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map.h
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map.h
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#ifndef MAP_H
#define MAP_H
#include "tinyxml2.h"
#include <iostream>
#include "gl_const.h"
#include <sstream>
#include <string>
#include <algorithm>
class Map
{
public:
Map();
Map(const Map& orig);
~Map();
bool getMap(const char *FileName);
bool CellIsTraversable (int i, int j) const;
bool CellIsTraversable (int i, int j, int h) const;
bool CellOnGrid (int i, int j) const;
bool CellOnGrid (int i, int j, int height) const;
bool CellIsObstacle(int i, int j) const;
bool CellIsObstacle(int i, int j, int h) const;
int getValue(int i, int j) const;
public:
int** Grid;
int height, width, altitude;
int min_altitude_limit, max_altitude_limit; // The lowest and highest possible altitude for the path
int start_i, start_j, start_h;
int goal_i, goal_j, goal_h;
};
#endif