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render_chunked.c
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#include <png.h>
#include "block.h"
#include "chunk.h"
#include "chunked_level.h"
#include "util.h"
#include "mcc.h"
struct server_t g_server;
enum
{
ROT_0,
ROT_90,
ROT_180,
ROT_270,
};
static const uint32_t s_colours[] =
{
0x00000000,
0xFF7D7D7D,
0xFF75B049,
0xFF866043,
0xFF757575,
0xFF9D804F,
0x6C518117,
0xFF545454,
0x8A2A5EFF,
0x8A2A5EFF,
0xFFF54100,
0xFFF54100,
0xFFDAD29E,
0xFF887E7E,
0xFF8F8C7D,
0xFF88827F,
0xFF737373,
0xFF665132,
0x9A3CBF29,
0xFFB6B639,
0x47DaF1F4,
0xFFDE3232,
0xFFDE8832,
0xFFDEDE32,
0xFF88DE32,
0xFF32DE32,
0xFF32DE88,
0xFF32DEDE,
0xFF68A3DE,
0xFF7878DE,
0xFF8832DE,
0xFFAE4ADE,
0xFFDE32DE,
0xFFDE3288,
0xFF4D4D4D,
0xFF8F8F8F,
0xFFDEDEDE,
0x1F6CA201,
0x1E8B2C0D,
0x1A8A6A54,
0x22C33638,
0xFFFFF144,
0xFFE6E6E6,
0xFF9F9F9F,
0xFF9F9F9F,
0xFFC66A50,
0xFF82412F,
0xFF6C583A,
0xFF5B6C5B,
0xFF14121E,
};
struct col_t {
union {
uint32_t argb;
struct
{
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
};
};
struct col_t blocktype_get_colour(enum blocktype_t block)
{
struct col_t c;
c.argb = s_colours[block < BLOCK_END ? block : ROCK];
return c;
// return c.argb & 0xFFFFFF;
//printf("%x : %x %x %x\n", c.argb, c.r, c.g, c.b);
// return (c.b << 24) | (c.g << 16) | (c.r << 8) | c.a;
}
struct col_t darken(struct col_t c)
{
c.r = c.r * 8 / 9;
c.g = c.g * 8 / 9;
c.b = c.b * 8 / 9;
return c;
}
uint32_t col_to_uint32(struct col_t c)
{
return (c.b << 24) | (c.g << 16) | (c.r << 8) | c.a;
}
void setpixel(uint32_t *map, int w, int h, int x, int y, struct col_t c)
{
if (x < 0 || y < 0 || x >= w || y >= h)
{
printf("Pixel at %d x %d out of map (%d x %d)\n", x, y, w, h);
return;
}
uint32_t *p = &map[x + y * w];
if (c.a == 0x00) return;
if (c.a == 0xFF)
{
*p = c.argb;
}
else
{
struct col_t oc;
oc.argb = *p;
oc.r = (c.r * c.a + oc.r * (0xFF - c.a)) / 0xFF;
oc.g = (c.g * c.a + oc.g * (0xFF - c.a)) / 0xFF;
oc.b = (c.b * c.a + oc.b * (0xFF - c.a)) / 0xFF;
*p = oc.argb;
}
}
enum blocktype_t level_get_blocktype(struct chunked_level_t *level, int16_t x, int16_t y, int16_t z)
{
if (x < 0 || y < 0 || z < 0 || x >= level->size_x || y >= level->size_y || z >= level->size_z) return AIR;
struct chunk_t *chunk = chunked_level_get_chunk(level, (x >> CHUNK_BITS_X) + level->min_x, (y >> CHUNK_BITS_Y) + level->min_y, (z >> CHUNK_BITS_Z) + level->min_z, true);
if (!chunk->ready)
{
LOG("Waiting for chunk at %d x %d x %d\n", x >> CHUNK_BITS_X, y >> CHUNK_BITS_Y, z >> CHUNK_BITS_Z);
while (!chunk->ready) usleep(100);
}
x &= CHUNK_MASK_X;
y &= CHUNK_MASK_Y;
z &= CHUNK_MASK_Z;
const struct block_t *b = &chunk->blocks[x | ((y | z << CHUNK_BITS_Y) << CHUNK_BITS_X)];
if (b->type == WATERSTILL) return WATER;
return b->type;
}
static int16_t getshadowmap(struct chunked_level_t *level, int x, int z, int16_t *shadowmap)
{
int16_t *smp = &shadowmap[x + z * level->size_x];
if (*smp == INT16_MIN)
{
int y;
for (y = level->size_y - 1; y >= 0; y--)
{
if (level_get_blocktype(level, x, y, z) != AIR)
{
*smp = y;
break;
}
}
}
return *smp;
}
#define SCALEU 2
#define SCALED 1
uint32_t *level_render_iso(struct chunked_level_t *level, int rot, int *w, int *h)
{
int size_x = level->size_x;
int size_y = level->size_y;
int size_z = level->size_z;
*w = (size_x + size_z) * SCALEU / SCALED + 4;
*h = (size_x + size_z) * SCALEU / SCALED / 2 + size_y * SCALEU / SCALED + 4;
int size = *w * *h * sizeof (uint32_t);
uint32_t *map = malloc(size);
memset(map, 0, size);
int16_t *shadowmap = malloc(size_x * size_z * sizeof *shadowmap);
int x, y, z;
/* Initialize shadow map */
for (z = 0; z < size_z; z++)
{
