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Restock+ Wishlist #17

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ChrisAdderley opened this issue Jun 20, 2018 · 43 comments
Open
5 tasks

Restock+ Wishlist #17

ChrisAdderley opened this issue Jun 20, 2018 · 43 comments
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enhancement restock+ content is part of restock+

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@ChrisAdderley
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ChrisAdderley commented Jun 20, 2018

This is a fairly current list of things that we 'want' to do, but have not committed to doing.

  • 3.75m Class
    • Service bay
  • 2.5m Class
    • None
  • 1.875m Class
    • Blunt nosecone
    • Slanted nosecone
    • Docking port
  • 1.25m Class
    • Inline parachute
  • 0.625m Class
    • None
@ChrisAdderley ChrisAdderley added the restock+ content is part of restock+ label Jun 20, 2018
@Vladimir-csp
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What about the Pug?

@ChrisAdderley
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I believe both PJ 'extra' engines are slated for inclusion, but don't really need scratch work so aren't on this list

@Vladimir-csp
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I would like to add to the wishlist:

  • Hemispherical tanks (for composing pill-shaped tanks).
  • +length tanks (1.5x and 2x of the longest in stock series)

@ChrisAdderley
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We have to be truly careful about scope here. I don't think that hemispherical tanks are "missing" in stock, which is really the purview of RS+. The +length tanks are better, but do need to be considered in the context of being a very large amount of texture work.

@Vladimir-csp
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Regarding RCS, Mandatory RCS part pack has a full set of RCS nozzle configurations derived from stock parts. Please consider such configurations for RS+.
Also, regarding small surface-attached parts which have "holes" in them (like RCS nozzles): have you ever experimented with making holes entirely via normal maps, so flushing a nozzle into surface would not produce visible clipping of surface inside the nozzle, but lighting would still behave as if the inside of the nozzle has internal volume?

@blowfishpro
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blowfishpro commented Dec 16, 2018

KSP's part highlight shader unfortunately makes techniques like that all too visible in-game

@Vladimir-csp
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KSP's part highlight shader unfortunately makes techniques like that all too visible in-game

But that would only happen on mouseover.

@blowfishpro
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Yeah, but it’s still a concern as far as art design goes

@ChrisAdderley
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Normal mapped nozzles just don't look very good. You need parallax or displacement mapping to even start to get into creating depth of that level.

It's very unlikely that we will add all of MandatoryRCS's content, but a shortlist would be useful. Looking to zero in on the 3 or 4 most useful configurations of block.

@Vladimir-csp
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Looking to zero in on the 3 or 4 most useful configurations of block.

*dusts off cherished chart...
rcs_concepts

I'm a big fan of 45° box configuration, especially with block depicted in the middle, for its elegance and symmetry.
Also, single longitudinal nozzle (leftmost column, second from the top) helps greatly in complementing RCS on the new Mk1-3 pod.
Also, complementary small RCS set is ideal for satellites and 1.25m ships (and even some small 2.5m ones) because size and thrust of stock RCS is usually a huge overkill for them.
But I bet that a hypothetical poll on the forum may yield different priorities.

@TykoTek
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TykoTek commented Dec 20, 2018

For additional RCS blocks. The key ones are

  • quad thruster like the the 105, but with right/left nozzles angled at 45 degrees to allow mounting at 45 degrees off the X / Y axis of the ship rather than top/bottom/right/left
  • a 2-way for either forward/back or right/left thrust

This would give you a total of 4 configurations including the 2 stock ones.

I'd also suggest a smaller set of the 4 variants with somewhere around 0.1 - 0.25Kn of thrust for small ships and craft. The full sized ones are just too powerful. These could be very small and as simple as dimples with holes pointing out in the correct direction .

@Poodmund
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Now... I know I campaign for not letting us all get carried away with Restock+ talk... but I feel the stock game is really left wanting for small parts for micro-rockets and probes. So these are all gonna be 0.625m or 1.25m oriented.

