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Copier.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using IOPath = System.IO.Path;
using Orleankka;
using Orleankka.Behaviors;
using Orleankka.Meta;
using Orleankka.Services;
using Orleans;
using Orleans.Core;
using Orleans.Runtime;
namespace ProcessManager
{
/* external commands */
[Serializable, GenerateSerializer] public class Start : Command<ICopier> {}
[Serializable, GenerateSerializer] public class Suspend : Command<ICopier> {}
[Serializable, GenerateSerializer] public class Continue : Command<ICopier> {}
[Serializable, GenerateSerializer] public class Cancel : Command<ICopier> {}
[Serializable, GenerateSerializer] public class Restart : Command<ICopier> {}
/* external events (pushed via 'copier-notifications' stream) */
[Serializable, GenerateSerializer] public abstract class JobEvent : Event
{
[Id(0)]
public string Id { get; set; }
}
[Serializable, GenerateSerializer] public class StateChanged : JobEvent
{
[Id(0)]
public string Current { get; set; }
[Id(1)]
public string Previous { get; set; }
[Id(2)]
public bool Active { get; set; }
public override string ToString() => $"#{Id}: State changed from {Previous} to {Current}. Active: {(Active ? "yes" : "no")}";
}
[Serializable, GenerateSerializer] public class ProgressChanged : JobEvent
{
[Id(0)]
public double Progress { get; set; }
public override string ToString() => $"#{Id}: ProgressChanged to {(int)(Progress * 100)}%";
}
[Serializable, GenerateSerializer] public class Error : JobEvent
{
[Id(0)]
public string Type { get; set; }
[Id(1)]
public string Message { get; set; }
[Id(2)]
public string StackTrace { get; set; }
public override string ToString() => $"#{Id}: Error -> {Type}:{Message}";
}
public class CopierState
{
public string Current { get; set; }
public string Previous { get; set; }
public int LineTotal { get; set; }
public int LastCopiedLine { get; set; }
}
public interface ICopier : IActorGrain, IGrainWithStringKey {}
public class Copier : ActorGrain, ICopier
{
/* internal events */
class Prepared : Event
{
public int Lines;
}
class Copied : Event
{
public int Count;
}
// durable state
CopierState State => storage.State;
readonly IStorage<CopierState> storage;
readonly Behavior behavior;
StreamRef<JobEvent> notifications;
// injected storage provider
public Copier([PersistentState("copier")] IStorage<CopierState> storage)
{
this.storage = storage;
var supervision = new Supervision(this);
var fsm = new StateMachine()
.State(Active, supervision.On)
.Substate(Preparing, Trait.Of(Restartable), Durable)
.Substate(Copying, Trait.Of(Restartable, Cancellable), Durable)
.Substate(Restarting, Durable)
.Substate(Suspended)
.State(Inactive, supervision.Off)
.Substate(Initial)
.Substate(Completed, Trait.Of(Restartable), Durable)
.Substate(Canceled, Trait.Of(Restartable), Durable);
behavior = new Behavior(fsm);
}
void RunJob(Func<BackgroundJobToken, Task> job) => Jobs.Run(job.Method.Name, job);
void TerminateJob(Func<BackgroundJobToken, Task> job) => Jobs.Terminate(job.Method.Name);
bool TerminateAllJobs()
{
var activeJobs = Jobs.Active();
if (!activeJobs.Any())
return true;
Array.ForEach(activeJobs, job => job.Terminate());
return false;
}
async Task Fire(object message) => await Self.Tell(message);
public override async Task<object> Receive(object message)
{
switch (message)
{
case Activate _:
{
// state is automatically loaded by storage provider
// before Activate message is sent to the actor
var state = State.Current ?? nameof(Initial);
behavior.Initial(state);
// grab reference to notifications stream
notifications = System.StreamOf<JobEvent>("notifications", "copier");
break;
}
}
// route all received messages via behavior
return await behavior.Receive(message);
}
async Task Become(Receive other) => await Switch(() => behavior.Become(other));
async Task BecomeStacked(Receive other) => await Switch(() => behavior.BecomeStacked(other));
async Task Unbecome() => await Switch(() => behavior.Unbecome());
async Task Switch(Func<Task> func)
{
try
{
await func();
await NotifyStateChanged();
}
catch (Exception ex)
{
// if an unhandled error occurred during switching behavior
// the best course of action will be is to deactivate an actor
// since state is indeterminate (Let it crash philosophy),
// it will be reactivated either by supervision (reminder)
// or by the user command, continuing from where it previously crashed
await NotifyError(ex);
Activation.DeactivateOnIdle();
throw;
}
async Task NotifyStateChanged() => await Notify(new StateChanged
{
Current = State.Current,
Previous = State.Previous,
// this is where modeling of superstates could be handy
Active = behavior.Current.IsSubstateOf(nameof(Active))
});
