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Disable mob spawner nerf for naturally generated spawners #2411
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The server does not track which spawners are naturally generated vs placed by a plugin. This seems out of scope for the server-core. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I was thinking of adding new API to spawners for setting their nerf'd status. If that happens, this can be a thing. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue has been automatically closed because it has not had activity in a long time. If the issue still applies to the most recent supported version, please open a new issue referencing this original issue. |
Any updates? Really good feature |
In general, there is no great way to distinguish blocks placed by plugins vs natural generation. It is very much possible to use the API to mark custom-placed spawners with a special tag that can be used in joint with #4863 (comment) |
The current Spigot setting
nerfSpawnerMobs
and the related Paper setting to make these mobs jump, so as to not break mob farms, work for any kind of spawner.It would be nice if there was a third setting that could disable this nerfed behavior for naturally generated spawners, which wouldn't get rid of the danger aspect of dungeons and mineshafts.
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