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Perk List
Perk List ^
ID | NAME | SHORT DESCRIPTION |
---|---|---|
0 | Godmode | Grants godmode. |
1 | Toxic | Hurts enemy players in the specified radius. |
2 | Lucky Sandvich | Greatly heals up. |
3 | Increased Speed | Grants increased speed. |
4 | Flying | Grants noclip or gravity-less flying. |
5 | Low Gravity | Grants low gravity or jump height. |
6 | Full Übercharge | Grants infinite Übercharge. |
7 | Invisibility | Grants full invisibility. |
8 | Infinite Cloak | Grants infinite cloak. |
9 | Criticals | Grants crits or minicrits. |
10 | Infinite Ammo | Grants infinite ammo. |
11 | Scary Bullets | Grants "scary bullets" which stun victims for a brief moment. |
12 | Spawn Sentry | Spawns a sentry gun upon a voice command. |
13 | Homing Projectiles | Grants homing projectiles. |
14 | Full Rifle Charge | Instantly fills the Sniper Rifle or Huntsman charge when zooming in. |
15 | Explode | Binds to a bomb which explodes once the perk ends, unless destroyed. |
16 | Snail | Slows down movement. |
17 | Frozen | Freezes player, they are unable to move or attack. |
18 | Timebomb | Set a timebomb on a player. |
19 | Ignition | Ignites a player. |
20 | Low Health | Sets player's health to low. |
21 | Drugged | Drugs the player. |
22 | Blind | Blinds the player. |
23 | Strip to Melee | Packs every non-melee weapons into cases and flings them ahead. |
24 | Beacon | Notifies others of player's position every beep. |
25 | Forced Taunt | Forces player to taunt. |
26 | Monochromia | Makes player's vision black and white. |
27 | Earthquake | Shakes player's screen. |
28 | Funny Feeling | Messes up player's FOV. |
29 | Bad Sauce | Causes Milked, Jarated and Bleed effect on the player. |
30 | Spawn Dispenser | Spawns a dispenser upon a voice command. |
31 | Infinite Double Jump | As Scout, can double jump infinitely. |
32 | Powerful Hits | Multiplies damage dealt. |
33 | Big Head | Multiplies player's head size. |
34 | Tiny Mann | Makes player tiny and fast. |
35 | Firework | Launches players high in the air and ignites them. |
36 | Deadly Voice | Makes player's voice deal damage. |
37 | Strong Gravity | Gives player strong gravity, careful on these steps! |
38 | Eye for an Eye | All the damage dealt to others will also be dealt to the player. |
39 | Weakened | Incoming damage is more powerful. |
40 | Necro Mash | Smashes player with the necro hammer, code from Pelipoika's Necro-mashed. |
41 | Extra Ammo | Multiplies player's clip and ammunition values. |
42 | Suffocation | Player cannot breathe in air. |
43 | Fast Hands | Increases attack and reload speed. |
44 | Outline | Outlines a player making them visible through walls. |
45 | Vital | Increases player's max health. |
46 | No Gravity | Removes player's gravity. |
47 | Team Criticals | Grants crits to player and nearby teammates. |
48 | Fire Timebomb | Timed bomb which ignites enemies upon exploding. |
49 | Fire Breath | Shoots fireballs upon voice command. |
50 | Strong Recoil | Can't hold your weapon properly while shooting. |
51 | Cursed | Inverts movement, code from Farbror Godis' Curse. |
52 | Extra Throwables | Gives extra throwables for Sandman, Cleaver, Wrap Assasin, Jars and Sandviches. |
53 | PowerPlay | Sets more restrictive variant of PowerPlay on player. |
54 | Explosive Arrows | Makes arrows and bolts explode on impact. |
55 | Incline Problem | Makes it difficult to go up inclines. |
56 | Spring Shoes | Uncontrollable jumping. |
57 | Lag | Must be the busy hour. |
58 | Drug Bullets | Grants "drug bullets" which color victim's vision. |
59 | Long Melee | Extends melee range. |
60 | Hat Throw | Throw hats to damage enemies. |
61 | Madaras Whistle | Summon an alligator under yourself. |
