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config.yaml
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config.yaml
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mainFileName: processedGenshinDatamine #main name of the directory containing of all the extracted files
parentDir: [ #even the "parentDir" and "childFileNames" can be changed
"weapon", #if changing these change the dictionary keys below too
"character",
"talent",
"artifact",
"enemy"
]
childFileNames: #child file names
weapon: [
"WeaponExcelConfigData",
"WeaponCurveExcelConfigData",
"WeaponPromoteExcelConfigData",
"EquipAffixExcelConfigData" #weapons effects (arti set bonuses too)
]
character: [
"AvatarExcelConfigData", #base stats
"AvatarCurveExcelConfigData",
"AvatarPromoteExcelConfigData",
"AvatarCodexExcelConfigData" #release dates to determine released characters
]
talent: [
"AvatarSkillExcelConfigData", #talents
"AvatarSkillDepotExcelConfigData", #ascension talents
"ProudSkillExcelConfigData", #talent multipliers
"AvatarTalentExcelConfigData" #constellations
]
artifact: [
"ReliquaryLevelExcelConfigData", #mainstats
"ReliquaryAffixExcelConfigData" #substats
]
enemy: [
"MonsterExcelConfigData", #mob list
"MonsterCurveExcelConfigData", #mob base stat scaling
]
languageFiles: #the ones not commented out will remain
TextCHS.json: True #Chinese Simplified
TextCHT.json: False #Chinese Traditional
TextDE.json: True #German
TextEN.json: True #English
TextES.json: False #Spanish
TextFR.json: False #French
TextID.json: False #Indonesian
TextJA.json: True #Japanese
TextKO.json: False #Korean
TextPT.json: False #Portuguese
TextRU.json: False #Russian
TextTH.json: False #Thai
TextVI.json: False #Vietnamese
...