for (x = 0; x < size_x; x++)
{
shadowmap[x + z * size_x] = INT16_MIN;
}
}
int mx, my;
int ox = -size_z * SCALEU / SCALED;
int oy = size_y * SCALEU / SCALED;
for (z = 0; z < size_z; z++)
{
for (x = 0; x < size_x; x++)
{
if ((x & CHUNK_MASK_X) == 0 && (z & CHUNK_MASK_Z) == 0)
{
/* Preload chunks */
// LOG("Preloading %d %d %d\n", (x >> CHUNK_BITS_X) + level->min_x, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z);
chunked_level_get_chunk(level, (x >> CHUNK_BITS_X) + level->min_x, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z, true);
// LOG("Preloading %d %d %d\n", (x >> CHUNK_BITS_X) + level->min_x + 1, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z);
//
chunked_level_get_chunk(level, (x >> CHUNK_BITS_X) + level->min_x + 1, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z, true);
chunked_level_get_chunk(level, (x >> CHUNK_BITS_X) + level->min_x + 2, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z, true);
// LOG("Preloading %d %d %d\n", (x >> CHUNK_BITS_X) + level->min_x, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z + 1);
chunked_level_get_chunk(level, (x >> CHUNK_BITS_X) + level->min_x, level->min_y, (z >> CHUNK_BITS_Z) + level->min_z + 1, true);
if (x > 0)
{
struct chunk_t *chunk = chunked_level_get_chunk(level, (x >> CHUNK_BITS_X) + level->min_x - 1, (y >> CHUNK_BITS_Y) + level->min_y, (z >> CHUNK_BITS_Z) + level->min_z, false);
if (chunk != NULL) chunk->inuse = false;
}
}
int cy = getshadowmap(level, x, z, shadowmap);
int cy1 = (z < size_z - 1) ? getshadowmap(level, x, z + 1, shadowmap) : 0;
int cy2 = (x < size_x - 1) ? getshadowmap(level, x + 1, z, shadowmap) : 0;
for (y = 0; y < size_y; y++)
{
enum blocktype_t b = level_get_blocktype(level, x, y, z);
struct col_t c = blocktype_get_colour(b);
if (b == AIR) continue;
bool trans = false;
if (b == WATER || b == GLASS) trans = true;
mx = (x - z) * SCALEU / SCALED - ox;
my = (z + x) * SCALEU / SCALED / 2 - y * SCALEU / SCALED + oy;
if (!trans || level_get_blocktype(level, x, y + 1, z) != b)
{
if (y < cy)
{
c = darken(c);
c = darken(c);
}
int sy, sx;
for (sy = -SCALEU; sy < SCALEU; sy += 2)
for (sx = -SCALEU + abs(sy); sx < SCALEU - abs(sy); sx++)
{
setpixel(map, *w, *h, mx + sx, my + sy / 2, c);
}
/*setpixel(map, *w, *h, mx + 0, my, c);
setpixel(map, *w, *h, mx + 1, my, c);
setpixel(map, *w, *h, mx + 2, my, c);
setpixel(map, *w, *h, mx + 3, my, c);*/
if (y < cy)
{
c = blocktype_get_colour(b);
}
}
if (b == GRASS) c = blocktype_get_colour(DIRT);
struct col_t c1 = darken(c);
struct col_t c2 = darken(c1);
if (y < cy1)
{
c1 = darken(c1);
c1 = darken(c1);
}
if (y < cy2)
{
c2 = darken(c2);
c2 = darken(c2);
}
if (!trans || level_get_blocktype(level, x, y, z + 1) != b)
{
int sx, sy;
for (sy = 0; sy < SCALEU; sy++)
for (sx = 0; sx < SCALEU; sx++)
setpixel(map, *w, *h, mx - SCALEU + sx, my + sy + sx / 2 + 1, c1);
/*
setpixel(map, *w, *h, mx + 0, my + 1, c1);
setpixel(map, *w, *h, mx + 1, my + 1, c1);
setpixel(map, *w, *h, mx + 0, my + 2, c1);
setpixel(map, *w, *h, mx + 1, my + 2, c1);
if (!trans) setpixel(map, *w, *h, mx + 1, my + 3, c1);*/
}
if (!trans || level_get_blocktype(level, x + 1, y, z) != b)
{
int sx, sy;
for (sy = 0; sy < SCALEU; sy++)
for (sx = 0; sx < SCALEU; sx++)
setpixel(map, *w, *h, mx + SCALEU - 1 - sx, my + sy + sx / 2 + 1, c2);
/*
setpixel(map, *w, *h, mx + 2, my + 1, c2);
setpixel(map, *w, *h, mx + 3, my + 1, c2);
setpixel(map, *w, *h, mx + 2, my + 2, c2);
setpixel(map, *w, *h, mx + 3, my + 2, c2);
if (!trans) setpixel(map, *w, *h, mx + 2, my + 3, c2);*/
}
}
}
}
/* Convert from ARGB to format required for PNG */
int i;
for (i = 0; i < size / sizeof (uint32_t); i++)
{
struct col_t c;