62 | Sickness | Violent coughing which deals damage. |
63 | Wasted Roll | Roll is wasted. |
64 | Mercs Die Twice | Revive yourself after death. |
65 | Drunk Walk | Difficulty walking straight, unless you're used to it. |
66 | Hell's Reach | Gradually slow down then deal damage periodically. |
67 | Cursed Projectiles | Projectiles turn against you. |
68 | Vampire | Makes player lose health unless they attack others. |
69 | Bat Swarm | Surround yourself with deadly bats at the cost of movement speed. |
70 | Pumpkin Trail | Direct a pumpkin attack at foes. |
71 | A Call Beyond | Summon homing projectiles from beyond. |
72 | Smite | Get struck by lightning and electrocuted. |
73 | Overheal Bonus | Boosts MediGun overheal. |
74 | Sunlight Spear | Hurl a spear of lightning, dealing moderate damage. |
75 | Elden Stars | Conjure a stream of shooting stars that assail the area. |
76 | Frog | Can move only by jumping. |
77 | Paranoia | Spy is gonna get you! Or will he? |
78 | Heavy Rockets | Your rockets fall to the ground, as they should. |
79 | Weapon Mixup | Mixes up attack patterns so even you won't know what's coming. |
80 | Autoheal | Rapid self healing. |
81 | Team Autoheal | Healing for self and nearby teammates. |
Perk Ideas ^
Here be perk ideas contributed by me and community members.
Name | Description |
---|---|
Halloween Update | |
Ghostify | Turn into a ghost |
Other | |
Wall Jump | Can jump off walls |
Reward on Kill | Drops a healthkit on kill |
Force Crouch | Forces crouch |
Ice Timebomb | Freezes roller and victims upon explosion |
Proximity Snail | Slow down nearby enemies |
Super Jump | Super jump with no falling damage |
Health Teleport | Teleports to random health kit |
Spawn Teleport | Teleports to spawn |
Tracer Bullets | Machina bullets on all weapons |
Melee Backstab | Backstab on any class |
Negative Gravity | Negates roller's gravity |
Knockback Bullets | Increased knockback on attacks |
Attractor Bullets | Reversed knockback on attacks |
Incendiary Bullets | Ignite victims |
Smite | Death by thunder |
Kartify | Puts you in a kart |
EMP | Disable sentries in range |
Upgrade Canteen | Upgrade all buildings |
Always Headshot | Every rifle hit is a headshot |
Vacuum | Reverse airblast force |
Triple Shot | Shoots 3 projectiles at once |
Slow Rockets | Slows down rockets |
Long Demo Charge | Extend Demo charge |
Backstab Immunity | Immune to backstabs |
Sentry Cloak | Invisible to enemy sentries |
Hot Coals | Walking damage |
Life Leech | Heal from dealing damage |
Weak Legs | Increases fall damage |
Godmode ^
+ 0. godmode
Player does not take any damage from others and deal damage to themselves with a selected rule. They are surrounded by white aura. However, if damage is dealt to another player, that player is able to retaliate back, albeit they will fight against heavy resistance.
-
"mode" "-1"
— No self damage. -
"mode" "0"
— No self damage, but keep pushback for explosive jumping. (default) -
"mode" "1"
— Deal self damage normally. -
"uber" "0"
— Do not Übercharge player. (default) -
"uber" "1"
— Übercharge player (interferes with MvM's Übercharge Canteen; helpful in custom gamemodes). -
"resistance" "0.2"
— Damage multiplier from attacked players (does nothing when uber mode is enabled).
godmode, god, mode, invincible, invulnerable, good
Toxic ^
+ 1. toxic
The roller damages enemy players in specified radius, interval and damage.
-
"radius" "192.0"
— Toxic cloud radius. -
"interval" "0.2"
— Interval in seconds damaging occurs. -
"damage" "20.0"
— Amount of damage dealt.
toxic, gas, smoke, hurt, good
Lucky Sandvich ^
+ 2. luckysandvich
Heals the roller up specified amount of health and guarantees the next attack to be a crit.
