From afb37b02ad9179593fd003cef0fc6ffd9a85ccc6 Mon Sep 17 00:00:00 2001 From: libor-vilimek Date: Fri, 8 Sep 2023 17:15:34 +0000 Subject: [PATCH] =?UTF-8?q?modified:=20fr/Development/Script/IA/D=C3=A9ter?= =?UTF-8?q?mination=20de=20chemin=20ferroviaire?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit User Summary: sinced with EN version --- .../IA/D\303\251termination de chemin ferroviaire.mediawiki" | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git "a/Page/fr/Development/Script/IA/D\303\251termination de chemin ferroviaire.mediawiki" "b/Page/fr/Development/Script/IA/D\303\251termination de chemin ferroviaire.mediawiki" index 5971dc338c0..4978e7047d5 100644 --- "a/Page/fr/Development/Script/IA/D\303\251termination de chemin ferroviaire.mediawiki" +++ "b/Page/fr/Development/Script/IA/D\303\251termination de chemin ferroviaire.mediawiki" @@ -99,7 +99,7 @@ Supposons que la détermination de chemin a renvoyé un trajet, comment commence } else { local bridge_list = AIBridgeList_Length(AIMap.DistanceManhattan(path.GetTile(), prev) + 1); bridge_list.Valuate(AIBridge.GetMaxSpeed); - bridge_list.Sort(AIAbstractList.SORT_BY_VALUE, false); + bridge_list.Sort(AIList.SORT_BY_VALUE, false); AIBridge.BuildBridge(AIVehicle.VT_RAIL, bridge_list.Begin(), prev, path.GetTile()); } prevprev = prev;