async Task NotifyError(Exception ex) => await Notify(new Error
{
Message = ex.Message,
Type = ex.Message,
StackTrace = ex.StackTrace
});
}
async Task Notify(JobEvent e)
{
e.Id = Id;
await notifications.Publish(e);
}
static Task<object> Inactive(object message) => TaskResult.Unhandled;
async Task<object> Active(object message)
{
switch (message)
{
case Suspend _:
// whatever state we are currently in BecomeStacked will record it,
// so we can switch back easily using Unbecome
await BecomeStacked(Suspended);
break;
default:
return Unhandled;
}
return Done;
}
Receive Durable(Receive next)
{
return async message =>
{
var result = await next(message);
if (message is Become)
{
State.Current = behavior.Current;
State.Previous = behavior.Previous;
await storage.WriteStateAsync();
}
return result;
};
}
async Task<object> Initial(object message)
{
switch (message)
{
case Start _:
await Become(Preparing);
break;
default:
return Unhandled;
}
return Done;
}
async Task<object> Preparing(object message)
{
switch (message)
{
case Activate _:
RunJob(Prepare);
break;
case Prepared x:
State.LineTotal = x.Lines;
await Become(Copying);
break;
default:
return Unhandled;
}
return Done;
async Task Prepare(BackgroundJobToken _)
{
var source = SourceFileName();
var target = TargetFileName();
source.DeleteFileIfExists();
target.DeleteFileIfExists();
const int lines = 50000;
await File.WriteAllLinesAsync(source, Enumerable.Range(0, lines).Select(x => x.ToString("00000")));
await Task.Delay(TimeSpan.FromSeconds(10)); // artificial delay for demo purposes
// since timer callback runs in interleaved mode
// mutating state within it is unsafe, to synchronize
// we need to send message to self
await Fire(new Prepared {Lines = lines});
}
}
string SourceFileName() => IOPath.Combine(IOPath.GetTempPath(), "orleankka_durable_fsm_example", $"{Id}.txt");
string TargetFileName() => IOPath.Combine(IOPath.GetTempPath(), "orleankka_durable_fsm_example", $"{Id}-copy.txt");
async Task<object> Copying(object message)
{
const int maxChunkSize = 500;
switch (message)
{
case Activate _:
RunJob(Copy);
break;
case Deactivate _:
TerminateJob(Copy);
break;
case Copied x:
State.LastCopiedLine += x.Count;
await storage.WriteStateAsync(); // checkpoint
// notify progress
await NotifyProgressChanged((double)State.LastCopiedLine / State.LineTotal);
// are we done?
if (x.Count < maxChunkSize)
await Become(Completed);
break;
default:
return Unhandled;
}
return Done;
async Task Copy(BackgroundJobToken job)
{
var buffer = new List<char>();
await using var source = new FileStream(SourceFileName(), FileMode.Open, FileAccess.Read, FileShare.Read);
await using var target = new FileStream(TargetFileName(), FileMode.Append, FileAccess.Write, FileShare.None);
using var reader = new StreamReader(source);
await using var writer = new StreamWriter(target);
var position = State.LastCopiedLine;
source.Seek(position * (5 + 2), SeekOrigin.Begin);
int read;
do
{
await Task.Delay(TimeSpan.FromMilliseconds(500)); // artificial delay for demo purposes
read = 0;
buffer.Clear();
while (read < maxChunkSize)
{
var line = await reader.ReadLineAsync();
if (line == null)
break;
read++;
buffer.AddRange(line.ToCharArray());
}
await writer.WriteAsync(buffer.ToArray());
// send message to self to checkpoint current progress
await Fire(new Copied {Count = read});
}
while (read == maxChunkSize && !job.IsTerminationRequested);
}
async Task NotifyProgressChanged(double progress) => await Notify(new ProgressChanged {Progress = progress});
}
async Task<object> Restartable(object message)
{
switch (message)
{
case Restart _:
await Become(Restarting); // switch to intermediary state
break;
default:
return Unhandled;
}
return Done;
}
async Task<object> Restarting(object message)
{
// we can't directly switch to Preparing upon receive of Restart message,
// since in Preparing step we delete/create the files which are used
// in Copying state and so we need to wait until all background jobs
// are *actually* terminated (or failed)
switch (message)
{
case Activate _:
if (TerminateAllJobs())
await Become(Preparing);
break;
case BackgroundJobFailed _:
case BackgroundJobTerminated _:
if (!Jobs.Active().Any())
await Become(Preparing);
break;
default:
return Unhandled;
}
return Done;
}
async Task<object> Suspended(object message)
{
switch (message)
{
case Continue _:
await Unbecome();
break;
default:
return Unhandled;
}
return Done;
}
async Task<object> Cancellable(object message)
{
switch (message)
{
case Cancel _:
await Become(Canceled);
break;
default:
return Unhandled;
}
return Done;
}
static Task<object> Canceled(object message) => TaskResult.Unhandled;
static Task<object> Completed(object message) => TaskResult.Unhandled;
}
}