-
"amount" "1000"
— Amount to heal.
luckysandvich, lucky, sandvich, sandwich, health, instant, notimer, good
Increased Speed ^
+ 3. increasedspeed
Increases roller's movement speed by specified multiplier.
-
"multiplier" "3"
— Multiplier to increase the speed by.
increasedspeed, increased, speed, boost, fast, faster, good
Flying ^
+ 4. flying
Turns on noclip or flying on roller. Flying means noclip controls but without noclipping through solid objects.
-
"mode" "0"
— Flying. (default) -
"mode" "1"
— Noclip.
flying, noclip, noclipping, fly, ghost, good
Low Gravity ^
+ 5. lowgravity
Sets roller's gravity or increases their jump height to the multiplier. If jump height increase mode is selected, it will also feature a slight speed boost when jumping.
-
"multiplier" "0.5"
— gravity/jump height multiplier. -
"jump_mode" "0"
— Lowers gravity. -
"jump_mode" "1"
— Increases jump height. (default) -
"fall_damage" "0"
— Disables fall damage. (default) -
"fall_damage" "1"
— Does not disable fall damage.
lowgravity, low, gravity, grav, jump, good
Full Übercharge ^
+ 6. fullubercharge
Gives roller's MediGun infinite Übercharge for the perk's duration.
fullubercharge, full, ubercharge, uber, charge, max, maximum, medic, good
Invisibility ^
+ 7. invisibility
Turns roller as transparent as the alpha
value.
Each blink setting specifies when the player silhouette should be briefly shown.
Player silhouette effect does not follow the player, but it lingers in its place for a little bit.
However, it won't be shown more often than specified by blink_rate
interval.
-
"alpha" "0"
— 0-255, where 0 = completely invisible, 255 = completely visible. -
"blink_on_foe" "0"
— Do not blink when bumping into enemies. -
"blink_on_foe" "1"
— Blink when bumping into enemies. (default) -
"blink_on_bump" "0"
— Do not blink when bumping into anything. (default) -
"blink_on_bump" "1"
— Blink when bumping into anything. -
"blink_on_hurt" "0"
— Do not blink when taking damage. -
"blink_on_hurt" "1"
— Blink when taking damage. (default) -
"blink_on_fire" "0"
— Do not blink when attacking. -
"blink_on_fire" "1"
— Blink when attacking. (default) -
"blink_rate" "0.5"
— Max frequency of blinks in seconds.
invisibility, cloak, invis, transparent, good
Infinite Cloak ^
+ 8. infinitecloak
Gives the roller infinite Cloak.
Spy
infinitecloak, inf, infinite, cloak, invis, invisibility, transparent, spy, good
Criticals ^
+ 9. criticals
Gives the roller Crits or MiniCrits.
-
"full" "0"
— MiniCrits. -
"full" "1"
— FullCrits. (default)
criticals, crit, crits, critical, hit, hits, good
Infinite Ammo ^
+ 10. infiniteammo
Gives the roller infinite ammo.
-
"reload" "0"
— No need to reload. (default) -
"reload" "1"
— Reloading required.
infiniteammo, inf, infinite, ammo, resupply, reload, good
Scary Bullets ^
+ 11. scarybullets
Roller's attack stuns the victim for specified amount of seconds.
-
"duration" "3"
— Stun duration.
scarybullets, scary, bullets, stun, spooky, halloween, good
Spawn Sentry ^
+ 12. spawnsentry
Roller can spawn a Sentry Gun upon a voice command.
-
"level" "2"
— Sentry level, 0 = minisentry. -
"keep" "0"
— Keep sentry after perk's end. -
"amount" "1"
— Amount of sentries that can be placed.
spawnsentry, instant, spawn, turret, sentry, gun, voice, voicecommand, command, good
Homing Projectiles ^
+ 13. homingprojectiles
Roller's rockets, flares, arrows, bolts and energy balls are locking onto enemies.
Soldier, Pyro, Medic and Sniper - only ones which have eligible weapons.
