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Cogito crashes on editor startup #250
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Running the game (instead of editing) makes a strange "empty" game with buttons that don't do anything. Because I can open, run, and close this version without crashing, I can actually get a text log of the terminal output :0 I'll paste it here.
Here at the very end, there are two "SCRIPT ERROR"s, which occurred when I attempted to load a demo scene, and pressed the button twice. Otherwise, I did nothing more but open and close the game |
Hey, thanks for opening this issue. As a quick note: I've just tried the latest Cogito main branch on Linux (fedora) and it runs right out of the box. I didn't change the rendering pipeline though. Overall a lot of these errors seem to come from the options menu, which would make sense, as it wasn't set up for any other rendering pipe than Forward+, but you're not the first one to request support for other rendering pipelines, so I'll look into that. Might be a while though as I'm quite unfamiliar with them. |
Ahh I see! There's a lot of odd, seemingly random things that are forward+ mode exclusive, so that might well be the issue :0 My computer is, admittedly, terrible, so it can't run godot forward+ mode :'> I might be getting a new setup soon, I have a feeling it might work on that. |
Maybe this is the wrong place for this but I’m on an M1 Mac and I get really slow performance on the demo |
@BeardedBry do you see improvements when you tweak the graphics / environment settings? @YarasaSpacekid |
Hello! I'm currently using the most recent download of cogito (both from github & the godot project manager versions), on godot version 4.2.2-- cogito seems to crash on startup :'> My initial theory was that godot's forward+ mode was the issue (as it causes everything to crash on this computer), but it seems that even gl compatibility mode has the same issue.
Currently running on a linux computer, with sorta-kinda-almost 8GB of ram
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