c.argb = map[i];
map[i] = col_to_uint32(c);
}
return map;
}
uint32_t *level_render_flat(struct chunked_level_t *level, int rot, int *w, int *h)
{
int size_x = level->size_x;
int size_y = level->size_y;
int size_z = level->size_z;
int row, col, off;
switch (rot)
{
case ROT_0:
*w = size_x;
*h = size_z;
row = *w;
col = 1;
off = 0;
break;
case ROT_90:
*w = size_z;
*h = size_x;
row = 1;
col = -*w;
off = *w * (*h - 1);
break;
case ROT_180:
*w = size_x;
*h = size_z;
row = -*w;
col = -1;
off = (*w * *h) - 1;
break;
case ROT_270:
*w = size_z;
*h = size_x;
row = -1;
col = *w;
off = *w - 1;
break;
}
uint32_t *map = malloc(size_x * size_z * sizeof *map);
int x, y, z;
for (z = 0; z < size_z; z++)
{
int i = off + z * row;
for (x = 0; x < size_x; x++)
{
int water = 0;
enum blocktype_t block = AIR;
for (y = size_y - 1; y >= 0; y--)
{
block = level_get_blocktype(level, x, y, z);
if (block == AIR) continue;
if (block == WATER || block == WATERSTILL)
{
water++;
continue;
}
break;
}
struct col_t c = blocktype_get_colour(block);
struct col_t w = blocktype_get_colour(WATER);
for (y = 0; y < water; y++)
{
//printf("y %d, %x %x %x - %x %x %x %x\n", y, c.r, c.g, c.b, w.r, w.g, w.b, w.a);
c.r = (w.r * w.a + c.r * (0xFF - w.a)) / 0xFF;
c.g = (w.g * w.a + c.g * (0xFF - w.a)) / 0xFF;
c.b = (w.b * w.a + c.b * (0xFF - w.a)) / 0xFF;
}
map[i] = col_to_uint32(c);
i += col;
}
}
return map;
}
uint32_t *level_render(struct chunked_level_t *level, int rot, bool iso, int *w, int *h)
{
//if (iso) return level_render_iso(level, rot, w, h);
return level_render_iso(level, rot, w, h);
}
static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
fprintf(stderr, "libpng error: %s - %s\n", message, (const char *)png_get_error_ptr(png_ptr));
longjmp(png_jmpbuf(png_ptr), 1);
}
static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
fprintf(stderr, "libpng warning: %s - %s\n", message, (const char *)png_get_error_ptr(png_ptr));
}
void level_render_png(struct chunked_level_t *level, int rot, bool iso)
{
char filename[256];
png_structp png_ptr;
png_infop info_ptr;
snprintf(filename, sizeof filename, "%s.png", level->name);
lcase(filename);
FILE *f = fopen(filename, "wb");
if (f == NULL) return;
int w, h;
uint32_t *imagebuf = level_render(level, rot, iso, &w, &h);
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (void *)filename, png_my_error, png_my_warning);
if (png_ptr == NULL)
{
fclose(f);
return;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
png_destroy_write_struct(&png_ptr, NULL);
fclose(f);
return;
}
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
return;
}
png_init_io(png_ptr, f);
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
png_set_IHDR(png_ptr, info_ptr, w, h, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png_ptr, info_ptr);
png_set_flush(png_ptr, 512);
png_color_8 sig_bit;
sig_bit.alpha = 8;
sig_bit.blue = 8;
sig_bit.green = 8;
sig_bit.red = 8;
sig_bit.gray = 0;
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
int y;
for (y = 0; y < h; y++)
{
png_write_row(png_ptr, (png_bytep)imagebuf + y * w * 4);
}
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
free(imagebuf);
fclose(f);
}
int main(int argc, char **argv)
{
g_server.logfile = stderr;
if (argc != 7) return 0;
int x = atoi(argv[1]);
int y = atoi(argv[2]);
int z = atoi(argv[3]);
int rx = atoi(argv[4]);
int ry = atoi(argv[5]);
int rz = atoi(argv[6]);
rand();
struct chunked_level_t *l = malloc(sizeof *l);
chunked_level_init(l, "test");
chunked_level_set_area(l, x, y, z, rx, ry, rz);
LOG("Map size is %d %d %d\n", l->size_x, l->size_y, l->size_z);
level_render_png(l, ROT_0, false);
chunked_level_hash_analysis(l);
return 0;
}