-
"crits" "0"
— No Crits. (default) -
"crits" "1"
— MiniCrits. -
"crits" "2"
— FullCrits.
homingprojectiles, crits, crit, criticals, critical, homing, projectile, projectiles, rocket, flare, arrow, rockets, flares, arrows, good
Full Rifle Charge ^
+ 14. fullriflecharge
Upon zooming in Sniper Rifles or Bows, the charge meter is filled up instantly.
Sniper
fullriflecharge, instant, full, maximum, charge, rifle, sniper, good
Explode ^
- 15. explode
Fire up the explode
command on the roller.
explode, blow, up, blowup, death, die, notimer, bad
Snail ^
- 16. snail
Multiplies roller's movement speed by the specified value.
-
"multiplier" "0.4"
— Movement speed multiplier.
snail, slow, slower, slowly, walk, bad
Frozen ^
- 17. frozen
Freezes the roller, leaving an ice statue. They are unable to move or attack.
frozen, freeze, cold, ice, statue, stop, hold, bad
Timebomb ^
- 18. timebomb
Turns roller's head into a ticking bomb and explodes when the perk ends. The explosion deals damage in specified radius dealing specified amount of damage.
Defaults to 10, specifies the amount of ticks before the bomb goes off.
-
"radius" "512.0"
— Explosion radius. -
"damage" "270.0"
— Explosion damage.
timebomb, time, bomb, explode, death, die, notimer, bad
Ignition ^
- 19. ignition
Ignites the roller.
ignition, spontaneous, combustion, fire, ignite, burn, burning, notimer, bad
Low Health ^
- 20. lowhealth
Sets roller's health to the specified amount.
-
"health" "7"
— Set rollers health to this amount.
lowhealth, low, health, notimer, bad
Drugged ^
- 21. drugged
Drugs the roller coloring his screen and punching the view.
-
"interval" "1.0"
— Interval with which overlay color changes.
drugged, abuse, narcotics, drug, drugs, bad
Blind ^
- 22. blind
Blinds roller's screen by the specified alpha.
-
"alpha" "255"
— 0-255, where 0 = transparent, 255 = full black
blind, blindness, black, screen, bad
Strip to Melee ^
- 23. striptomelee
Removes every roller's weapon except melee.
-
"fullhealth" "0"
— Roller's health stays same. -
"fullhealth" "1"
— Roller gets bonus of full health. (default)
striptomelee, strip, weapons, weapon, melee, only, notimer, bad
Beacon ^
- 24. beacon
Fire a circular beam with a sound from roller's location every interval, with a specified range.
-
"interval" "0.5"
— Fire interval in seconds. -
"radius" "375.0"
— Radius, no less than 10.0.
beacon, look, beep, blip, position, bad
Forced Taunt ^
- 25. forcedtaunt
Forces the roller to taunt with held item every interval. If roller is in air, they will taunt immediately after landing, unless the perk has ended.
-
"interval" "1.0"
— Interval to taunt in seconds, after that last taunt's end.
forcedtaunt, force, forced, taunt, bad
Monochromia ^
- 26. monochromia
Makes roller's vision black and white.
monochromia, black, white, nostalgia, monochromic, gray, screen, bad
Earthquake ^
- 27. earthquake
Shakes roller's screen with specified amplitude and frequency.
-
"amplitude" "25.0"
— Shake amplitude. -
"frequency" "25.0"
— Shake frequency.
earthquake, earth, quake, shake, ground, screen, bad
Funny Feeling ^
- 28. funnyfeeling
Sets roller's field of view to the specified value.
-
"fov" "160"
— New FOV value.
funnyfeeling, funny, feeling, cow, moo, high, fov, screen, bad
Bad Sauce ^
- 29. badsauce
Applies Milked, Jarated and Bleed effects to the roller for specified times.
-
"milk" "0"
— duration: -1 - disable, 0 - perk's duration, x - custom. -
"jarate" "0"
— as above. -
"bleed" "5.0"
— so below (I mean as above still).
badsauce, hurt, mad, milk, bleed, piss, jarate, crits, mini, mincrits, sauce, bad
Spawn Dispenser ^
+ 30. spawndispenser
Spawns a friendly dispenser at roller's crosshair upon a voice command.
