GetModule<ModuleCoreHeat>();
coreHeat.CoreTempGoal = maxCoreTemp * 1.4; // placeholder value, there is no optimum temperature
coreHeat.CoolantTransferMultiplier *= 3d;
coreHeat.HeatRadiantMultiplier *= 2d;
}
private void SetLocalization()
{
//flight
Fields["Listening"].guiName = Localizer.Format("#LOC_BeamedPower_Receiver_PowerReceiver");
Fields["PowerLimiter"].guiName = Localizer.Format("#LOC_BeamedPower_RecvPowerLimiter");
Fields["ReceivedPower"].guiName = Localizer.Format("#LOC_BeamedPower_RecvPower");
Fields["State"].guiName = Localizer.Format("#LOC_BeamedPower_Status");
Fields["CoreTemp"].guiName = Localizer.Format("#LOC_BeamedPower_CoreTemp");
Fields["CoreTemp"].group.displayName = Localizer.Format("#LOC_BeamedPower_HeatInfo");
Fields["SkinTemp"].guiName = Localizer.Format("#LOC_BeamedPower_SkinTemp");
Fields["WasteHeat"].guiName = Localizer.Format("#LOC_BeamedPower_WasteHeat");
Actions["ToggleBPReceiver"].guiName = Localizer.Format("#LOC_BeamedPower_Actions_ToggleReceiver");
Actions["ActivateBPReceiver"].guiName = Localizer.Format("#LOC_BeamedPower_Actions_ActivateReceiver");
Actions["DeactivateBPReceiver"].guiName = Localizer.Format("#LOC_BeamedPower_Actions_DeactivateReceiver");
Events["VesselCounter"].guiName = Localizer.Format("#LOC_BeamedPower_Vessels_Cyclethrough");
//editor
Fields["Distance"].guiName = Localizer.Format("#LOC_BeamedPower_CalcDistance");
Fields["Distance"].group.displayName = Localizer.Format("#LOC_BeamedPower_RecvPowerCalcName");
Fields["SourceDishDia"].guiName = Localizer.Format("#LOC_BeamedPower_CalcSourceDishDia");
Fields["CalcEfficiency"].guiName = Localizer.Format("#LOC_BeamedPower_CalcSourceEfficiency");
Fields["BeamedPower"].guiName = Localizer.Format("#LOC_BeamedPower_CalcPowerBeamed");
Fields["PowerReceived"].guiName = Localizer.Format("#LOC_BeamedPower_CalcResult");
Fields["CalcWavelength"].guiName = Localizer.Format("#LOC_BeamedPower_CalcWavelength");
Events["ToggleWavelength"].guiName = Localizer.Format("#LOC_BeamedPower_CalcToggleWavelength");
Fields["ReceivedPower"].guiUnits = OutputResourceGUIName;
Fields["PowerReceived"].guiUnits = OutputResourceGUIName;
}
[KSPEvent(guiName = "Cycle through vessels", guiActive = true, isPersistent = false, requireFullControl = true)]
public void VesselCounter()
{
counter += 1;
}
// setting action group capability
[KSPAction(guiName = "Toggle Power Receiver")]
public void ToggleBPReceiver(KSPActionParam param)
{
Listening = Listening ? false : true;
}
[KSPAction(guiName = "Activate Power Receiver")]
public void ActivateBPReceiver(KSPActionParam param)
{
Listening = Listening ? true : true;
}
[KSPAction(guiName = "Deactivate Power Receiver")]
public void DeactivateBPReceiver(KSPActionParam param)
{
Listening = Listening ? false : false;
}
// adding part info to part description tab in editor
public string GetModuleTitle()
{
return "WirelessReceiver";
}
public override string GetModuleDisplayName()
{
return Localizer.Format("#LOC_BeamedPower_Receiver_ModuleName");
}
public override string GetInfo()
{
return Localizer.Format("#LOC_BeamedPower_Receiver_ModuleInfo",
recvType,
recvDiameter.ToString(),
(recvEfficiency * 100).ToString(),
maxCoreTemp.ToString(),
maxSkinTemp.ToString());
}
