From ed3bdc61f441c04b85d51b4bcd712351d196cc65 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Fri, 1 Nov 2024 00:02:03 +0000 Subject: [PATCH] Qt: Update Base Translation --- pcsx2-qt/Translations.cpp | 8 +- pcsx2-qt/Translations/pcsx2-qt_en.ts | 1762 +++++++++++++------------- 2 files changed, 885 insertions(+), 885 deletions(-) diff --git a/pcsx2-qt/Translations.cpp b/pcsx2-qt/Translations.cpp index b7566895d4ca7..49d3f13705dcc 100644 --- a/pcsx2-qt/Translations.cpp +++ b/pcsx2-qt/Translations.cpp @@ -400,22 +400,22 @@ static constexpr const QtHost::GlyphInfo s_glyph_info[] = { { "ja-JP", "NotoSansJP-Regular.ttf", // auto update by update_glyph_ranges.py with pcsx2-qt_ja-JP.ts - u"​​……□□△△◯◯✕✕、。々々「』〜〜ああいいううええおせそそたちっぬのばびびぶぶへべほぼまもややよろわわをんァイウチッツテニネロワワンヴ・ー一一上下不与世世両両並並中中丸丸乗乗乱乱了了予予事事互互交交今介他他付付代以仮仮件件任任伸伸似似位低体体何何作作使使例例供供依依価価係係保保信信修修個個倍倍借借値値停停側側傍傍備備像像償償優優元元先光入入全全公公共共具典内内再再冗冗処処出出分切列列初初判別利利制刷削削前前副副割割力力加加劣劣効効動動勧勧化化十十半半南単印印即即厳厳去去参参及及反収取受口古可台右右号号各各合合同名向向含含告告周周味味命命品品商商問問善善回回囲囲固固国国圧在均均垂垂型型域域基基報報場場境境増増壊壊声声変変外外多多大大太太央央失失奇奇奨奨好好妙妙妨妨始始子子字存安安完完定定実実容容密密対対専専射射尊尊小小少少尾尾展展岐岐崩崩左左巨巨差差己己帰帰常常幅幅平平序序度座延延式式引引弱弱張張強強当当形形彩彩影影役役待待後後従従得得御御復復微微心心必必応応忠忠念念思思急急性性恐恐悪悪情情想想意意感感態態慣慣成成戦戦戻戻所所手手打打扱扱承承抜抜択択抱抱押押拠拡拳拳持持指指振振挿挿捗捗排排探探接接推推描提換換援援揺揺損損搭搭撮撮操操支支改改放放敗敗数数整整文文料料断断新新方方既既日日早早昇昇明明昨昨時時普普曲曲更更書書替最有有期期未本条条析析果果格格械械検検業業極極楽楽概概構構標標権権橙橙機機欄欄欠次止正殊残母毎比比水水求求汎汎決決況況法法波波注注浪浪浮浮消消深深済済減減渡渡港港湾湾満満源源準準滑滑演演点点無無照照牲牲特特犠犠状状独独獲獲率率現現理理璧璧環環生生用用由由申申画画留留番番異異発登白白的的目目直直相相省省知知短短破破確確示示禁禁秒秒移移程程種種空空立立端端第第等等策策算算管管節節範範精精索索細細終終組組経経結結統統継続維維緑緒線線編編縦縦縮縮績績繰繰置置義義習習者者肢肢背背能能自自致致般般良良色色英英荷荷落落蔵蔵行行表表衰衰装装補補製製複複要要見見規規視視覚覚覧覧親親観観角角解解言言計計記記設設許許訳訳証証評評試試該詳認認語語誤誤説読調調識識警警象象負負責責費貼資資質質赤赤起起超超足足跡跡転転軸軸軽軽較較載載辞辞込込近近返返述述追追送送逆逆通通速速連連進進遅遅遊遊遍過達達適適選選避避部部配配重量鉄鉄録録長長閉閉開開間間関関閾閾防防降降限限除陥陽陽隅隅隔隔際際集集雑雑離難電電青青静静非非面面韓韓音音響響頂頂順順領領頻頼題題類類飾飾香香駄駄高高鮮鮮黄黄!!