- `"level" "3" — same stuff as Spawn Sentry here.
"keep" "1"
"amount" "1"
spawndispenser, instant, spawn, dispenser, health, heal, voice, voicecommand, command, good
Infinite Double Jump ^
+ 31. infinitejump
Double jump as much as you want.
Scout
infinitejump, infinitedoublejump, infinitejumps, infinitedoublejumps, inf, infinite, double, jumps, jump, scout, good
Powerful Hits ^
+ 32. powerfulhits
Multiplies damage dealt to enemy players by specified amount.
-
"multiplier" "3.0"
— Damage multiplier.
powerfulhits, powerfulhit, power, powerful, hits, hit, damage, good
Big Head ^
- 33. bighead
Multiplies roller's head size by the specified scale.
-
"scale" "2.5"
— Head scale multiplier.
bighead, large, big, head, resize, halloween, bad
Tiny Mann ^
+ 34. tinymann
Multiplies roller's overall size by the specified scale.
-
"scale" "0.15"
— Scale multiplier.
tinymann, tinyman, tiny, man, player, mann, resize, good
Firework ^
- 35. firework
Launches roller high in the air with a colorful trail and explodes them after half a second with the Detonator sound.
-
"force" "4096"
— Force to launch the player with.
firework, blow, blowup, up, fire, work, launch, explode, explosion, notimer, bad
Deadly Voice ^
+ 36. deadlyvoice
Makes roller's voice commands deal damage with specified minimal rate, radius and damage.
-
"rate" "0.8"
— Minimal attack interval. -
"range" "196.0"
— Attack radius. -
"damage" "72.0"
— Attack damage.
deadly, voice, voicecommand, command, scream, shout, impact, damage, good
Strong Gravity ^
- 37. stronggravity
Multiplies roller's gravity by the specified amount.
-
"multiplier" "4"
— Gravity multiplier.
stronggravity, highgravity, high, strong, gravity, grav, jump, bad
Eye for an Eye ^
- 38. eyeforaneye
Mirrors roller's dealt damage. Hurts the roller with the same amount of damage the roller deals to others.
eyeforaneye, mirror, eye, for, an, reflect, damage, hit, bad
Weakened ^
- 39. weakened
Multiplies incoming damage by the specified amount.
-
"multiplier" "2.5"
— Incoming damage multiplier.
weakened, weak, week, incoming, damage, hit, bad
Necro Mash ^
- 40. necromash
Tries to smash the roller with the Necro Hammer from Halloween's Doomsday. Check out the original, standalone plugin: Necro-mashed!
necromash, necro, mash, smash, merasmus, halloween, event, explode, notimer, bad
Extra Ammo ^
+ 41. extraammo
Multiplies player's clip and ammunition by the specified amount
-
"multiplier" "5.0"
— Ammo multiplier.
extraammo, extra, ammo, ammunition, clip, capacity, notimer, good
Suffocation ^
- 42. suffocation
Roller starts suffocating after the specified amount of seconds, being dealt damage at specified rate. Default values replicate staying in water too long (12 seconds of air, then 5 damage per 1 second).
-
"delay" "12.0"
— Seconds before suffocation kicks in. -
"rate" "1.0"
— How often should damage be dealt (in seconds). -
"damage" "5"
— Amount of damage dealt.
suffocation, drown, drowning, suffocate, breathing, breath, loss, lack, air, bad
Fast Hands ^
+ 43. fasthands
Increases attack and reload speed (with TF2Attributes). Be careful when setting the speeds to more than ~2 as it may cause unwanted effects.
-
"attack" "2.0"
— Attack speed multiplier. -
"reload" "2.0"
— Reload speed multiplier.
fasthands, reload, attack, increase, speed, rate, fast, hands, good
Outline ^
- 44. outline
Outlines the roller making them visible through walls for everybody.
outline, out, line, wall, walls, hack, visible, bad
Vital ^
+ 45. vital
Increases roller's max health by the specified value. Heals the same amount as well. Uses TF2Attributes.
