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Debugger: Conditional breakpoint not supported by this debug type #497

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GraceDong opened this issue Jun 29, 2016 · 7 comments
Closed

Debugger: Conditional breakpoint not supported by this debug type #497

GraceDong opened this issue Jun 29, 2016 · 7 comments
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@GraceDong
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Environment data

dotnet --info output:
VS Code version:
C# Extension version:

Steps to reproduce

1 Add a conditional breakpoint at line of " _appSettings = options.Value; " in HomeController.cs
and edit that breakpoint with condition of "1<0"
2 Press F5 to start debugging

Expected behavior

The conditional breakpoint I just added shouldn't be hit in editor window. I input a false expression, so the breakpoint would not be hit.

Actual behavior

The conditional breakpoint would be hit and error message show "Conditional breakpoints not supported by this debug type". I don't know whether the conditional breakpoint is supported on CoreCLR.

@gregg-miskelly
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@GraceDong conditional breakpoints are just about to go in, but there aren't in yet.

@gregg-miskelly
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@chuckries do you want to resolve this once you checkin?

@chuckries
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@gregg-miskelly sure.

@gregg-miskelly gregg-miskelly added this to the 1.3 milestone Jul 6, 2016
@chuckries
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This will be available in the next release.

@xCyborg
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xCyborg commented Apr 5, 2017

Is it already available, because as of now, April 2017. conditional breakpoints are not working with Unity.

@AlejandroHuerta
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Going with what @xCyborg said. I'm not able to use conditional breakpoints with Unity 5.4.3f1. Is this an issue with this extension or the Debugger for Unity extension?

@gregg-miskelly
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For debugging, this extension only supports .NET core (and limited .NET Full Framework on Windows) development. AFAIK Unity doesn't use either of these, so you want a different debugger.

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