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description.ext
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description.ext
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/* ==================================================== */
/* === Script for Arma3 by Whiplash. === */
/* === This script is open-source and can be used. === */
/* === See comments below for how-to-use. === */
/* ==================================================== */
// Description.ext script. Define parameters, mission headers and other classes here.
/* ==================================================== */
class Header
{
gameType = Patrol;
minPlayers = 1;
maxPlayers = 42;
};
// Mission loading screen
author = "Whiplash";
OnLoadName = "Boring Monday BAF v3.0";
OnLoadMission = "Another boring day is about to begin for the British forces in Fata region...";
loadScreen = "images\img_loadscreenN.jpg";
// Mission overview (Mission selection screen)
briefingName = "CO42 Boring Monday BAF HC ZEUS v3.0";
overviewText = "Seeder Mission: Counter insurgency operations in Fata region. Stay at base, move out to any of the objectives or make up your own objective. [Expected playtime: 4h (min. players: 1) / AFM / JIP / Respawn / GM]";
//overviewPicture = "images\img_overview.jpg";
// Intro settings
onLoadIntro = "Another boring day is about to begin for the British forces in Fata region..."; // "" for no message
onLoadIntroTime = 1; // 0 hidden
onLoadMissionTime = 1; // 0 hidden
// Respawn settings (EDEN Editor)
respawn = 3;
respawndelay = 180;
respawnDialog = 0;
respawnButton = 0;
respawnOnStart = -1;
respawnTemplates[] = {"Counter"};
// Misc. settings
disabledAI = 1;
showGPS = 0;
enableDebugConsole = 0; // 0 - only editor; 1 - SP and hosts/ admins; 2 - everyone
forceRotorLibSimulation = 1; // Enable/ disable AFM 0 - options based; 1 - force enable; 2 - force disable
disableChannels[] = {1,2,4,5}; // Disable chat channels: 0 - Global; 1 - Side; 2 - Command; 3 - Group; 4 - Vehicle; 5 - Direct; 6 - System
// Debriefing settings
debriefing = 1;
class CfgDebriefing
{
class END1
{
title = "MISSION COMPLETED";
subtitle = "We made it through another boring Monday...";
// description = "Seems like we made it through yet another boring Monday.";
pictureBackground = "images\img_overviewN.jpg";
picture = "";
pictureColor[] = {};
};
};
/* ****************************** */
/* include for TB3 Loudout Script */
/* ****************************** */
#include "tb3\loadouts.hpp"
class Extended_PreInit_EventHandlers {
class tb3 {
init = "call ('tb3\preInit.sqf' call SLX_XEH_COMPILE)";
};
};
class CfgSettings {
class CBA {
class Caching {
compile = 0;
xeh = 0;
functions = 0;
};
};
};
/* ****************************** */
// Parameters available
class Params
{
class Time
{
title = "H-Hour"; // (paramsArray select 0)
values[] = {0,1,2,3,4};
texts[] = {"0330 (Dawn)","0600 (Morning)","1200 (Default)","1800 (Dusk)","2230 (Night)"};
default = 2;
};
class MHQ // (paramsArray select 1)
{
title = "MHQ availability";
values[] = {0,1};
texts[] = {"Disabled (Default)","Enabled"};
default = 0;
};
class Zeus // (paramsArray select 2)
{
title = "Zeus availability";
values[] = {0,1};
texts[] = {"Disabled (Default)","Enabled"};
default = 0;
};
class Merlin // (paramsArray select 2)
{
title = "Merlin Helicopter Variant";
values[] = {0,1,2,3};
texts[] = {"Transport (Default)","Armed","CSAR","Cargo"};
default = 0;
};
};
// Adding custom unit insignias (arm patches) to be used in the mission
class CfgUnitInsignia
{
class TL
{
displayName = "Team Leader patch"; // Name displayed in Arsenal
author = "teriyaki"; // Author displayed in Arsenal
texture = "textures\patches\TL.paa"; // Image path
// textureVehicle = ""; // Does nothing currently, reserved for future use
};
class SL
{
displayName = "Squad Leader patch"; // Name displayed in Arsenal
author = "teriyaki"; // Author displayed in Arsenal
texture = "textures\patches\SQL.paa"; // Image path
// textureVehicle = ""; // Does nothing currently, reserved for future use
};
class JTAC
{
displayName = "JTAC patch"; // Name displayed in Arsenal
author = "teriyaki"; // Author displayed in Arsenal
texture = "textures\patches\JTAC.paa"; // Image path
// textureVehicle = ""; // Does nothing currently, reserved for future use
};
class EOD
{
displayName = "EOD patch"; // Name displayed in Arsenal
author = "teriyaki"; // Author displayed in Arsenal
texture = "textures\patches\EOD.paa"; // Image path
// textureVehicle = ""; // Does nothing currently, reserved for future use
};
};