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A creep that patrols a specific route. When killed it reveals nearby bounty runes.
Spawns at 0:00 like any other creep.
Is an ancient creep.
Moves back and forth along a specific path.
High starting HP, very low magic resistance. Might require its own scaling HP.
Doesn't fight back, will simply continue walking it's path even if attacked.
Regenerates HP using boss regeneration.
When killed, gives XP and gold as well as revealing a 400 radius around the bounty runes of its side of the map for 2 minutes.
The route is highlighted in the picture.
The spawn points of the creeps are highlighted in the picture.
A full trip takes 1 minute.
After a trip has been finished the creep turns around and returns to its spawn using the same route.
There are 2 vision creeps, 1 top and 1 bottom of the map.
If the vision creep at the bottom of the map is killed it reveals both bottom bounty runes for 2 minutes. If the one at the top is killed it reveals the runes at the top.
The creep respawns at the normal minute interval as other creeps but only after its vision buff has run out. Example: Creep was killed at 3:35. The vision buff lasts 2 minutes, so the creep doesn't spawn at 4:00 and not at 5:00 since the buff is still active. At 5:35 the buff runs out so it spawns again at 6:00.
The text was updated successfully, but these errors were encountered:
A creep that patrols a specific route. When killed it reveals nearby bounty runes.
The text was updated successfully, but these errors were encountered: