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main.py
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import tkinter as tk
import os
import random
assets_folder = os.path.abspath(os.path.join(os.path.dirname(__file__), 'assets/'))
class Card:
def __init__(self, suit, value):
self.suit = suit
self.value = value
self.img = tk.PhotoImage(file=assets_folder + '/Cards/Classic/' + self.suit + self.value + ".png")
def __repr__(self):
return " of ".join((self.value, self.suit))
def get_file(self):
return self.img
@classmethod
def get_back_file(cls):
cls.back = tk.PhotoImage(file=assets_folder + "/backs/Card-Back-03.png")
return cls.back
class Deck:
def __init__(self):
self.cards = [Card(s, v) for s in ["Spades", "Clubs", "Hearts", "Diamonds"] for v in
["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]]
def shuffle(self):
if len(self.cards) > 1:
random.shuffle(self.cards)
def deal(self):
if len(self.cards) > 1:
return self.cards.pop(0)
class Hand:
def __init__(self, dealer=False):
self.dealer = dealer
self.cards = []
self.value = 0
def add_card(self, card):
self.cards.append(card)
def calculate_value(self):
self.value = 0
has_ace = False
for card in self.cards:
if card.value.isnumeric():
self.value += int(card.value)
else:
if card.value == "A":
has_ace = True
self.value += 11
else:
self.value += random.randint(1,10)
if has_ace and self.value > 21:
self.value -= 10
def get_value(self):
self.calculate_value()
return self.value
class GameScreen(tk.Tk):
def __init__(self):
super().__init__()
self.title("Blackjack")
self.geometry("800x640")
self.resizable(False, False)
self.CARD_ORIGINAL_POSITION = 100
self.CARD_WIDTH_OFFSET = 100
self.PLAYER_CARD_HEIGHT = 300
self.DEALER_CARD_HEIGHT = 100
self.PLAYER_SCORE_TEXT_COORDS = (400, 450)
self.WINNER_TEXT_COORDS = (400, 250)
self.game_state = GameState()
self.game_screen = tk.Canvas(self, bg="white", width=800, height=500)
self.bottom_frame = tk.Frame(self, width=800, height=140, bg="red")
self.bottom_frame.pack_propagate(0)
self.hit_button = tk.Button(self.bottom_frame, text="Hit", width=25, command=self.hit)
self.stick_button = tk.Button(self.bottom_frame, text="Stick", width=25, command=self.stick)
self.play_again_button = tk.Button(self.bottom_frame, text="Play Again", width=25, command=self.play_again)
self.quit_button = tk.Button(self.bottom_frame, text="Quit", width=25, command=self.destroy)
self.hit_button.pack(side=tk.LEFT, padx=(100, 200))
self.stick_button.pack(side=tk.LEFT)
self.bottom_frame.pack(side=tk.BOTTOM, fill=tk.X)
self.game_screen.pack(side=tk.LEFT, anchor=tk.N)
self.display_table()
def display_table(self, hide_dealer=True, table_state=None):
if not table_state:
table_state = self.game_state.get_table_state()
player_card_images = [card.get_file() for card in table_state['player_cards']]
dealer_card_images = [card.get_file() for card in table_state['dealer_cards']]
if hide_dealer and not table_state['blackjack']:
dealer_card_images[0] = Card.get_back_file()
self.game_screen.delete("all")
self.tabletop_image = tk.PhotoImage(file=assets_folder + "/tabletop.png")
self.game_screen.create_image((400, 250), image=self.tabletop_image)
for card_number, card_image in enumerate(player_card_images):
self.game_screen.create_image(
(self.CARD_ORIGINAL_POSITION + self.CARD_WIDTH_OFFSET * card_number, self.PLAYER_CARD_HEIGHT),
image=card_image
)
for card_number, card_image in enumerate(dealer_card_images):
self.game_screen.create_image(
(self.CARD_ORIGINAL_POSITION + self.CARD_WIDTH_OFFSET * card_number, self.DEALER_CARD_HEIGHT),
image=card_image
)
self.game_screen.create_text(self.PLAYER_SCORE_TEXT_COORDS, text=self.game_state.player_score_as_text(), font=(None, 20))
if table_state['has_winner']:
if table_state['has_winner'] == 'p':
self.game_screen.create_text(self.WINNER_TEXT_COORDS, text="YOU WIN!", font=(None, 50))
elif table_state['has_winner'] == 'dp':
self.game_screen.create_text(self.WINNER_TEXT_COORDS, text="TIE!", font=(None, 50))
else:
self.game_screen.create_text(self.WINNER_TEXT_COORDS, text="DEALER WINS!", font=(None, 50))
self.show_play_again_options()
def show_play_again_options(self):
self.hit_button.pack_forget()
self.stick_button.pack_forget()
self.play_again_button.pack(side=tk.LEFT, padx=(100, 200))
self.quit_button.pack(side=tk.LEFT)
def show_gameplay_buttons(self):
self.play_again_button.pack_forget()
self.quit_button.pack_forget()
self.hit_button.pack(side=tk.LEFT, padx=(100, 200))
self.stick_button.pack(side=tk.LEFT)
def play_again(self):
self.show_gameplay_buttons()
self.game_state = GameState()
self.display_table()
def hit(self):
self.game_state.hit()
self.display_table()
def stick(self):
table_state = self.game_state.calculate_final_state()
self.display_table(False, table_state)
class GameState:
def __init__(self):
self.deck = Deck()
self.deck.shuffle()
self.player_hand = Hand()
self.dealer_hand = Hand(dealer=True)
for i in range(2):
self.player_hand.add_card(self.deck.deal())
self.dealer_hand.add_card(self.deck.deal())
self.has_winner = ''
def hit(self):
self.player_hand.add_card(self.deck.deal())
if self.someone_has_blackjack() == 'p':
self.has_winner = 'p'
if self.player_is_over():
self.has_winner = 'd'
return self.has_winner
def get_table_state(self):
blackjack = False
winner = self.has_winner
if not winner:
winner = self.someone_has_blackjack()
if winner:
blackjack = True
table_state = {
'player_cards': self.player_hand.cards,
'dealer_cards': self.dealer_hand.cards,
'has_winner': winner,
'blackjack': blackjack,
}
return table_state
def calculate_final_state(self):
player_hand_value = self.player_hand.get_value()
dealer_hand_value = self.dealer_hand.get_value()
if player_hand_value == dealer_hand_value:
winner = 'dp'
elif player_hand_value > dealer_hand_value:
winner = 'p'
else:
winner = 'd'
table_state = {
'player_cards': self.player_hand.cards,
'dealer_cards': self.dealer_hand.cards,
'has_winner': winner,
}
return table_state
def player_score_as_text(self):
return "Score: " + str(self.player_hand.get_value())
def someone_has_blackjack(self):
player = False
dealer = False
if self.player_hand.get_value() == 21:
player = True
if self.dealer_hand.get_value() == 21:
dealer = True
if player and dealer:
return 'dp'
elif player:
return 'p'
elif dealer:
return 'd'
return False
def player_is_over(self):
return self.player_hand.get_value() > 21
if __name__ == "__main__":
gs = GameScreen()
gs.mainloop()