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longmelee.sp
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/**
* Long Melee perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define Multiplier Float[0]
DEFINE_CALL_APPLY_REMOVE(LongMelee)
public void LongMelee_Init(const Perk perk)
{
Events.OnResupply(perk, LongMelee_Apply);
Events.OnEntitySpawned(perk, LongMelee_OnDroppedWeaponSpawn, Classname_DroppedWeapon, Retriever_AccountId);
}
public void LongMelee_ApplyPerk(const int client, const Perk perk)
{
Cache[client].Multiplier = perk.GetPrefFloat("multiplier", 10.0);
LongMelee_Apply(client);
}
public void LongMelee_RemovePerk(const int client, const RTDRemoveReason eRemoveReason)
{
int iWeapon = GetPlayerWeaponSlot(client, 2);
if (iWeapon > MaxClients && IsValidEntity(iWeapon))
TF2Attrib_RemoveByDefIndex(iWeapon, Attribs.MeleeRange);
}
void LongMelee_Apply(const int client)
{
int iWeapon = GetPlayerWeaponSlot(client, 2);
if (iWeapon > MaxClients && IsValidEntity(iWeapon))
TF2Attrib_SetByDefIndex(iWeapon, Attribs.MeleeRange, Cache[client].Multiplier);
}
public void LongMelee_OnDroppedWeaponSpawn(const int client, const int iEnt)
{
AcceptEntityInput(iEnt, "Kill");
}
#undef Multiplier