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"Stonesanity"/"Medallionsanity" #544

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reddipper opened this issue Feb 13, 2019 · 9 comments
Closed

"Stonesanity"/"Medallionsanity" #544

reddipper opened this issue Feb 13, 2019 · 9 comments
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Status: Duplicate This issue or pull request already exists

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@reddipper
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An option to randomize the location of Spiritual Stones/Sage Medallions along with everything else. The main implication of this that separates it from Vanilla Requirements/All Spiritual Stones/All Medallions/All Dungeons is that you would not necessarily be required to explore temples/beat the bosses in the temples.

One of the major complaints about randomizing items seems to be that it would require "looking for a certain amount of random locations". At first glance, this makes sense, except that "looking for a certain amount of random locations" already exists with Keysanity, since you'd need to find the random locations of the 6 boss keys, or alternatively know how to skip all of them). In fact, randomizing these 9 items would probably result in less time spent looking for random items in Keysanity, as the items in temples tend to require many more items (mainly, keys) than items outside the dungeons.

@krimtonz
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This is being planned/worked on as a "triforce hunt" The stones/medallions themselves won't be randomized rather a new item called triforce pieces will be added to the item pool and when you collect all of them the game is beaten.

@flagrama
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#229

@reddipper
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@krimtonz That seems a little excessive. I would think it would be much simpler (AFAICT), and more faithful to the original game just to randomize the stones/medallions. In addition, you would still be required to beat the game, unlike this "triforce hunt" you've mentioned.

@flagrama
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image

@reddipper
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is there something about the medallions/stones that make them hard to randomize?

@flagrama
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flagrama commented Feb 13, 2019

Compared to "Create simple model with dlists, add variable counting how many you have found, end game when n have been found," yes.

Some current examples:
image
and the infinite medallion thing: #265

@krimtonz
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Giving the medallions themselves would probably not be difficult. Preventing them from the original locations would be the difficult part.

@Nicholas-Steel
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I like the idea of a Triforce Hunt where you still have to defeat Ganon after getting the pieces... aka: Instead of Link starting with the Triforce of courage he now has to find it before facing the big baddie.

@TestRunnerSRL TestRunnerSRL added the Status: Duplicate This issue or pull request already exists label Feb 17, 2019
@TestRunnerSRL
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As mentioned would rather have a triforce hunt. Does the same thing and it much easier to implement. I'd rather warp to credits tbh, since then you don't need a bunch of items to clear GT, but that's a separate discussion.

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