()11::>?~~" + u"​​……□□△△◯◯✕✕、。々々「』〜〜ああいいううええおせそそたちっぬのばびびぶぶへべほぼまもややよろわわをんァイウチッツテニネロワワンヴ・ー一一上下不与世世両両並並中中丸丸乗乗乱乱了了予予事事互互交交今介他他付付代以仮仮件件任任伸伸似似位低体体何何作作使使例例供供依依価価係係保保信信修修個個倍倍借借値値停停側側傍傍備備像像償償優優元元先光入入全全公公共共具典内内再再冗冗処処出出分切列列初初判別利利制刷削削前前副副割割力力加加劣劣効効動動勧勧化化十十半半南単印印即即厳厳去去参参及及反収取受口古可台右右号号各各合合同名向向含含告告周周味味命命品品商商問問善善回回囲囲固固国国圧在均均垂垂型型域域基基報報場場境境増増壊壊声声変変外外多多大大太太央央失失奇奇奨奨好好妙妙妨妨始始子子字存安安完完定定実実容容密密対対専専射射尊尊小小少少尾尾展展岐岐崩崩左左巨巨差差己己帰帰常常幅幅平平序序度座延延式式引引弱弱張張強強当当形形彩彩影影役役待待後後従従得得御御復復微微心心必必応応忠忠念念思思急急性性恐恐悪悪情情想想意意感感態態慣慣成成戦戦戻戻所所手手打打扱扱承承抜抜択択抱抱押押拠拡拳拳持持指指振振挿挿捗捗排排探探接接推推描提換換援援揺揺損損搭搭撮撮操操支支改改放放敗敗数数整整文文料料断断新新方方既既日日早早昇昇明明昨昨時時普普曲曲更更書書替最有有期期未本条条析析果果格格械械検検業業極極楽楽概概構構標標権権橙橙機機欄欄欠次止正殊残母毎比比水水求求汎汎決決況況法法波波注注浪浪浮浮消消深深済済減減渡渡港港湾湾満満源源準準滑滑演演点点無無照照牲牲特特犠犠状状独独獲獲率率現現理理璧璧環環生生用用由由申申画画留留番番異異発登白白的的目目直直相相省省知知短短破破確確示示禁禁秒秒移移程程種種空空立立端端第第等等策策算算管管節節範範精精索索細細終終組組経経結結統統継続維維緑緒線線編編縦縦縮縮績績繰繰置置義義習習者者肢肢背背能能自自致致般般良良色色英英荷荷落落蔵蔵行行表表衰衰装装補補製製複複要要見見規規視視覚覚覧覧親親観観角角解解言言計計記記設設許許訳訳証証評評試試該詳認認語語誤誤説読調調識識警警象象負負責責費貼資資質質赤赤起起超超足足跡跡転転軸軸軽軽較較載載込込近近返返述述追追送送逆逆通通速速連連進進遅遅遊遊遍過達達適適選選避避部部配配重量鉄鉄録録長長閉閉開開間間関関閾閾防防降降限限除陥陽陽隅隅隔隔際際集集雑雑離難電電青青静静非非面面韓韓音音響響頂頂順順領領頻頼題題類類飾飾香香駄駄高高鮮鮮黄黄!!()11::>?~~" }, { "ko-KR", "NotoSansKR-Regular.ttf", // auto update by update_glyph_ranges.py with pcsx2-qt_ko-KR.ts - u"“”……←↓□□△△◯◯✕✕んん茶茶가각간간갈갈감값강강같같개개거거건건걸걸검겁것것게게겟겠격격견견결결경경계계고곡골골곱곱공공과과관관괄괄교교구국군군권권귀귀규규균균그극근근글글금급긍긍기기긴긴길길김깁깃깃깅깅까까깝깝깨깨꺼꺼께께꼴꼴꾸꾸꿉꿉끄끄끊끊끔끔끝끝나나난난날날남남낭낮내내낸낸냅냅너너널널넣네넬넬넷넷녀녀노노농농높놓누누눈눈눌눌눕눕눗눗뉴뉴느느는는늘늘능능니니닌닌님닙닛닛다다단단닫달당당대대댑댑더더덜덜덤덤덮덮데덱덴덴델델도독돌돌동동됐됐되되된된될될됨됩두두둘둘둡둡뒤뒤듀듀듈듈드득든든들들듬듭등등디디딩딩따따때때떠떠떤떤떨떨또또뛰뛰뛸뛸뜁뜁뜨뜨띄띄라락란란랄랄랍랍랑랑래랙랜랜램램랫랫량량러럭런런럴럴럼럽렀렀렇렉렌렌렛렛려력련련렬렬렸령로록롤롤롭롭롯롯료료루루룸룹류류률률륨륨르르른른를를름릅리릭린린릴릴림립릿릿링링마막만만많많말말맞맞매매맨맨맵맵맺맺머머먼먼멀멀멈멈멋멋메메멤멤며며면면명명모목몬몬못못무무문문물물뮬뮬므므미믹민민밀밀밉밉밍밍및및바밖반반받밝밥밥방방배백밴밴뱃뱃버버번번벌벌범법벗벗베벡벤벤벨벨벼벽변변별별병병보복본본볼볼부부분분불불붙붙뷰뷰브브블블비빅빈빈빌빌빙빙빛빛빠빠빨빨뿐뿐뿔뿔사삭산산살살삼삽상상새색샘샘생생샤샤샷샷서서선선설설성성세섹센센셀셀셈셉셋셋셔셔션션셰셰소속손손솔솔송송쇄쇄쇠쇠쇼쇼수숙순순숨숨숫숫쉽쉽슈슈스스슬슬습습슷슷시식신신실실심십싱싱싶싶쌍쌍쓰쓰쓸쓸씬씬아악안안않않알알암압았앙앞앞애액앤앤앨앨앱앱앵앵야약양양어어언언얻얼업없었었에엑엔엔여역연연열열영영예예오오온온올올옵옵와와완완왑왑왔왔외외왼왼요요용용우우운운울울움웁웃웃워워원원월월웠웠웨웨웹웹위위유유율율으으은은을을음음응응의의이이인인일읽임입있있자작잘잘잠잡장장재재잿잿저적전전절절점접정정제제젠젠젤젤젯젯져져졌졌조족존존종종좋좌죄죄주죽준준줄줄줍줍중중즈즉즐즐즘즘증증지직진진질질짐집짝짝짧짧째째쨌쨌쪽쪽찌찍차착참참창찾채책챕챕처척천천철철첨첩첫첫청청체체쳐쳐초초총총촬촬최최추축출출춤춥충충취취츠측치칙칠칠침칩칭칭카카칸칸칼칼캐캐캔캔캘캘캠캡커커컨컨컬컬컴컴케케켓켓켜켜켬켬코코콘콘콜콜콩콩퀀퀀퀴퀴큐큐크크큰큰클클큼큽키키킨킨킬킬킵킵킷킷킹킹타타탈탈탐탑탕탕태택탠탠탬탭터터턴턴털털텀텁테텍텐텐텔텔템템토토톨톨톱톱통통투투트특튼튼틀틀티틱팀팀팅팅파파팔팔팝팝패팩팻팻퍼퍼페펙편편평평포폭폴폴폼폼표표푸푸풀풀품품풋풋퓨퓨프프픈픈플플피픽핀핀필필핑핑하학한한할할함합핫핫항항해핵핸핸했행향향허허헌헌헤헤헨헨혀혀현현형형호혹혼혼홈홈홍홍화확환환활활황황회획횟횟횡횡효효후후훨훨휠휠휴휴흐흐흔흔희희히히힌힌" + u"“”……←↓□□△△◯◯✕✕んん茶茶가각간간갈갈감값강강같같개개거거건건걸걸검겁것것게게겟겠격격견견결결경경계계고곡골골곱곱곳곳공공과과관관괄괄교교구국군군권권귀귀규규균균그극근근글글금급긍긍기기긴긴길길김깁깃깃깅깅까까깝깝깨깨꺼꺼께께꼴꼴꾸꾸꿉꿉끄끄끊끊끔끔끝끝나나난난날날남남낭낮내내낸낸냅냅너너널널넣네넬넬넷넷녀녀노노농농높놓누누눈눈눌눌눕눕눗눗뉴뉴느느는는늘늘능능니니닌닌님닙닛닛다다단단닫달당당대대댑댑더더덜덜덤덤덮덮데덱덴덴델델도독돌돌동동됐됐되되된된될될됨됩두두둘둘둡둡뒤뒤듀듀듈듈드득든든들들듬듭등등디디딩딩따따때때떠떠떤떤떨떨또또뛰뛰뛸뛸뜁뜁뜨뜨띄띄라락란란랄랄랍랍랑랑래랙랜랜램램랫랫량량러럭런런럴럴럼럽렀렀렇렉렌렌렛렛려력련련렬렬렸령로록롤롤롭롭롯롯료료루루룸룹류류률률륨륨르르른른를를름릅리릭린린릴릴림립릿릿링링마막만만많많말말맞맞매매맨맨맵맵맺맺머머먼먼멀멀멈멈멋멋메메멤멤며며면면명명모목몬몬못못무무문문물물뮬뮬므므미믹민민밀밀밉밉밍밍및및바밖반반받밝밥밥방방배백밴밴뱃뱃버버번번벌벌범법벗벗베벡벤벤벨벨벼벽변변별별병병보복본본볼볼부부분분불불붙붙뷰뷰브브블블비빅빈빈빌빌빙빙빛빛빠빠빨빨뿐뿐뿔뿔사삭산산살살삼삽상상새색샘샘생생샤샤샷샷서석선선설설성성세섹센센셀셀셈셉셋셋셔셔션션셰셰소속손손솔솔송송쇄쇄쇠쇠쇼쇼수숙순순숨숨숫숫쉽쉽슈슈스스슬슬습습슷슷시식신신실실심십싱싱싶싶쌍쌍쓰쓰쓴쓴쓸쓸씬씬아악안안않않알알암압았앙앞앞애액앤앤앨앨앱앱앵앵야약양양어어언언얻얼업없었었에엑엔엔여역연연열열영영예예오오온온올올옵옵와와완완왑왑왔왔외외왼왼요요용용우우운운울울움웁웃웃워워원원월월웠웠웨웨웹웹위위유유율율으으은은을을음음응응의의이이인인일읽임입있있자작잘잘잠잡장장재재잿잿저적전전절절점접정정제제젠젠젤젤젯젯져져졌졌조족존존종종좋좌죄죄주죽준준줄줄줍줍중중즈즉즐즐즘즘증증지직진진질질짐집짝짝짧짧째째쨌쨌쪽쪽찌찍차착참참창찾채책챕챕처척천천철철첨첩첫첫청청체체쳐쳐초초총총촬촬최최추축출출춤춥충충취취츠측치칙칠칠침칩칭칭카카칸칸칼칼캐캐캔캔캘캘캠캡커커컨컨컬컬컴컴케케켓켓켜켜켬켬코코콘콘콜콜콩콩퀀퀀퀴퀴큐큐크크큰큰클클큼큽키키킨킨킬킬킵킵킷킷킹킹타타탈탈탐탑탕탕태택탠탠탬탭터터턴턴털털텀텁테텍텐텐텔텔템템토토톨톨톱톱통통투투트특튼튼틀틀티틱팀팀팅팅파파팔팔팝팝패팩팻팻퍼퍼펌펌페펙편편평평포폭폴폴폼폼표표푸푸풀풀품품풋풋퓨퓨프프픈픈플플피픽핀핀필필핑핑하학한한할할함합핫핫항항해핵핸핸했행향향허허헌헌헐헐헤헤헨헨혀혀현현형형호혹혼혼홈홈홍홍화확환환활활황황회획횟횟횡횡효효후후훨훨휠휠휴휴흐흐흔흔희희히히힌힌힙힙" }, { "zh-CN", "NotoSansSC-Regular.ttf", // auto update by update_glyph_ranges.py with pcsx2-qt_zh-CN.ts - 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u"□□△△○○、。『』一丁三下不不且且世世丟丟並並中中主主之之乎乎乘乙也也了了事二于于互互五五些些亞亞交交享享亮亮人人什什今今他他代以件件任任份份休休估估伸伸伺伺似似但佇位住佔何作作你你佳佳併併使使來來例例供供依依係係俄俄保保修修個個倍倍們倒借借值值假假偏偏做做停停側偵備備傳傳傾傾僅僅像像價價儘儘優優儲儲允允元元充充先光克克免免兒兒入入內兩公六共共其典冊冊再再凍凍出出函函刀刀分切列列初初別別利刪到到制制則則前剎剪剪副副創創力力功加助助動動務務勢勢勾勾包包化化匯匯匹匹區十升升半半協協南南卡卡印印即即原原去去參參叉及反反取受口口另另只叫可可右右司司各各合吉同后向向否否含含呈呈告告呼命和和哈哈員員哪哪商商問問啓啓啟啟善善喚喚單單嗎嗎嘉嘉嘗嘗器器嚮嚮嚴嚴四四回回因因圈圈國國圍圍圖圖團團在在地地址址均均垂垂型型域埠執執基基堆堆堪堪場場塊塊塔塔填填塵塵增增壇壇壓壓壞壞士士外外多多夠夠大大天太失失夾夾奇奇奏奏套套奧奧奶奶好好如如始始威威娛娜嬰嬰子子字存它它安安完完宏宏官官定定害害家家容容宿宿密密富富察察實實寫寬寶寶寸寸封封射射將專對小少少尚尚就就尺尺尼尼尾尾屏屏展展層層屬屬崩崩工左巨巨差差己已巴巴希希帳帳帶帶常常幀幀幅幅幕幕幫幫平平幸幸幾幾序序底底度座庫庫延延建建弊弊式式引引張張強強彈彈彙彙形形彩彩影影待待很很律後徑徑得得從從復循微微德德心心必必快快忽忽性性怪怪恢恢息息您您情情想想愉愉意意感感態態慢慣慮慮憑憑憶憶應應成我或或截截戰戰戲戳戶戶所扁扇扇手手才才打打扳扳找找技技抑抑抖抗拉拉括括拳拳持持指指按按挑挑挪挪振振捕捕捨捨捷捷掃掃授授掌掌排排掛掛採採接接控掩描提插插換換握握援援損損搖搖搜搜撤撤播播擁擁擇擇擊擋操擎據據擬擬擴擴擷擷攔攔支支收收改改放放故故效效敏敏敗敗整敵數數文文料料斜斜斯新斷斷方方於於旁旁旋旋日日明明易易星映昨昨是是時時普普晰晰暈暈暗暗暢暢暫暫曲曲更更替最會會有有服服望望期期未未本本束束板板析析果果柄柄某某染染查查柵柵校校核根格格框框案案桿桿條條棄棄棕棕極極榜榜槍槍槽槽樂樂標標模模樣樣橋橋橙橙機機橫橫檔檔檢檢檯檯欄欄權權次次款款歐歐止步歸歸死死殊殊段段每每比比毫毫水水求求污污決決沒沒沙沙油油況況法法波波注注洲洲活活流流浮浮消消淡淡深深混混淺淺清清減減測測港港渲渲游游湊湊湖湖源源準準溢溢滑滑滿滿演演潰潰澳澳激激濾濾瀉瀉瀏瀏灣灣灰灰為為烈烈無無焦焦然然照照熱熱爲爲爾爾片版牌牌牙牙特特狀狀猩猩獨獨獲獲率率王王玩玩班班現現理理瑞瑞瑪瑪環環甚甚生生產產用用由由界界留留略略畫畫異異當當疊疊登百的的皇皇盡盡監盤目目直直相相看看真眠瞄瞄知知短短石石破破硬硬碎碎碟碟確確碼碼磁磁礎礎示示禁禁秒秒移移程程稍稍種種稱稱穩穩空空窗窗立立站站端端符符第第等等答答算算管管節節範範篩篩簡簡簿簿籤籤粉粉精精糊糊系系紅紅紋紋納納級級素素索索紫紫細細終終組組結結統統經經綠綠維維網網綴綴緒緒線線緣緣編緩縮縮縱縱織織繞繞繪繫繼繼續續缺缺置置羅羅美美義義翻翻考考者者而而耗耗耳耳聯聯聲聲肩肩胖胖能能臘臘自自至致臺臺與與舊舊舍舍航航良良色色芬芬芽芽若若英英茲茲荷荷菜菜萄萄萊萊著著葡葡蓋