  • Small radially attached reaction wheel. Like a small capacitor sized pill or something. The stock game has no way of adding in SAS torque with using a stack mounted part.
  • Monopropellant fuel cell. Could be a reskin of the LFO fuel cell, same stats, just drains the other resource.
  • Mini-LV-N, like the MITEE motor, 0.625m nuclear engine. A staple of many mods
  • Small mono-prop vacuum rated engines. Stock only has 1 monoprop engine, an inline 1.25m and 0.625m engine and radial variants would be a great addition to allow for pure mono-prop capable probes.

Sorry for being a hyprocrite and suggesting parts. ☹️

@ChrisAdderley
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I moved a bunch of parts to the WIP bucket.

@Poodmund

  • Radial wheels aren't really represented in stock at all - not sure if this is a hole.
  • Fuel cells, let's wait to see what we do with the LFO ones
  • Different sizes of LV-N are certainly in a possibility bucket but I would prioritize a 2.5m one
  • I personally think that mono engines are not something we should look at. Maybe I don't want to cannibalize NF Spacecraft, but the Puff seems like more of an extra oversight than a direction.

@TykoTek
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TykoTek commented Jan 18, 2019

If I had a wishlist it would be one part (maybe in a couple difference sizes)

A parachute part that can be stacked below a docking port. So you could have chutes and a docking port without having to stick a bunch of radial chutes around the sides of a command pod. I'm picturing a ring with a two or three blow-away panels around the side like several of the radial chute parts you're making already.

There's an alternative approach of a single part that's docking port and chutes, but I think a separate part that stacks below would have more uses.

(and I know how much fun Nertea is having with chutes right now)

@Vladimir-csp
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Mini radial decoupler, for small satellites. 1/2 of TT-38k length or less.

Chutes are awesome, BTW.

@Poodmund
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@Vladimir-csp , something like this? https://i.imgur.com/hWD7ugm.png (far bottom right corner, radial decoupler)

A 0.625m Size 0 Radial Decoupler.

@Vladimir-csp
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Yes.

@ChrisAdderley
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That could fit well into the 0.625m expansion that has kinda been scoped. However it also will need to come with a radial decoupler revamp, which I am not looking forward to and hasn't been scoped for 0.1.0.

@ChrisAdderley
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@ChrisAdderley
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@Poodmund
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Poodmund commented Mar 1, 2019

Potentially, a cool part could be a truncated hemispherical tank for 3.75m range to allow for a better Shuttle External Tank style end-butt tank... the squished bottom end of the External tank.

untitled-1

We already have the awesome Externl Tank S3 Nose Cone in RS+, it'd be nice to round it off on the other end.

@drewcassidy drewcassidy pinned this issue Mar 8, 2019
@ChrisAdderley
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Pinnable stuff, woo!
I have moved the commited stuff to issue and removed them here.

@theonegalen
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I think that basically everything that Missing History has in the 1.875m stack would be good things to consider for ReStock+.

A linear aerospike that could be mounted in a couple different ways would be great too.

5m parts are put of scope, I assume, and I should just keep using NFLV.

@Vladimir-csp
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We already have the awesome Externl Tank S3 Nose Cone in RS+, it'd be nice to round it off on the other end.

another +1 for hemispherical tanks

@ghost
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ghost commented Mar 16, 2019

Any chance for a new Modular Girder Adapter that goes from the Modular Girder Segment to 0.625m? The current adapter goes from the segment to 1.25m and the Modular Girder Segments are very close to size to the 0.625m size tanks.
EDIT: A 0.625m service bay would be incredible as well, I think Ven's Part Revamp had one. In general there's far too few 0.625m parts.

@yalov
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yalov commented Mar 23, 2019

RLA Reborn and Missing History — 2 mods what target the same purpose as Restock+, which is filling niche of missing parts in the game in a very stock-alike style.
And Restock+ already have enough amount of similarities with them so user most likely doesn't want to have any of RLA or MH with the Restock+

[updated]
I placed list of the missing parts, for increasing change that some artist of the restock+ team catch sight of and would decide to make some of them.

