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strongrecoil.sp
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/**
* Strong Recoil perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
DEFINE_CALL_EMPTY(StrongRecoil)
public void StrongRecoil_Init(const Perk perk)
{
Events.OnAttackCritCheck(perk, StrongRecoil_OnAttackCritCheck);
}
bool StrongRecoil_OnAttackCritCheck(const int client, const int iWeapon)
{
if (GetPlayerWeaponSlot(client, 2) == iWeapon)
return false;
float fShake[3];
fShake[0] = GetRandomFloat(-20.0, -80.0);
fShake[1] = GetRandomFloat(-25.0, 25.0);
fShake[2] = GetRandomFloat(-25.0, 25.0);
SetEntPropVector(client, Prop_Send, "m_vecPunchAngle", fShake);
return false;
}