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functionTick(floatDelta)
{
if (bRotate)
ViewRotator.Yaw += 128;
}
This code not changed since v436. So this because we really improve render performance in v469d, and this rotation goes too fast because there too many ticks per seconds.
Solution - take in account Delta, for ensure speed independent from fps.
Reproduce:
Expected result: Model rotate slow.
Actual result: Model rotate extremely fast.
v436, v469c - fine.
Issue exists in all mouse input modes, and not depends from windowed or fullscreen mode used.
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