-
"health" "300"
— Increase max health by this value.
vital, increase, more, maximum, max, health, heal, life, good
No Gravity ^
- 46. nogravity
Sets roller's gravity to a very small amount.
nogravity, no, gravity, disable, bad
Team Criticals ^
+ 47. teamcriticals
Grants roller and his nearby teammates in the specified range Criticals. Cloaked and/or disguised spies are unaffected.
-
"range" "270"
— Effect's range. - `"crits" "0" — MiniCrits.
- `"crits" "1" — Crits. (default)
teamcriticals, team, criticals, crits, crit, critical, hit, hits, teammate, tammates, good
Fire Timebomb ^
- 48. firetimebomb
Turns roller's head into a ticking bomb and explodes when the perk ends. The explosion ignites players in specified radius dealing specified amount of damage.
Defaults to 10, specifies the amount of ticks before the bomb goes off.
-
"radius" "512.0"
— Explosion radius.
firetimebomb, fire, time, bomb, explode, death, die, notimer, bad
Fire Breath ^
+ 49. firebreath
Roller shoots Halloween's fireballs upon voice commands with specified rate of fire.
- `"rate" "2.0" — Rate of fire.
- `"crit" "0.05" — 0.0-1.0, chance for a critical fireball.
firebreath, fire, breath, breathe, ball, fireball, voice, voicecommand, command, shout, impact, damage, good
Strong Recoil ^
- 50. strongrecoil
Makes it difficult for the roller to aim while firing a weapon.
strongrecoil, strong, recoil, weapon, shoot, shooting, hold, holding, bad
Cursed ^
- 51. cursed
Inverts roller's movement. Functionality taken from Curse by Farbror Godis.
cursed, curse, inv, invert, inverts, movement, walking, backwards, bad
Extra Throwables ^
+ 52. extrathrowables
Gives the specified amount of Sandman balls, Wrap Assassin balls, Flying Guillotines, Jarates or Sandviches.
-
"amount" "20"
— Amount of the item that should be given.
extrathrowables, extra, throwables, sandman, cleaver, wrap, assassin, jar, sandvich, steak, scout, heavy, sniper, good
PowerPlay ^
+ 53. powerplay
Sets PowerPlay on the roller.
powerplay, power, play, ubercharge, uber, charge, valve, good
Explosive Arrows ^
+ 54. explosivearrows
Makes roller's arrows and crossbow bolts explode upon impact. Explosions deal specified amount of damage, with radius and force.
Medic, Sniper
-
"damage" "100"
— Explosion damage. -
"radius" "80"
— Explosion radius. -
"force" "100"
— Explosion force.
explosivearrows, explosive, arrow, arrows, bolt, bolts, impact, expload, explosion, huntsman, medic, sniper, good
Incline Problem ^
- 55. inclineproblem
Makes it difficult for the roller to go up inclines such as stairs or hills.
inclineproblem, incline, slope, problem, stair, stairs, climbing, step, steps, bad
Spring Shoes ^
- 56. springshoes
Causes the roller to uncontrollably jump in the air. Blocks manual jumping including double jump.
springshoes, spring, shoes, jump, jumping, bounce, bouncing, hop, hopping, bad
Lag ^
- 57. lag
Artificially lags the roller by teleporting them back every now and then.
lag, lagging, internet, bad
Drug Bullets ^
+ 58. drugbullets
Roller's ranged damage additionally drugs the enemy by coloring their screen and punching their view.
drugbullets, drug, bullets, good
Long Melee ^
+ 59. longmelee
Extends roller's melee range using TF2Attributes by the specified multiplier.
-
"multiplier" "10"
— Multiply the melee range by this amount.
longmelee, long, melee, range, reach, good
Hat Throw ^
+ 60. hatthrow
Toss a gibus upon a voice command with specified rate of fire. The hat flies straight forward with specified speed, dealing specified damage.