蓋薦薦藍藍藏藏蘭蘭處處虛虛號號融融螢螢行行衝衝衡衡表表被被裁裁補裝裡裡製製複複西西要要覆覆見見規規視視覺覺覽覽觀觀角角解解觸觸言言計計訊訊託記訪訪設設許許診註詢詢試試話詳誌認語語誤誤說說調調請請論論證證識識警警譯議護護讀讀變變讓讓象象負負費貼資資賓賓質質賬賬賴賴赫赫起起超超越越足足跟跟路路跳跳踏踏蹤蹤身身車車軌軌軟軟軸軸較較載載輔輕輪輪輯輯輸輸轉轉近近返返述述迴迴追追退送逆逆逐逐這通速造連連進進遇遇遊運過過道達遞遞適適遲遲選選避避還還邊邊那那部部都都鄰鄰配配醒醒重重量量金金針針鈕鈕銳銳銷銷鋪鋪鋸鋸錄錄錯錯鍵鍵鎖鎖鏈鏈鏡鏡鐵鐵門門閉閉開開間間閘閘閱閱關關防防附附降降限限陣除陰陰陸陸隊隊隔隔隙隙際障隨隨險險隱隱雄雄集集雙雙雜雜離離零零電電需需震震霧霧靈靈靜靜非非靠靠面面韓韓音音響響頂頂項順須須預預頓頓頭頭頻頻題額顏顏顛顛類類顯顯風風飽飽餘餘饋饋首首香香馬馬驅驅驗驗體體高高髮髮鬼鬼魂魂魔魔麥麥麼麼黃黃黑黑點點鼓鼓鼠鼠齊齊齒齒,,::??" + u"□□△△○○、。『』一丁三下不不且且世世丟丟並並中中主主之之乎乎乘乙也也了了事二于于互互五五些些亞亞交交享享亮亮人人什什今今他他代以件件任任份份休休估估伸伸伺伺似似但佇位住佔何作作你你佳佳併併使使來來例例供供依依係係俄俄保保修修個個倍倍們倒借借值值假假偏偏做做停停側偵備備傳傳傾傾僅僅像像價價儘儘優優儲儲允允元元充充先光克克免免兒兒入入內兩公六共共其典冊冊再再凍凍出出函函刀刀分切列列初初別別利刪到到制制則則前剎剪剪副副創創力力功加助助動動務務勢勢勾勾包包化化匯匯匹匹區十升升半半協協南南卡卡印印即即原原去去參參叉及反反取受口口另另只叫可可右右司司各各合吉同后向向否否含含呈呈告告呼命和和哈哈員員哪哪商商問問啓啓啟啟善善喚喚單單嗎嗎嘉嘉嘗嘗器器嚮嚮嚴嚴四四回回因因圈圈國國圍圍圖圖團團在在地地址址均均垂垂型型域埠執執基基堆堆堪堪場場塊塊塔塔填填塵塵增增壇壇壓壓壞壞士士外外多多夠夠大大天太失失夾夾奇奇奏奏套套奧奧奶奶好好如如始始威威娛娜嬰嬰子子字存它它安安完完宏宏官官定定害害家家容容宿宿密密富富察察實實寫寬寶寶寸寸封封射射將專對小少少尚尚就就尺尺尼尼尾尾屏屏展展層層屬屬崩崩工左巨巨差差己已巴巴希希帳帳帶帶常常幀幀幅幅幕幕幫幫平平幸幸幾幾序序底底度座庫庫延延建建弊弊式式引引張張強強彈彈彙彙形形彩彩影影待待很很律後徑徑得得從從復循微微德德心心必必快快忽忽性性怪怪恢恢息息您您情情想想愉愉意意感感態態慢慣慮慮憑憑憶憶應應成我或或截截戰戰戲戳戶戶所扁扇扇手手才才打打扳扳找找技技抑抑抖抗拉拉括括拳拳持持指指按按挑挑挪挪振振捕捕捨捨捷捷掃掃授授掌掌排排掛掛採採接接控掩描提插插換換握握援援損損搖搖搜搜撤撤播播擁擁擇擇擊擋操擎據據擬擬擴擴擷擷攔攔支支收收改改放放故故效效敏敏敗敗整敵數數文文料料斜斜斯新斷斷方方於於旁旁旋旋日日明明易易星映昨昨是是時時普普晰晰暈暈暗暗暢暢暫暫曲曲更更替最會會有有服服望望期期未未本本束束板板析析果果柄柄某某染染查查柵柵校校核根格格框框案案桿桿條條棄棄棕棕極極榜榜槍槍槽槽樂樂標標模模樣樣橋橋橙橙機機橫橫檔檔檢檢檯檯欄欄權權次次款款歐歐止步歸歸死死殊殊段段每每比比毫毫水水求求污污決決沒沒沙沙油油況況法法波波注注洲洲活活流流浮浮消消淡淡深深混混淺淺清清減減測測港港渲渲游游湊湊湖湖源源準準溢溢滑滑滿滿演演潰潰澳澳激激濾濾瀉瀉瀏瀏灣灣灰灰為為烈烈無無焦焦然然照照熱熱爲爲爾爾片版牌牌牙牙特特狀狀猩猩獨獨獲獲率率王王玩玩班班現現理理瑞瑞瑪瑪環環甚甚生生產產用用由由界界留留略略畫畫異異當當疊疊登百的的皇皇盡盡監盤目目直直相相看看真眠瞄瞄知知短短石石破破硬硬碎碎碟碟確確碼碼磁磁礎礎示示禁禁秒秒移移程程稍稍種種稱稱穩穩空空窗窗立立站站端端符符第第等等答答算算管管節節範範篩篩簡簡簿簿籤籤粉粉精精糊糊系系紅紅紋紋納納級級素素索索紫紫細細終終組組結結統統經經綠綠維維網網緒緒線線緣緣編緩縮縮縱縱織織繞繞繪繫繼繼續續缺缺置置羅羅美美義義翻翻考考者者而而耗耗耳耳聯聯聲聲肩肩胖胖能能臘臘自自至致臺臺與與舊舊舍舍航航良良色色芬芬芽芽若若英英茲茲荷荷菜菜萄萄萊萊著著葡葡蓋蓋薦薦藍藍藏藏蘭蘭處處虛虛號號融融螢螢行行衝衝衡衡表表被被裁裁補裝裡裡製製複複西西要要覆覆見見規規視視覺覺覽覽觀觀角角解解觸觸言言計計訊訊託記訪訪設設許許診註詢詢試試話詳誌認語語誤誤說說調調請請論論證證識識警警譯議護護讀讀變變讓讓象象負負費貼資資賓賓質質賬賬賴賴赫赫起起超超越越足足跟跟路路跳跳踏踏蹤蹤身身車車軌軌軟軟軸軸較較載載輔輕輪輪輯輯輸輸轉轉近近返返述述迴迴追追退送逆逆逐逐這通速造連連進進遇遇遊運過過道達遞遞適適遲遲選選避避還還邊邊那那部部都都鄰鄰配配醒醒重重量量金金針針鈕鈕銳銳銷銷鋪鋪鋸鋸錄錄錯錯鍵鍵鎖鎖鏈鏈鏡鏡鐵鐵門門閉閉開開間間閘閘閱閱關關防防附附降降限限陣除陰陰陸陸隊隊隔隔隙隙際障隨隨險險隱隱雄雄集集雙雙雜雜離離零零電電需需震震霧霧靈靈靜靜非非靠靠面面韓韓音音響響頂頂項順須須預預頓頓頭頭頻頻題額顏顏顛顛類類顯顯風風飽飽餘餘饋饋首首香香馬馬驅驅驗驗體體高高髮髮鬼鬼魂魂魔魔麥麥麼麼黃黃黑黑點點鼓鼓鼠鼠齊齊齒齒,,::??" }, }; // clang-format on diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 211b129a1e413..b766a26a5ed50 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -5661,4388 +5661,4388 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. - + Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Native Scaling - + Attempt to do rescaling at native resolution. - + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Savestate - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Version: %s - + {:%H:%M} - + Slot {} - + 1.25x Native (~450px) - + 1.5x Native (~540px) - + 1.75x Native (~630px) - + 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + WebP - + Aggressive - + Deflate64 - + Zstandard - + LZMA2 - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) - + Change Selection - + Select - + Parent Directory - + Enter Value - + About - + Toggle Fullscreen - + Navigate - + Load Global State - + Change Page - + Return To Game - + Select State - + Select Game - + Change View - + Launch Options - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration - + Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. - + Return to desktop mode, or exit the