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Id.h
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#ifndef ISL_CXX_Id_H
#define ISL_CXX_Id_H
#include "isl/id.h"
#include "isl/Ctx.h"
#include "isl/Format.h"
#include "isl/IslBase.h"
#include "isl/IslException.h"
#include <string>
#include "isl/IslFnPtr.h"
namespace isl {
class Id {
protected:
Ctx ctx;
void * This;
public:
explicit Id(Ctx ctx, isl_id *That) : ctx(ctx), This(That) {}
Id() : ctx(Ctx(nullptr)), This(nullptr) {}
const Ctx &Context() const { return ctx; }
__isl_give isl_id *GetCopy() const;
/// \brief Release ownership of the wrapped object.
///
/// You are on your own now buddy.
/// The wrapper cannot be used anymore after calling Give()
///
/// \returns the wrapped isl object.
__isl_give isl_id *Give();
/// \brief unwrap the stored isl object.
/// \return a the wrapped isl object.
__isl_give isl_id *Get() const;
/// \brief Constructor for isl_id_alloc
///
/// \param ctx
/// \param name
/// \param user
static Id alloc(const Ctx &ctx, std::string name, void * user);
public:
virtual ~Id();
/// \brief Generated from ::<isl_id_get_name>
///
///
/// \returns A new std::string
std::string getName() const;
Id(const Id &Other) : ctx(Other.Context()), This(Other.GetCopy()) {}
Id &operator=(const Id &Other);
Id (Id && Other) : ctx(Other.Context()), This(Other.Give()) {}
Id &operator=(Id && Other) {
isl_id *New = Other.Give();
isl_id_free((isl_id *)This);
This = New;
ctx = Other.Context();
return *this;
}
/// \brief Implement lt via pointer comparison of the
/// wrapped isl objects.
bool operator<(const Id &RHS) const { return This < RHS.This; }
};
} // namespace isl
#endif //ISL_CXX_Id_H