- Added
match_state
connection predicate - Added
is_face_visible
connection predicate
- Fix Forge's
render_type
property not working for connecting models
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal
,vertical
, andcompact
connecting texture layouts - Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's
render_type
property
- Fixed concurrency issue when rendering connecting models
- Make sure parent models get resolved properly when combined with mods like DashLoader
- Fixed
VanillaModelDataBuilder
setting ambient occlusion to false by default
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added
ModelBakingContext#getModel
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
- Fixed simple connected texture sprite coordinates for the left,up,down connection
- Fixed
SpriteCreationContext
sometimes returning the wrong atlas size
- Initial release of Fusion