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Issues on exported build ☹️ #329
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Downloaded the latest zip of COGITO from github, cleared out my previous addon folders, and incorporated into my project. Here are the script errors I get on building for export, these do not occur for me when running straight out of the editor.
I can confirm that an exported build using COGITO from ~1 month ago seemed to work OK for my project, at least in terms of the main menu. EDIT: Should mention I have been on Godot 4.3 stable for all the time I am speaking of. |
Hey, thanks for this. Will look into it but might take me a few days. |
So I've made a new branch where I removed the whole plugin-editor tab. Instead, turned it into an autoload/global and made a custom resource. Seems to work in the editor. Unfortunately, it seems like these issues were unrealated to the build issues. Found a few stray outdated path references and fixed those, but still no improvement. 😒 |
Good news, I'm pretty sure I found the issue thats causing this. Hoping to be able to resolve this today or tomorrow. |
I've put in a PR for a fix for this issue in #332 |
Latest merge into main should fix this issue, so I'm closing this. |
Cogito and Godot Engine Version:
Cogito latest / Godot 4.3
Description:
Unfortunately, I've discovered that on export, a lot of things currently don't work as expected.
I'm not able to get the Laboratory Demo scene loaded (pressing the NEW GAME button doesn't do anything)
I'm able to load the Legacy Demo scene but the player initialization seems to be quite broken as well.
I'm not sure how to troubleshoot this as I don't get any errors when I export this. I suspect it's some more hidden/broken reference paths (still pointing to the old
res://COGITO/
instead ofres://addons/cogito/
when exporting ), but I'm not sure where to look to fix this.Reproduction steps:
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