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Randomize the catch pokemon logic? #4221
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what's wrong with:
in the config ? |
The missed poke balls options #4158 |
I agree. Maybe we should be summing up to less than 1, so we miss some attempts. |
Closing as this functionality already exists as noted. Also as noted there is already a feature request for missing throws. |
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Right now it's too perfect when catching pokemon: it's like a 100% success rate.
Can we make it so that the spin, reticule, and hit pokemon be randomized. I think right now it's just setting the reticule be at 1.95 (perfect) and the spin modifier at 1 (perfect spin), and the hit pokemon is always 100%. However, when dealing with VIP pokemons the success rate should be a lot higher like 80%.
or at least allow a setting in the config file so we can adjust it?
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