From e4ab7c15a33f872189171e9dd2791dc568292fb6 Mon Sep 17 00:00:00 2001 From: Seweryn Presnal Date: Wed, 21 Aug 2024 02:34:03 +0200 Subject: [PATCH] Culture mappings RoA 867 AD cultures --- CK3ToEU4/Data_Files/configurables/culture_map.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/CK3ToEU4/Data_Files/configurables/culture_map.txt b/CK3ToEU4/Data_Files/configurables/culture_map.txt index 7dc03649..3bb3f528 100644 --- a/CK3ToEU4/Data_Files/configurables/culture_map.txt +++ b/CK3ToEU4/Data_Files/configurables/culture_map.txt @@ -1160,9 +1160,12 @@ link = { eu4 = panjabi ck3 = multani tech = indian gfx = indiangfx } # https://q link = { eu4 = hindustani_proper ck3 = madhyadeshi tech = indian gfx = indiangfx } # madhyadeshi is a parent culture of hindustani_proper in Rajas of Asia link = { eu4 = jharkhandi ck3 = kurukh tech = indian gfx = indiangfx } # MS Copilot: "The Kurukh culture in CK3 is associated with the Oraon people, who primarily reside in the Indian states of Jharkhand, Chhattisgarh, and Odisha. Given this, the most appropriate EU4 culture to map Kurukh to would likely be Jharkandi. This choice aligns with the geographical and cultural context of the Oraon people." link = { eu4 = palaungic ck3 = andaman ck3 = ongan tech = chinese gfx = asiangfx } # mapping based on name list: name_list_palaungic; TODO: try to integrate the Andamanese culture from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2707066184 +link = { eu4 = palaungic ck3 = bugan tech = chinese gfx = asiangfx } # mapping based on heritage_palaungic +link = { eu4 = palaungic ck3 = nicobar tech = chinese gfx = asiangfx } # https://en.wikipedia.org/wiki/Nicobar_Islands#Population, mapping based on name_list_palaungic link = { eu4 = circassian ck3 = ubykh tech = eastern gfx = easterngfx } # https://en.wikipedia.org/wiki/Ubykh_people link = { eu4 = nogaybak ck3 = tawlu tech = nomad_group gfx = asiangfx } # ChatGPT: "The Tawlu culture, with its Caucasian heritage and Kipchak language, would be best mapped to the Nogai culture in Europa Universalis IV (EU4). Explanation: Kipchak language: The Kipchak branch of the Turkic languages includes the languages spoken by various nomadic and semi-nomadic groups, such as the Nogai. Caucasian heritage: The Nogai historically inhabited areas near the Caucasus and were influenced by the region's cultures while maintaining their Turkic-Kipchak language and traditions." +link = { eu4 = pecheneg ck3 = qangli tech = ottoman gfx = muslimgfx } # https://en.wikipedia.org/wiki/Kangly: "They may be related to the Kipchaks or Pechenegs, or they may have been a branch of the K�k Turks who were conquered by the Tang dynasty of China." link = { eu4 = bai ck3 = caijia tech = chinese gfx = asiangfx } # https://en.wikipedia.org/wiki/Caijia_language: "It has been described by different authors as a relative of Bai or an early split from Old Chinese." link = { eu4 = khmer ck3 = bnam tech = chinese gfx = asiangfx } # MS Copilot: "Given that the modded CK3 culture Bnam has Mon-Khmer heritage and Malay language, it would be best mapped to the Khmer culture in EU4. The Khmer culture is part of the Mon-Khmer group and aligns well with the heritage aspect." -link = { eu4 = khmer ck3 = bruso tech = chinese gfx = asiangfx } # Bruso has Katuic language and heritage. More info on Katuic: http://sealang.net/mk/katuic.htm +link = { eu4 = khmer ck3 = bruso ck3 = katang tech = chinese gfx = asiangfx } # The CK3 cultures have Katuic language and heritage. More info on Katuic: http://sealang.net/mk/katuic.htm link = { eu4 = khmer ck3 = sambor tech = chinese gfx = asiangfx } # Mon-Khmer heritage, Khmer language \ No newline at end of file