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Seperate sky colour from fog colour #942

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careeoki opened this issue Jan 16, 2025 · 5 comments
Open

Seperate sky colour from fog colour #942

careeoki opened this issue Jan 16, 2025 · 5 comments
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enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation graphics

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@careeoki
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Currently, setting a biome's fogColor changes the color of the sky as well, which is not ideal for surface biomes.

related: #60 #474

@ikabod-kee ikabod-kee added enhancement a new feature or improvement graphics labels Jan 16, 2025
@ikabod-kee ikabod-kee added this to the Long-Term Goals milestone Jan 16, 2025
@ikabod-kee
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Honestly, volumetric fog outdoes biome fog in that prospect. It's too bad it glows in the dark and has some buggy rendering issues at the moment.

@careeoki
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It's also not very performant.

@ikabod-kee
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Fog definitely needs a re-write at some point.

@IntegratedQuantum
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Fog definitely needs a re-write at some point.

Like I said many times, I don't think it really is possible to get any more features into the fog without restricting ourselves to certain hardware, or using raytracing.

@IntegratedQuantum IntegratedQuantum added the experimental a feature or idea that will require lots of experimentation label Jan 17, 2025
@IntegratedQuantum
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The difficult problem with having different fog and sky colors is that distant terrain in fog vs distant sky will look distinctly different.

The best solution would be to have a density gradient in the fog,so that it gets denser near the ground, but I don't know if we can pull that off without breaking cave fog.

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Labels
enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation graphics
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