Both RLA and MH:
0.625m Atomic Engine

RLA

Tanks:
MP Tanks 0.625m, 1.25m, 2.5m (stock height x2)
Xenon 0.625m (stock height x3)

Engines:
2 HighISP MonoProp+EC 0.625m
Vacuum SRB 1.25m
7 MP Engines
Linear Aerospike

structural:
Radial attachment point 0.625m
2 Radial Stack Extender
2 Construction Frame

Electrical
Tiny PB-NUK (0.1EC/s)

Missing History
Fueled LV-909
1.25m-1.875m Command Pod
0.625-1.25m LFO Adapter

@drewcassidy
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@yalov a lot of those are already planned, either explicitly or not (I’m planning to do a monoprop “fuel cell”, actually a hydrazine APU, when I get to it). I know RLA definitely shaped the parts that I wanted to add to RestockPlus, and I’m pretty sure I suggested some without realizing they weren’t stock

The girder form-factor probe core is something I’ve been too afraid to bring up :P

@LouisB3
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LouisB3 commented Mar 29, 2019

It would be cool to have a stack-mounted variant of the HG5 antenna. The dish size is about half of the RA-2 antenna, so it could serve as a natural extension of the main relay antenna size progression. Restock+ already provides stack-mounted versions of the radially attached direct antennas, so hopefully this is within precedented scope.

Also, MH-style engine plates offer good utility for making engine clusters, particularly in upper stages where the node/shroud (and optionally decoupler) are useful. I know that Making History in general is out of scope, but these seem like they would be worth considering on their own merits since stock KSP requires kludgy fairing-based solutions to upper-stage clusters. That said, I don't pretend to know if this type of part meets the aesthetic or technical standards of Restock+.

(Thanks for considering these suggestions!)

@OnlyLightMatters
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Hi community.
I would personnaly love that ReStock+ could bring a MkII LF tank.
There is a LiquidFuel MkI tank in small format (400U LF) ->
1/ large format with 3200U (twice large and twice long)
or
2/ large format with 1600U (twice large and same length).

@Porkjet
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Porkjet commented Apr 3, 2020

Hemispherical Tanks - extra attach nodes pls?

Big fan of these, I like to use em for orbital crafts external modular tanks and often prefer their appearance to the conical adapter parts when tapering tanks down to smaller attachments.
To do this, I have to surface attach a docking port or similar to the center of the tank dome, and then center it with the move tool snap.
That works, but for ease of use could you add some attach nodes to the top of the tank domes? thanks!
@Porkjet

@RandomAnnoyingGuy
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KR-10 Single Corgi engine

@c-lipka
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c-lipka commented May 26, 2020

1.25m inline parachute? Shiny!
When you do that, can you also make a 1.25m->0.625m cone variant? I think that would be even shinier.

@c-lipka
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c-lipka commented May 26, 2020

0.625m Atomic Engine

@yalov Not sure if I like that idea. Nuclear reactors tend to be bulky, to get a nuclear reaction going (critical mass and all, plus maybe even some rudimentary shielding).

What we far more sorely lack when it comes to nuclear engines is a decent selection of LF-only tanks. Beyond 1.25m, we currently have only Mk3 to resort to.

@theJesuit
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1.25m inline parachute? Shiny!

I agree - this is something that would be awesome. Could this please be something that works well with a 1.25 docking port so the craft is mk3 command -> inline parachute -> 1.25 docking port -> LES, so something that is above to be traversed (a hollow one).

I also just discovered the the LES has a variant to cover the docking port! This is awsome. I was wondering about another variant to cover the inline parachute as well, but I now realise that this wouldn't necessarily be necessary.

@drewcassidy
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drewcassidy commented Jun 5, 2020

Could this please be something that works well with a 1.25 docking port so the craft is mk3 command -> inline parachute -> 1.25 docking port -> LES, so something that is above to be traversed (a hollow one).

