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Stop sounds when emote ends #4155
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I have seen that distance doesn't work in stopsound so here it would be the command updated
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@LoneDev6 Bump |
Don't bump issues, or else you will be punished. |
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This could be added using the api or the example I gave |
I can add it to the emote yml configuration. on_stop:
stop_sounds: true |
Sure and I think is much better
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info:
namespace: iatest
emotes:
test_emote:
id: test_emote
can_player_move: false # fixed
hide_equipment:
helmet: true
mainhand: true
offhand: true
cancel_conditions:
sneak: true
deal_damage: true
in_air: true
take_damage: true
on_stop:
stop_sounds: true # new option: stops all played sound on emote cancel
skip_emote_end: true # new option: interrupts the emote on cancel |
What is skip_emote_end for? (any example) |
I have found that if you are doing an emote and if you use /emote (otheremote) it doesn't cancel so it doesn't stop sound but at the moment it works really great if you could fix/add that to the code 2025-01-31.17-29-56.mp4 |
Will be fixed, thanks! |
To avoid the last emote part and directly skip the emote on cancel. |
Terms
Discord tag (optional)
No response
Describe the solution you'd like
If emote is stopped, stop the sound too
This could help by doing emote packs because I am doing like dances with music and it repeats if you stop
Is your feature request related to a problem?
No
Describe alternatives you've considered
Using the command /stopsound @e[type=minecraft:player,sort=nearest,distance=10] for example
Additional context
No response
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