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Randomize the catch pokemon logic? #4221

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trippyhat opened this issue Aug 18, 2016 · 4 comments
Closed

Randomize the catch pokemon logic? #4221

trippyhat opened this issue Aug 18, 2016 · 4 comments

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@trippyhat
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trippyhat commented Aug 18, 2016

Right now it's too perfect when catching pokemon: it's like a 100% success rate.

Can we make it so that the spin, reticule, and hit pokemon be randomized. I think right now it's just setting the reticule be at 1.95 (perfect) and the spin modifier at 1 (perfect spin), and the hit pokemon is always 100%. However, when dealing with VIP pokemons the success rate should be a lot higher like 80%.

or at least allow a setting in the config file so we can adjust it?

@NatNew0
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NatNew0 commented Aug 18, 2016

what's wrong with:

        "catch_throw_parameters": {
          "excellent_rate": 0.1,
          "great_rate": 0.5,
          "nice_rate": 0.3,
          "normal_rate": 0.1,
          "spin_success_rate" : 0.6
        },

in the config ?

@Tomygames
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Tomygames commented Aug 18, 2016

The missed poke balls options #4158

@Vvkmnn
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Vvkmnn commented Aug 18, 2016

I agree. Maybe we should be summing up to less than 1, so we miss some attempts.

@leadboots5
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Closing as this functionality already exists as noted. Also as noted there is already a feature request for missing throws.

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5 participants