This is a full list of capability types with their properties, entities and units. See the general information about capabilities.
Most type-specific properties refer to one of the following entities, which allow different units.
To make common percentage values more readable, one can use specific keywords to replace them. For example, "speed": "fast"
has the same effect as "speed": "100%"
.
Entity | Allowed Units | -100% |
-1% |
0% |
1% |
100% |
---|---|---|---|---|---|---|
Speed | Hz , bpm , % |
fast reverse | slow reverse | stop | slow | fast |
RotationSpeed | Hz , rpm , % |
fast CCW | slow CCW | stop | slow CW | fast CW |
Time | s , ms , % |
– | – | instant | short | long |
Distance | m , % |
– | – | – | near | far |
Brightness | lm , % |
– | – | off | dark | bright |
ColorTemperature | K , % |
warm / CTO | – | default | – | cold / CTB |
FogOutput | m^3/min , % |
– | – | off | weak | strong |
RotationAngle | deg , % |
– | – | – | – | – |
BeamAngle | deg , % |
– | – | closed | narrow | wide |
HorizontalAngle | deg , % |
left | – | center | – | right |
VerticalAngle | deg , % |
top | – | center | – | bottom |
SwingAngle | deg , % |
– | – | off | narrow | wide |
Parameter | (no unit), % |
– | – | off / instant | low / slow / small / short | high / fast / big / long |
SlotNumber | (no unit) | – | – | – | – | – |
Percent | % |
– | – | off | low | high |
Insertion | % |
– | – | out | – | in |
IrisPercent | % |
– | – | closed | – | open |
Table of contents
- NoFunction
- ShutterStrobe / StrobeSpeed / StrobeDuration
- Intensity
- ColorIntensity
- ColorPreset
- ColorTemperature
- Pan / PanContinuous
- Tilt / TiltContinuous
- PanTiltSpeed
- WheelSlot / WheelShake / WheelSlotRotation / WheelRotation
- Effect / EffectSpeed / EffectDuration / EffectParameter
- SoundSensitivity
- BeamAngle / BeamPosition
- Focus
- Zoom
- Iris / IrisEffect
- Frost / FrostEffect
- Prism / PrismRotation
- BladeInsertion / BladeRotation / BladeSystemRotation
- Fog / FogOutput / FogType
- Generic types: Rotation / Speed / Time / Maintenance / Generic
Capability type | Property | Possible values | Notes |
---|---|---|---|
NoFunction | No type-specific properties. | ||
ShutterStrobe | shutterEffect 🌟 required 👣 must be stepped |
Open , Closed , Strobe , Pulse , RampUp , RampDown , RampUpDown , Lightning , Spikes , Burst |
|
soundControlled ❔ optional 👣 must be stepped |
Entity Boolean | Defaults to false |
|
speed ❔ optional |
Entity Speed | ||
duration ❔ optional |
Entity Time | ||
randomTiming ❔ optional 👣 must be stepped |
Entity Boolean | Defaults to false |
|
StrobeSpeed | speed 🌟 required |
Entity Speed | global, doesn't activate strobe directly |
StrobeDuration | duration 🌟 required |
Entity Time | |
Intensity | brightness ❔ optional |
Entity Brightness | Defaults to brightnessStart: "off", brightnessEnd: "bright" |
ColorIntensity | color 🌟 required 👣 must be stepped |
one of our predefined Single Colors:
Red , Green , Blue , Cyan , Magenta , Yellow , Amber , White , Warm White , Cold White , UV , Lime , Indigo
|
|
brightness ❔ optional |
Entity Brightness | Defaults to brightnessStart: "off", brightnessEnd: "bright" |
|
ColorPreset | colors ❔ optional |
array of individual color beams as hex code | see footnote colors |
colorTemperature ❔ optional |
Entity ColorTemperature | ||
ColorTemperature | colorTemperature 🌟 required |
Entity ColorTemperature | |
Pan | angle 🌟 required |
Entity RotationAngle | |
PanContinuous | speed 🌟 required |
Entity RotationSpeed | |
Tilt | angle 🌟 required |
Entity RotationAngle | |
TiltContinuous | speed 🌟 required |
Entity RotationSpeed | |
PanTiltSpeed | speed 🆚 required |
Entity Speed | either speed or duration is allowed |
duration 🆚 required |
Entity Time | ||
WheelSlot | wheel ❔ optional 👣 must be stepped |
Wheel name | Defaults to channel name |
slotNumber 🌟 required |
Entity SlotNumber | see footnote slotNumber | |
WheelShake | isShaking ❔ optional 👣 must be stepped |
wheel or slot |
Defaults to wheel . |
wheel ❔ optional 👣 must be stepped |
Wheel name or array of wheel names | Defaults to channel name. Array not allowed when slotNumber is set. | |
slotNumber ❔ optional |
Entity SlotNumber | see footnote slotNumber | |
shakeSpeed ❔ optional |
Entity Speed | ||
shakeAngle ❔ optional |
Entity SwingAngle | ||
WheelSlotRotation | wheel ❔ optional 👣 must be stepped |
Wheel name or array of wheel names | Defaults to channel name. Array not allowed when slotNumber is set. |
slotNumber ❔ optional |
Entity SlotNumber | see footnote slotNumber | |
speed 🆚 required |
Entity RotationSpeed | either speed or angle is allowed | |
angle 🆚 required |
Entity RotationAngle | ||
WheelRotation | wheel ❔ optional 👣 must be stepped |
Wheel name or array of wheel names | Defaults to channel name. |
speed 🆚 required |
Entity RotationSpeed | either speed or angle is allowed | |
angle 🆚 required |
Entity RotationAngle | ||
Effect | effectName 🆚 required 👣 must be stepped |
