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[Suggestions] UI Debloating and User-friendliness Ideas #385

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OpenRift412 opened this issue Dec 1, 2024 · 0 comments
Open

[Suggestions] UI Debloating and User-friendliness Ideas #385

OpenRift412 opened this issue Dec 1, 2024 · 0 comments

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@OpenRift412
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Classic Unreal Menu:

  • Add Renderer option to Audio/Video menu like in the Gold Style Menu
  • Move additional Audio/Video settings (everything after "message beep" except "HUD Scale") to a sub-menu labelled "Advanced Video Options"
    • Renderer-specific toggles should only be accessible in the Advanced Options window to avoid confusion
    • Add "Use HD Textures" to this sub-menu
  • Remove "Passwords are now entered from the Unreal Server browser" message from the "Select Digital Representation" menu
  • Add "Raw HID Input" toggle and "dodge click time" value entry settings to main Options menu

Gold-Style Menu:

  • Move all video settings after "Weapon Flash" to a sub menu/window labelled "Advanced Video Options" that can be accessed by pressing a button labelled "Advanced" at the bottom of the Video settings section
    • Renderer-specific toggles should only be accessible in the Advanced Options window to avoid confusion
  • Hide "UnrealI", "UnrealShare", and "UPak" descriptors from weapon priority listings in the weapons window

All Menus:

  • Simplify Game Type Listings to more closely match how they're displayed in Unreal Gold 226, current list style is rather confusing
  • PLEASE replace the weapon-specific binds with the old weapon categories, the new binds have compatibility problems when playing online.
  • Hide Old Weapons Mutator Weapons from weapon priority list if possible
  • Remove OpenAL and Nvidia PhysX logos from the flyby screen, they just create unnecessary clutter
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