You would lose the constant slope between the pod and the LES, but yes if we do an inline chute it should definitely work like that

@theJesuit
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You would lose the constant slope between the pod and the LES, but yes if we do an inline chute it should definitely work like that

Thanks!

I've now a further request please. This would be a .0625 Launch Escape System for the Mk1 Command pod. An inline parachute would also be required for this as well I guess, or have the mk1 parachute with a node on top and allow the smaller LES to cover that parachute, or the docking Jr port (or both).

Mercury did have an LES, so this would be filling a stock gap IMHO.

@ChrisViral
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Hes there been any thought into a bigger RoveMate? Feels like there's a bit of a gap into making larger unmanned rovers. Possibly something inspired by Curiosity/Perseverance, could also have an optional integrated RTG to spice it up.

@theJesuit
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A 0.625 inline circular, passable parachute - even with a 'bump'?

Now that Restock has gone done the 'Yes 0.625 IS a passable size for kerbals' wormhole, if/ when the 1.25 hollow inline parachute is added, could a 0.625 one be done too please?

@coyotesfrontier
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With the compact variants of the NFP thrusters, it feels strange that the stock dawn is left out. A compact dawn variant would be perfect for use with the new MTM stage, as the intended four dawns don't fit without clipping.

@RichTheWolf257
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I got pointed this way from The Forums, so I'll just copy-paste my post here:

"In case an idea like this has already been brought up, I would like to apologize up front for lacking the patience to read through 81 pages of forum posts to find it.

I would like to propose a simple and lightweight addition to the ReStock+ Mod which will efficiently and elegantly work with the Making History parts in order to properly re-create Soyuz and Progress Spacecraft (Shenzou, too if you want to go the extra mile) With as few as just 3 parts not already included. The core of my concept is a collar-like, or cup-like "Add-on module" part, designed be attached to a Clementine, Tangerine, or Mandarin re-entry module (Onion, Pea, or Pomegranate) to convert any of them from a spherical Vostok or Voskhod look-alike into a proper, gumdrop-shaped Soyuz Re-entry Module Look-alike. This single part should have EC, Monoprop, Life Support resources, RCS thrusters, Reaction Wheels, a Probe Core, and, optionally, ablator, and solid fuel landing thrusters, in order to complete a Soyuz-style re-entry capsule.

The other two parts in this addition (or 3 if Shenzou is to be supported) should be a spherical, 2-Kerbal Habitation Can (or science lab, maybe?) to replicate the Soyuz Orbital Module (and a cylindrical version with better stats and capabilities to build the Shenzou), and a spherical, configurable fuel/cargo container to replicate both segments of the Progress Cargo Vessel. Both (or all three) of these should also be compatible with the aforementioned Add-On Module.

Thank you for hearing me out."

Addendum: To the same end, a more compact cosmetic variant of the Clamp-o-Tron Docking Port is also desired, and, less so, cosmetic variants of the Vostock/Voskhod pods with cosmetic hatches added to the front nodes, and the decoupler straps on the sides (and the holes where they're attached) omitted.

@Poodmund
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Paraglider part - NightShift10125 - #981

@coldrifting
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Are there any plans to add a 1.875m Docking port to Restock Plus? I've been working on creating a model for an expanded docking ports mod, but just a basic 1.875m port seems to be a good candidate for something that should be in the vanilla game. I was originally planning on doing the central hatch as part of a separate material and texture to be combined with a custom 1.25m docking port, but I could probably put it onto its own 256px square texture. The outer ring shown below is using a 512px square texture.

Here's a preview:

1.875m Docking Port Preview

@KSPAtlas
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KSPAtlas commented Dec 4, 2022

Would a 5m heat shield be a good idea, as it fills in a hole (all sizes apart from 5m have shields), and it could be used with mods like SSPX to make very large return capsules

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