diff --git a/Page/en/Manual/Towns.mediawiki b/Page/en/Manual/Towns.mediawiki index 6ecf2e1e97..0e15fd95f3 100644 --- a/Page/en/Manual/Towns.mediawiki +++ b/Page/en/Manual/Towns.mediawiki @@ -76,6 +76,7 @@ In the Temperate climate, a simple bus service can drastically increase the popu * Cities grow 2x faster than other towns. * Players can try and ensure towns are not hemmed in by train tracks, airports, water etc. * Extending roads for a town may slightly increase the chance of new buildings being constructed successfully, and it is better than towns without pre-built road networks. If the town has plenty of empty roads to build on, this is unlikely to have an effect until most roads have buildings constructed alongside them. Roads should be evenly constructed around the town rim rather than extending to few particular sides. Also, the progress of the town building construction depends on the travel distance (not vector distance) along the road to the town centre (where the town name displays). Roads which are close but disjointed to the town centre will have no buildings being constructed alongside of it. +* Having too many junctions in a city can prevent it from growing. The growth algorithm uses a "random walk" that gives up after a certain distance. Lots of junctions can result in the city being limited in size as the random walk can never reach the outskirts from the center. To get around this, build growth tunnels or bridges from the center to the outskirts. This provides a shortcut for the growth algorithm. Alternatively, if towns building roads is disabled you can build your city in a spiral shape without any junctions. Delivering the cargo "[[en/Manual/Base Set/Cargos/Goods]]" '''does not''' have any extra effect on town growth in any climate than any other type of cargo. The reason for this common misunderstanding is that towns which can accept Goods in early game are usually City class (meaning they grow naturally faster than regular towns) and a town receiving Goods tends to be forgotten by the player after some time, so when the player check the town again it appears to have suddenly grown unexpectedly.