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scarybullets.sp
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/**
* Scary Bullets perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define SCARYBULLETS_PARTICLE "ghost_glow"
#define MinDamage Int[0]
#define Duration Float[0]
#define Particle EntSlot_1
DEFINE_CALL_APPLY(ScaryBullets)
public void ScaryBullets_Init(const Perk perk)
{
Events.OnPlayerAttacked(perk, ScaryBullets_OnPlayerAttacked);
}
void ScaryBullets_ApplyPerk(const int client, const Perk perk)
{
Cache[client].MinDamage = perk.GetPrefCell("min_damage", 5);
Cache[client].Duration = perk.GetPrefFloat("duration", 3.0);
Cache[client].SetEnt(Particle, CreateParticle(client, SCARYBULLETS_PARTICLE));
}
public void ScaryBullets_OnPlayerAttacked(const int client, const int iVictim, const int iDamage, const int iRemainingHealth)
{
if (client == iVictim)
return;
if (iRemainingHealth <= 0)
return;
if (iDamage < Cache[client].MinDamage)
return;
if (!TF2_IsPlayerInCondition(iVictim, TFCond_Dazed))
TF2_StunPlayer(iVictim, Cache[client].Duration, _, TF_STUNFLAGS_GHOSTSCARE, client);
}
#undef SCARYBULLETS_PARTICLE
#undef MinDamage
#undef Duration
#undef Particle