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SM Creating CO2 without cause #28210

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MixityMaxity opened this issue Feb 1, 2025 · 1 comment
Open
1 task done

SM Creating CO2 without cause #28210

MixityMaxity opened this issue Feb 1, 2025 · 1 comment
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Bug This is a bug in our game code

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@MixityMaxity
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Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1647

Issue Description

The SM generates a constant flow of CO2 without any events or fires to create it.

What did you expect to happen?

The SM to not produce CO2.

What happened instead?

It generated CO2 throughout the entire shift, requiring nearly 80000 moles of CO2 to be removed from the SM loop over four separate incidents.

Why is this bad/What are the consequences?

The SM should not require constant maintenance to remove one of the most common and simplest coolants, except of course for events or fires.

Steps to reproduce the issue.

Setup SM on any station in a standard CO2 setup, watch as the number of CO2 in pipenets rises.

When did the problem start happening?

I remember it working fine after milla 2 was introduced fully, I started noticing it happening about three weeks ago

Extra information

No response

Relevant log output/runtime error

@Fordoxia
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Fordoxia commented Feb 1, 2025

I can confirm that the CO2 tank and SM injector pumps in atmos were both deactivated and the pure > waste pump activated. CO2 was not coming from atmos.

@1080pCat 1080pCat moved this to Cause Unknown in Paradise Station Issue Tracker Feb 4, 2025
@1080pCat 1080pCat added the Bug This is a bug in our game code label Feb 4, 2025
@1080pCat 1080pCat moved this from Cause Unknown to Issues that require verifcation in Paradise Station Issue Tracker Feb 4, 2025
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Labels
Bug This is a bug in our game code
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3 participants