Free text describing the effect | either effectName or effectPreset is allowed |
effectPreset 🆚 required 👣 must be stepped |
ColorJump or ColorFade |
||
speed ❔ optional |
Entity Speed | ||
duration ❔ optional |
Entity Time | ||
parameter ❔ optional |
Entity Parameter | ||
soundControlled ❔ optional 👣 must be stepped |
Entity Boolean | Defaults to false |
|
soundSensitivity ❔ optional |
Entity Percent | ||
BeamAngle | angle 🌟 required |
Entity BeamAngle | |
BeamPosition | horizontalAngle 🌟 required |
Entity HorizontalAngle | at least one of horizontalAngle or verticalAngle is required |
verticalAngle 🌟 required |
Entity VerticalAngle | ||
EffectSpeed | speed 🌟 required |
Entity Speed | |
EffectDuration | duration 🌟 required |
Entity Time | |
EffectParameter | parameter 🌟 required |
Entity Parameter | |
SoundSensitivity | soundSensitivity 🌟 required |
Entity Percent | |
Focus | distance 🌟 required |
Entity Distance | |
Zoom | angle 🌟 required |
Entity BeamAngle | |
Iris | openPercent 🌟 required |
Entity IrisPercent | |
IrisEffect | effectName 🌟 required 👣 must be stepped |
Free text describing the effect | |
speed ❔ optional |
Entity Speed | ||
Frost | frostIntensity 🌟 required |
Entity Percent | |
FrostEffect | effectName 🌟 required 👣 must be stepped |
Free text describing the effect | |
speed ❔ optional |
Entity Speed | ||
Prism | speed ❔ optional |
Entity RotationSpeed | activates fixture's prism; either speed or angle is allowed |
angle ❔ optional |
Entity RotationAngle | ||
PrismRotation | speed 🆚 required |
Entity RotationSpeed | doesn't activate prism directly; either speed or angle is allowed |
angle 🆚 required |
Entity RotationAngle | ||
BladeInsertion | blade 🌟 required 👣 must be stepped |
Top , Right , Bottom , Left or a number if the position is unknown |
|
insertion 🌟 required |
Entity Insertion | ||
BladeRotation | blade 🌟 required 👣 must be stepped |
Top , Right , Bottom , Left or a number if the position is unknown |
|
angle 🌟 required |
Entity RotationAngle | ||
BladeSystemRotation | angle 🌟 required |
Entity RotationAngle | |
Fog | fogType ❔ optional 👣 must be stepped |
Fog or Haze |
|
fogOutput ❔ optional |
Entity FogOutput | ||
FogOutput | fogOutput 🌟 required |
Entity FogOutput | |
FogType | fogType 🌟 required 👣 must be stepped |
Fog or Haze |
|
Rotation | speed 🆚 required |
Entity RotationSpeed | either speed or angle is allowed |
angle 🆚 required |
Entity RotationAngle | ||
Speed | speed 🌟 required |
Entity Speed | |
Time | time 🌟 required |
Entity Time | |
Maintenance | parameter ❔ optional |
Entity Parameter | |
hold ❔ optional 👣 must be stepped |
Entity Time | ||
Generic | No type-specific properties. |
Properties that must be stepped (they have a 👣 footsteps icon next to them) can't be appended with Start
or End
. E.g. only effectName
(not effectNameStart
/effectNameEnd
) is allowed, while both speed
and speedStart
/speedEnd
are valid.
"Individual color beams" means that one beam is visually distinguishable from the others, i.e.:
- A Red/Green/Blue/White/Amber LED produces a single color beam, as all these color components are mixed together. For a color preset "Red+Blue",
colors
should be set to["#ff00ff"]
. - A laser device has separate light beams that don't mix. If red and green lasers are active,
colors
should be set to["#ff0000", "#00ff00"]
. - UV is always counted as a separate color as the ultraviolet light doesn't really mix with normal RGB colors. For a color preset "Red+Green+UV",
colors
should be set to["#ffff00", "UV"]
.
Use one-based numbering (e.g. 1
for Open, 2
for Color/Gobo 1). If the capability shows a split slot, use the value halfway between them (e.g. 2.5
for Split Color/Gobo 1/2). If all steps in between can be selected by the proportional capability, use slotNumberStart
and slotNumberEnd
(e.g. from Color/Gobo 1 to Color/Gobo 2).
Note: If there are e.g. 8 slots, and a capability allows gradually selecting anything between the last slot (Color/Gobo 7) and the first (Open) in this direction, use "slotNumberStart": 8, "slotNumberEnd": 9
. If you chose "slotNumberEnd": 1
instead, that would indicate a rotation in the other direction (i.e. over all other Gobos). Likewise, "slotNumberStart": 0, "slotNumberEnd": 1
is also allowed.
- Update the schema (mainly
capability.json
,definitions.json
for units / entities) - Update this document (both table of contents and the section itself)
- Add new properties to the model (in
Capability.js
) - If it's a start/end entity, add its name to
Capability.START_END_ENTITIES
- Add new types to capability name generation (in
Capability.js
) - Add new types to channel type generation (in
CoarseChannel.js
) - Add a capability icon (see
ui/assets/icon
and maybe also theapp-fixture-capability-type-icon
component) - Update editor:
- Create new component in
ui/components/editor-capabilities
. Make sure it has adefaultData
object as component data. - Import the new component in the capability component and register it in its
components
section.
- Create new component in