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Black textures after 1-2 hours of work in the UnrealEd
If you restart the editor, everything is fine.
Windows7x64, Unrealed x86 and x64, last beta (kb12 2024-11-30)
The previous betas (2023-03-28 and 2024-08-28) never had this glitch, even though I was working with a lot of textures.
I think it's a memory leak.
The text was updated successfully, but these errors were encountered:
Added: I found a way to reproduce this glitch in 1-2 minutes. You need to import a lot of HD textures into UnrealED x86 (or open any HD texture pack), and do something with them (for example, change the detail or DrawScale). The glitch will appear in 1-2 minutes. At the same time, UnrealEd x86 eats up a lot of memory (> 394 mb).
I think the program constantly updates textures (including those that haven't been changed by the user) without freeing up memory from old textures. And this causes a memory leak (or memory overflow error???).
UPD: UnrealEd x64 also has this bug, but it appears later (with a larger amount of occupied memory)
UPD2: As far as I can see, the previous beta 2024-08-28 never had this glitch
Black textures after 1-2 hours of work in the UnrealEd
If you restart the editor, everything is fine.
Windows7x64, Unrealed x86 and x64, last beta (kb12 2024-11-30)
The previous betas (2023-03-28 and 2024-08-28) never had this glitch, even though I was working with a lot of textures.
I think it's a memory leak.
The text was updated successfully, but these errors were encountered: