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GSdx-TC: Misdetection of texture shuffle #2449
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It would be nice to put more gl log in particular for buffer @ 0x0 and 0x1400. So I can understand what is the issue. |
Is this enough ? |
Is it the start of the log. The issue is first access to 0x1400 is 16 bits. I think we can use the following heuristic to detect the effect (GSRendererHW)
|
On 2nd thought, main issue is the miss. Texture will be invalid even if we detect the effect. |
Gaelic Games Hurling and Gaelic Games Football 2 to add to the list. Both PAL. |
You'll have to add James Bond From Russia With Love. Half screen and/or stripes on all HW renderers. |
Sonic Unleashed as well. Half screen plus vertical stripes. |
This a meta for TC issues? |
PCSX2 version:
v1.5.0-dev-2388
Description of the issue:
Currently Big Mutha Truckers experiences vertical stripes that aren't properly rendered across HW renders.
The Texture cache detection is not handled properly.
GL debug log.
Full log
GSdx_opengl_debug_hw.zip
Raw dump texture name with the effect.
_00627_f5001_rt1_00000_C_16
Workaround:
Currently there is a CRC hack in place to skip the bad draw calls but the idea is to one day properly detect the effect.
Preview:
Dump:
Big Mutha Truckers.gs.zip
Related issue #1339
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