// adds heat mechanics to this receiver
private void AddHeatToCore()
{
CoreTemp = (float)(Math.Round(coreHeat.CoreTemperature, 1));
SkinTemp = (float)(Math.Round(this.part.skinTemperature, 1));
if (CoreTemp > maxCoreTemp | SkinTemp > maxSkinTemp)
{
State = ExceedTempLimit;
Listening = false;
}
if (State == ExceedTempLimit & (CoreTemp >= maxCoreTemp * 0.7 | SkinTemp >= maxSkinTemp * 0.7))
{
Listening = false;
}
else if (CoreTemp < maxCoreTemp * 0.7 & SkinTemp < maxSkinTemp * 0.7)
{
State = operational;
}
double heatModifier = (double)HighLogic.CurrentGame.Parameters.CustomParams<BPSettings>().PercentHeat / 100;
double heatExcess = (1 - recvEfficiency) * (ReceivedPower / recvEfficiency) * heatModifier;
WasteHeat = (float)Math.Round(heatExcess, 1);
coreHeat.AddEnergyToCore(heatExcess * 0.3 * TimeWarp.fixedDeltaTime); // first converted to kJ
this.part.AddSkinThermalFlux(heatExcess * 0.7); // some heat added to skin
}
private void SyncAnimationState()
{
if (part.Modules.Contains<ModuleDeployableAntenna>())
{
if (part.Modules.GetModule<ModuleDeployableAntenna>().deployState != ModuleDeployableAntenna.DeployState.EXTENDED)
{
Listening = false;
}
}
else if (part.Modules.Contains<ModuleDeployableSolarPanel>())
{
if (part.Modules.GetModule<ModuleDeployableSolarPanel>().deployState != ModuleDeployableSolarPanel.DeployState.EXTENDED)
{
Listening = false;
}
}
}
public void FixedUpdate()
{
if (HighLogic.LoadedSceneIsFlight)
{
if (initFrames < 60)
{
initFrames += 1;
}
else
{
AddHeatToCore();
}
SyncAnimationState();
double recvPower;
if (recvType == "Directional")
{
receiver.Directional(this.part, counter, Listening, PowerLimiter, recvDiameter, recvEfficiency,
false, false, State, out State, out ReceivingFrom, out recvPower, out counter);
}
else if (recvType == "Spherical")
{
receiver.Spherical(this.part, Listening, PowerLimiter, recvDiameter, recvEfficiency, false,
false, State, out State, out recvPower);
}
else
{
counter = 0; recvPower = 0d;
Debug.LogWarning("UniversalResourceTransfer.WirelessReceiver : Invalid recvType set in part.cfg of " + this.part.partName);
}
ReceivedPower = (float)Math.Round(recvPower, 1);
if (HighLogic.CurrentGame.Parameters.CustomParams<BPSettings>().BackgroundProcessing == false)
{
this.part.RequestResource(ResourceHash, -(double)ReceivedPower * TimeWarp.fixedDeltaTime * ConversionRate);
}
}
}
[KSPEvent(guiName = "Toggle Wavelength", guiActive = false, guiActiveEditor = true, groupName = "calculator1", isPersistent = false)]
public void ToggleWavelength()
{
CalcWavelength = (CalcWavelength == Long) ? Short : Long;
}
string Long = Localizer.Format("#LOC_BeamedPower_Wavelength_long"); string Short = Localizer.Format("#LOC_BeamedPower_Wavelength_short");
public void Update()
{
if (HighLogic.LoadedSceneIsEditor)
{
float wavelength_num = (float)((CalcWavelength == Long) ? Math.Pow(10, -3) : 5 * Math.Pow(10, -8));
float spot_size = (float)(1.44 * wavelength_num * Distance * 1000000d / SourceDishDia);
PowerReceived = (spot_size > recvDiameter) ?
recvDiameter / spot_size * BeamedPower * (CalcEfficiency / 100) * recvEfficiency :
BeamedPower * (CalcEfficiency / 100) * recvEfficiency * ConversionRate;
PowerReceived = (float)Math.Round(PowerReceived, 1);
}
}
}
}