-
"rate" "2.0"
— Rate of fire. -
"speed" "1100"
— Hat's speed (1100 = rocket's speed). -
"damage" "150"
— Hat's damage.
hatthrow, hat, throw, gibus, ghastly, cosmetic, good
Madaras Whistle ^
+ 61. madaraswhistle
Using voice commands, blow a whistle to summon an alligator underneath yourself within the specified delay. The summon deals damage to the roller and enemies if in the way. The roller should try to bait the enemies in the summon area stepping out of the way themselves, as demonstrated here.
-
"rate" "2.0"
— Rate at which the whistle can be blown. -
"delay" "1.0"
— Delay before the alligator attack. -
"range" "100"
— Area of effect of the attack. -
"damage" "150"
— Damage being dealt to enemies. -
"selfdamage" "150"
— Damage being dealt to the summoner.
madaraswhistle, madaras, whistle, gator, alligator, croc, crocodile, summon, bloodborne, halloween, good
Sickness ^
- 62. sickness
Every random delay the roller coughs twice, dealing random damage to themselves between the specified minimal and maximal values.
-
"mindamage" "5"
— Minimal amount of damage dealt each cough. -
"maxdamage" "10"
— Maximal amount of damage dealt each cough.
sickness, sick, cough, coughing, bad
Wasted Roll ^
- 63. wastedroll
Wastes a roll. Does literally nothing.
wastedroll, waste, wasted, roll, noeffect, nothing, notimer, bad
Mercs Die Twice ^
+ 64. mercsdietwice
Upon death, use a voice command to bring yourself back to life with set amount of seconds of invulnerability and a percentage of your max health regained. You can do it as many times as long as the perk is active. Video demonstration here.
-
"protection" "3.0"
— Seconds of Übercharge after resurrection. -
"health" "80"
— Percentage of max health after resurrection.
mercsdietwice, mercs, merc, shadows, die, twice, revice, death, sekiro, good
Drunk Walk ^
- 65. drunkwalk
When walking, your camera gets randomly shifted sideways. Walking speed randomly varies each step, based on the predefined values.
-
"minspeed" "0.35"
— Minimum walking speed multiplier. -
"maxspeed" "1.8"
— Maximum walking speed multiplier. -
"turnangle" "15.0"
— Angle to rotate the player camera each step.
drunkwalk, drunk, walk, limp, bad
Hell's Reach ^
- 66. hellsreach
Gradually slows down movement speed. When almost fully stopped, player gets damaged periodically. Upon perk's end, if the player is still alive, they get launched which huge force in the air and ignited.
-
"mindamage" "5"
— Minimal amount of damage dealt each periodic damaging. -
"maxdamage" "10"
— Maximal amount of damage dealt each periodic damaging.
hellsreach, hells, hell, hell's, reach, halloween, ghost, ghosts, movement, halloween, bad
Cursed Projectiles ^
- 67. cursedprojectiles
Upon firing a projectile, if they haven't hit a target in less than a specified amount, they get turned against the player.
Soldier, Pyro, Medic and Sniper - only ones which have eligible weapons.
-
"delay" "1.0"
— Seconds before the projectile is turned.
cursedprojectiles, cursed, projectiles, turning, homing, halloween, bad
Vampire ^
- 68. vampire
Player rapidly looses health with each heartbeat. When the player damages an enemy, the effect briefly stops. Resumes after the specified amount.
-
"mindamage" "1"
— Minimal amount of damage dealt each heartbeat. -
"maxdamage" "3"
— Maximal amount of damage dealt each heartbeat. -
"resistance" "3.0"
— Seconds of respite after damaging an enemy.
vampire, heartbeat, heart, beat, hurt, damage, blood, halloween, bad
Bat Swarm ^
+ 69. batswarm
Friendly bat spells are constantly spawning around the player and go off in random directions, with limited spawn rate and lifetime.
-
"rate" "0.35"
— Rate at which new bat swarm spawns. -
"lifetime" "1.0"
— Bats' lifetime in seconds. -
"amount" "2"
— Amount of bat spells spawned per swarm.
batswarm, bat, bats, swarm, swarming, spell, spells, halloween, good
Pumpkin Trail ^
+ 70. pumpkintrail
Upon a voice command, a trail of friendly pumpkins gets gradually spawned in front of the player. The trail does not extend beyond walls and pumpkins detonate automatically.
-
"rate" "3.0"
— Rate of usage. -
"range" "150"
— Explosion range per pumpkin. -
"damage" "80.0"
— Explosion damage per pumpkin. -
"amount" "5"
— Amount of pumpkins per trail.
pumpkintrail, pumpkin, trail, pumpkins, pumpking, pumpkings, voice, halloween, good
A Call Beyond ^
+ 71. acallbeyond
Summon semi-homing projectiles of another world. Video demonstration here.
-
"rate" "3.0"
— Rate of fire. -
"damage" "40.0"
— Damage per projectile. -
"amount" "6"
— Amount of projectiles spawned per cast.
acallbeyond, callbeyond, call, beyond, spell, bloodborne, voice, halloween, good
Smite ^
- 72. smite
Get smite by thunder.
smite, thunder, notimer, bad
Overheal Bonus ^
+ 73. overhealbonus
Boost overheal capacity of roller's MediGun.
Medic
-
"scale" "5.0"
— Overheal bonus multiplier.
overhealbonus, overheal, bonus, medic, healing, heal, good
Sunlight Spear ^
+ 74. sunlightspear
Hurl a spear of lightning at foes or friends, dealing moderate damage and slowdown, or speed boosting teammates.
-
"ticks" "5"
— Number of electrocution ticks (0.1s each). -
"slowdown" "0.2"
— Movement speed multiplier during electrocution when hitting enemies. -
"ally_speed" "2.0"
— Duration in seconds of speed boost when hitting teammates. -
"rate" "1.0"
— Attack rate. -
"speed" "1600"
— Projectile speed. -
"damage" "10.0"
— Damage per tick, first tick deals double.
sunlightspear, sun, light, sunlight, spear, lightning, good
Elden Stars ^
+ 75. eldenstars
Conjure a stream of shooting stars that assail the area. The main spell travels slowly and spews out many small, short-lived homing projectiles that deal little damage. There can be one such spell active at a time — casting a new one destroys the previous.
-
"rate" "1.0"
— Attack rate. -
"lifetime" "3.5"
— Lifetime in seconds of the small projectile. -
"speed" "200"
— Speed of the small projectile. -
"damage" "15"
— Damage of the small projectile, susceptible to falloff.
eldenstars, elden, stars, good
Frog ^
- 76. frog
You can move in any direction, but this movement is jumping.
-
"rate" "0.5"
— Wait time in seconds after landing until player can jump. -
"vertical" "300.0"
— Vertical jump velocity (should be high enough to lift player off ground). -
"horizontal" "600.0"
— Horizontal jump velocity.
frog, jump, jumping, bad
Paranoia ^
- 77. paranoia
Player starts hearing Spy voices and cloak/disguise noises all around them. Briefly, fake Spy disguise smoke can be seen moving about. Effects are hearable/visible only to the player with the perk.
paranoia, bad
Heavy Rockets ^
- 78. heavyrockets
Rockets from Rocket Launchers are affected by gravity and start falling to the ground.
-
"sharpness" "8"
— How sharp rockets turn towards ground (1 - 100, but should be under 20 for decent effect).
heavyrockets, heavy, rockets, bad
Weapon Mixup ^
- 79. weaponmixup
Instantly switch to the next weapon after firing a shot with the current one.
Any except Heavy — Minigun was a tough case for this one (still available in Randomizer, it's glitchy but ok enough).
weaponmixup, weapon, mixup, switch, bad
Autoheal ^
+ 80. autoheal
Rapid self healing.
-
"rate" "0.1"
— Rate of regen. -
"health" "4"
— Health gained each regen tick.
autoheal, auto, heal, health, healing, regenerate, regeneration, good
Team Autoheal ^
+ 81. teamautoheal
Healing for self and nearby teammates.
-
"range" "270"
— Range of the healing radius. -
"rate" "0.1"
— Rate of regen. -
"health" "2"
— Health gained each regen tick.
teamautoheal, team, auto, heal, autoheal, health, healing, regenerate, regeneration, good