-
-
Notifications
You must be signed in to change notification settings - Fork 23
/
Copy pathextraammo.sp
55 lines (48 loc) · 1.67 KB
/
extraammo.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/**
* Extra Ammo perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
DEFINE_CALL_APPLY(ExtraAmmo)
public void ExtraAmmo_ApplyPerk(const int client, const Perk perk)
{
float fMultiplier = perk.GetPrefFloat("multiplier", 5.0);
for (int i = 0; i < 2; ++i)
{
int iWeapon = GetPlayerWeaponSlot(client, i);
if (iWeapon > MaxClients && IsValidEntity(iWeapon))
ExtraAmmo_MultiplyAmmo(client, iWeapon, fMultiplier);
}
}
void ExtraAmmo_MultiplyAmmo(const int client, const int iWeapon, const float fMulti)
{
switch (GetEntProp(iWeapon, Prop_Send, "m_iItemDefinitionIndex"))
{
case 441, 442, 588:
{
SetEntPropFloat(iWeapon, Prop_Send, "m_flEnergy", 20.0 * fMulti);
}
default:
{
int iMulti = RoundFloat(fMulti);
int iClip = GetClip(iWeapon);
if (iClip > -1)
SetClip(iWeapon, iClip < 1 ? iMulti : RoundFloat(float(iClip) * fMulti));
int iAmmo = GetAmmo(client, iWeapon);
if (iAmmo > -1)
SetAmmo(client, iWeapon, iAmmo < 1 ? iMulti : RoundFloat(float(iAmmo) * fMulti));
}
}
}