application. - + Back - + Return to the previous menu. - + Exit PCSX2 - + Completely exits the application, returning you to your desktop. - + Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Controls the volume of the audio played on the host. - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - + Extra + Preserve Sign - + Full - + Extra - + Automatic (Default) - + Direct3D 11 - + Direct3D 12 - + OpenGL - + Vulkan - + Metal - + Software - + Null - + Off - + Bilinear (Smooth) - + Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Native (PS2) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Screen Resolution - + Internal Resolution (Aspect Uncorrected) - + Load/Save State - + WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection - + SDL DualSense Player LED - + Press To Toggle - + Deadzone - + Full Boot - + Achievement Notifications - + Leaderboard Notifications - + Enable In-Game Overlays - + Encore Mode - + Spectator Mode - + PNG - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames - + No Deinterlacing - + Force 32bit - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Align To Native - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + Negative - + Positive - + Chop/Zero (Default) - + Game Grid - + Game List - + Game List Settings - + Type - + Serial - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Select Disc Image - + Select Disc Drive - + Start File - + Start BIOS - + Start Disc - + Exit - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Enable Discord Presence - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Use Light Theme - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show Messages - + Show Speed - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Output Volume - + Memory Card Directory - + Folder Memory Card Filter - + Create - + Cancel - + Load Profile - + Save Profile - + Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input - + Enable XInput Input Source - + Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory - + Video Dumping Directory - + Resume Game - + Toggle Frame Limit - + Game Properties - + Achievements - + Save Screenshot - + Switch To Software Renderer - + Switch To Hardware Renderer - + Change Disc - + Close Game - + Exit Without Saving - + Back To Pause Menu - + Exit And Save State - + Leaderboards - + Delete Save - + Close Menu - + Delete State - + Default Boot - + Reset Play Time - + Add Search Directory - + Open in File Browser - + Disable Subdirectory Scanning - + Enable Subdirectory Scanning - + Remove From List - + Default View - + Sort By - + Sort Reversed - + Scan For New Games - + Rescan All Games - + Website - + Support Forums - + GitHub Repository - + License - + Close - + RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - + Hardcore Mode - + Sound Effects - + Test Unofficial Achievements - + Username: {} - + Login token generated on {} - + Logout - + Not Logged In - + Login - + Game: {0} ({1}) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - + Card Enabled - + Card Name - + Eject Card @@ -18117,12 +18117,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18131,7 +18131,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18140,7 +18140,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18149,7 +18149,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled.