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Multiple audio objects behave incorrectly with NULL input #465

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h4yn0nnym0u5e opened this issue Jun 28, 2023 · 0 comments
Open

Multiple audio objects behave incorrectly with NULL input #465

h4yn0nnym0u5e opened this issue Jun 28, 2023 · 0 comments

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@h4yn0nnym0u5e
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h4yn0nnym0u5e commented Jun 28, 2023

For examples see fixes for AudioRecordQueue (PR#403), AudioEffectEnvelope (PR#444), AudioEffectFade (PR#464). Typically this is where the object contains time-dependent state internally, which is not updated as it should be when there is no received audio block (e.g. receiveReadOnly() returns NULL). Silence does not necessarily mean inactivity.

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