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Lacks OpenGL 3.3 Render Fallback for GPUs lacking Vulkan support #139

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Spartan322 opened this issue Jul 9, 2023 · 2 comments
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enhancement New feature or request requirement system Requirement SS

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@Spartan322
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Spartan322 commented Jul 9, 2023

As needed by SS-22 and SS-111

Solved when godotengine/godot#58927 godotengine/godot-proposals#8006 is solved.

@Spartan322 Spartan322 added enhancement New feature or request requirement system Requirement SS labels Jul 9, 2023
@Spartan322 Spartan322 changed the title Lacks OpenGL 3.3 Render Fallback Lacks OpenGL 3.3 Render Fallback for GPUs lacking Vulkan support Jul 9, 2023
@Spartan322
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Issue with support OpenGL 3.3 itself is that we use Vulkan features that aren't supported on OpenGL 3.3, such as compute shaders, such features will require detecting the "RenderingDevice" (which strangely enough "doesn't really exist" for OpenGL) and adapting the functionality for it. Most other rendering issues are likely to be shader related.

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Will be solved in 4.4, see godotengine/godot#97142

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Labels
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