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Refactor script_game_object
money functions to use u32
#1479
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So, does that fix #1173 by the way? |
Xottab-DUTY
added
Bug
The issue in the run-time.
Code Quality
good first issue
Good start for beginners that want to contribute.
labels
Oct 26, 2023
wow |
Well not really. You don't get negative money. The money transfer just does not happen but the dialog still works and you get the information just without losing money. It does produce a LUA error now so the check definitely works:
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Any objections to getting this merged? :) |
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Since `CInventoryOwner` also uses `u32` for its `money` member
Since both values are unsigned subtracting them from another will never produce a negative value. This bug was also present before the previous commit since the `money` variable was implicitly converted to an `u32` resulting in the same bug.
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Labels
Bug
The issue in the run-time.
Code Quality
good first issue
Good start for beginners that want to contribute.
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Since
CInventoryOwner
already storedmoney
as au32
it only makes since for us to also treat it like one.Also fixed a logic bug which would have allowed the object to transfer money which it didn't have.
Since both values are unsigned subtracting them from another will never
produce a negative value.
This bug was also present before changing the function signature since the
money
variable was implicitly converted to an
u32
resulting in the same problem.