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changelog.txt
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Stone Soup 0.22 (20180810)
--------------------------
Highlights
----------
* Player ghosts now only appear in sealed ghost vaults
* New spell library interface
* User interface revamp for Tiles and WebTiles
Branches, Environment
---------------------
* Player ghost vaults:
- Ghosts now only appear in vaults sealed by runed doors or transporters.
- The ghost is always visible from outside the vault through clear walls.
- Dozens of new ghost vaults with a variety of themes. All contain loot, and
many place other monsters with extra loot.
- Each level from Dungeon:3 onwards has a fixed chance of placing a ghost
vault in most connected branches.
* Players on Abyss:1-4 will sometimes be drawn a level deeper, with the chance
increasing based on XL and decreasing based on current depth.
* The Hall of the Hellbinder WizLab has fewer higher-tier demons.
* Two-headed ogres are less common in earlier dungeon levels.
Character
---------
* The player can use wands in all forms.
* The player can't order allies while confused.
* The MP-powered wand mutation allows use of wands at 0 MP and is now
considered a good mutation.
Gods
----
* Dithmenos revamp:
- Dithmenos's Shadow Step ability no longer requires the target monster to
be 'still' and has an HP cost of 8% max HP.
- Dithmenos no longer has an anti-fire conduct and allows use of fire-themed
spells, items, and abilities.
- Dithmenos is now an evil god, hence is hated by the good gods and holy
monsters.
* Fedhas' Sunlight is now the 1* ability and Evolution is now the 2* ability.
* Makhleb's Major Destruction has its range increased to 7 and Minor
Destruction has its range reduced to 5.
* Yredelemnul's Enslave Soul ability is now smite-targeted.
* Trog no longer has a Burn Spellbook ability.
Interface
---------
* In the Tiles minimap, the exploration horizon has a distinct colour.
* WebTiles chat improvements (server support may vary):
- The player can use `/mute' and `/unmute' commands on chatters.
- The `/mutelist' command shows the current mute list.
- The chat window has a minimize button that removes message notification.
- The `/hide' and `/hide forever` commands minimize/remove the chat window.
* Wands of digging now have a targeter showing the dig range.
* Updated visual theme for Tiles and WebTiles.
* Tiles and WebTiles informational screens now show tiles where appropriate.
Items
-----
* New Amulet: the Amulet of the Acrobat, which boosts the wearer's EV by 15
for non-attacking movement and rest actions.
* The Mace of Variability is reworked to sometimes create arcs of chaos that
harm nearby monsters, but not the wielder. The enchantment is now a fixed +7.
* The Vampire's Tooth is now a +12 quick blade instead of a +4 dagger.
* Maxwell's Thermic Engine no longer has rC- and rF-.
* All fog types from Scrolls of Fog now spread like grey and black fog.
Monsters
--------
* Player ghosts can now follow the player through stairs.
* Minotaur monsters have increased health, defenses, and HD. They also spawn
with armour and either tomahawks or javelins.
* Swamp worms and Iron Giants now have Harpoon Shot: a range 6 ability
that fires a shot which pulls the player adjacent.
* Harold has better melee damage and armour, and he places earlier. His Bolt
of Fire and Blink spells are replaced with Harpoon Shot and Sentinel's Mark.
* Jorgrun has Iron Shot instead of Shatter and places earlier.
* Ilsuiw spawns on Shoals:2-4 instead of nearly always spawning on Shoals:4.
* Engulf status from Water Elementals now blocks god abilities but no longer
slows movement.
* The Barb status from manticore barbs now counts any non-movement actions
towards removing the status.
* Swamp worms no longer spawn submerged in water.
* Sojobo, air elementals, ball lightnings, and twisters have resistance to
Tornado instead of resistance to all wind attacks.
* Shock serpent retaliation now properly checks rElec.
Spells
------
* Spell Library:
- Spells from books are automatically added to a global library upon pickup.
- Library spells can be memorized from anywhere through the 'M' screen.
- Spellbooks are destroyed after their spells are added to the library.
- Vehumet won't offer you a spell you already have in your library.
* Borgnjor's Vile Clutch constriction damage is reduced by 25% and the spell
is no longer in the Necromancer starting book (the Book of Necromancy).
* Lee's Rapid Deconstruction can no longer destroy walls.
* Ozocubu's Armour now expires immediately upon movement.
* Spellcasting success rates no longer use a step-down, making L9 spells
slightly easier to cast.
* Passwall now has better range scaling, a lower max spellpower and a targeter
to show its range.
Stone Soup 0.21.2 (20180805)
----------------------------
Bugfix Release
--------------
* Shock serpent retaliation now properly checks rElec.
* No more errors on autofight commands when using ranged weapons or polearms.
* Fix a bug that led to Ru sacrifices not consistently giving promised piety.
* Fix many cases of "mid cache bogosity" errors involving Beogh followers.
* Training xl estimates in item descriptions are now more accurate.
* Compilation under Msys2 is now *really* fixed.
* Autotravel will no longer try to take shortcuts through hell.
* 70 other bugfixes and cleanups.
Stone Soup 0.21.1 (20180201)
----------------------------
Bugfix Release
--------------
* Dith shadow mimic of launcher attacks no longer copies the enchant and ego
of the launcher.
* Monsters lose constriction by Borgnjor's Vile Clutch when they are moved by
any means.
* Formicids can now manually cancel digging, allowing them to use Wu Jian's
Wall Jump ability after digging.
* Wu Jian's Wall Jump ability now works under silence.
* New splash screen art.
* Numlock on Windows systems no longer causes unpredictable repeating
movement.
* Alt-F4 no longer causes freezing in Tiles on Windows systems.
* Resizing the local Tiles window during prompts no longer causes crashes.
* SDL 2 contrib updated to 2.0.7, which fixes compilation under Msys2.
Stone Soup 0.21 (20180105)
--------------------------
Highlights
----------
* New species: Gnolls
* New god: Wu Jian Council
* New spell: Borgnjor's Vile Clutch
Branches, Environment
---------------------
* The rate at which unique Pan lord levels appear in Pandemonium is increased.
* Transporters now have a 'landing site' that indicates their destination.
* The Hellbinder and Cloud Mage Wizlabs have been revamped to give greater and
more varied challenges as well as improved loot.
Character
---------
* New species: Gnolls, with extremely high aptitudes for all skills, but
an inability to focus: Gnolls always train all skills equally, regardless
of whether they have the requisite items or spells.
* Ogres now have better aptitudes in shortblades, longblades, and axes.
Gods
----
* New (temple) god: Wu Jian Council
- Grants free 'martial' attacks from certain movement actions:
* 0*: Moving toward an enemy triggers 'Lunge', which attacks the enemy and
does extra damage.
* 1*: Moving between tiles adjacent to a monster triggers 'Whirlwind',
which attacks all adjacent foes and 'pins' them, preventing one turn of
movement.
* 2*: Moving against solid obstacles triggers a two-turn Wall Jump, moving
two tiles in the opposite direction and attacking any adjacent enemies.
This ability can also be triggered via an (a)bility, and the movement-
based mode can be disabled using `wall_jump_move = false` in your rc
file for more careful play.
- 3*: Active 'Serpent's Lash' ability, granting two free movement actions,
of which any martial actions will never miss.
- 5*: Active 'Heavenly Storm' ability, creating opaque clouds and increasing
your martial prowess while you continue to use 'martial' attacks.
- Piety is gained through defeating foes.
* Gozag Potion Petition no longer offers haste/berserk potions for species
that can't haste/berserk.
* Zin blocks 100% of mutations at 6* piety. At that piety level, potions of
mutation now only remove mutations and don't cause piety loss.
* Zin no longer has a mutation removal one-time ability at 6* piety.
* Makhleb's Minor Destruction has slightly lowered range, and Makhleb's Major
Destruction has slightly increased range.
Interface
---------
* Players can now set training targets for skills.
- Press = on the skill screen, select a skill, and enter a skill level.
- Training of that skill is disabled when it reaches the specified level.
* Water species except for merfolk autoexplore/travel through shallow water.
* Diagonal shift-running now stops properly at doors.
* Draconian players now show their hat tiles in Tiles/WebTiles.
* New 'tc_forbidden' RC option to set color of squares forbidden by travel.
* New xp_by_level morgue table to track XP sources on a per-level basis.
* New -force-map objstat/mapstat option to always place a given map on each
level.
* New objstat fields for tracking monster numbers/XP from vaults.
* Many new tiles for artefact weapons and monsters.
Items
-----
* Wands of the same type merge charges upon pickup and wands have no cap on
charges.
* Wands identify charges upon pickup and are destroyed when their last charge
is used.
* Items in a doorways no longer prevent closing doors in most instances.
- Items get pushed out of the doorway when the player closes the door.
- Doors refuse to close only if the items would fall into deep water or lava.
* Potions of mutations remove fewer mutations on average and are a bit rarer.
* Fan of Gales now disperses clouds at the user's location.
* Un-equipping an item currently giving you invisibility now gives extra
contamination.
* Rods of lightning XP-recharge even when only partially used and only grant a
power bonus for shots over consecutive turns.
* Scarves are never made as artefacts.
* Wands of random effects include malmutate in the set of possible effects.
* Permanent food has been simplified.
- Rations are now the only type of permanent food, replacing bread and meat
rations, fruit, and royal jelly.
- Ration item generation and well as the herbivore and carnivore mutations
have been balanced to keep available nutrition the same as before.
- Fedhas abilities that formerly required a piece of fruit instead require
two rations.
* Removed:
- Wands of confusion and lightning.
- Scrolls of recharging.
- Mutagenic chunks.
Monsters
--------
* Monsters no longer spawn after level-generation in most places.
- This also eliminates the "super OOD" timer that could generate
exceptionally hard monsters after a long time on the level.
- The number of monsters created during level generation is increased
slightly to compensate.
- Pandemonium and Abyss are unaffected by this change.
* A fraction of the monsters generated with a level are created awake,
but never near stairs.
* Air elementals now have a Vortex ability, which creates a short-range,
short-duration tornado effect.
* Player ghosts have normal speed regardless of species, never have a chaos
ego on their melee attack, and no longer generate in portal branches.
* Pandemonium lords can no longer have the Shatter spell.
Spells
------
* New spell: Borgnjor's Vile Clutch (L5 Necromancy/Earth); calls forth undead
hands from the earth over a smite-targeted area to constrict hostile monsters.
Appears in the Necromancer starting book, the book of Unlife, and the book of
Dreams.
* Shatter's damage has been simplified to use one of three dice values for
susceptibility, and can now slightly damage insubstantial monsters. Intrinsic
player/monster susceptibility takes precedence for damage over flight status.
* Lee's Rapid Deconstruction now gives each material type a fixed explosion
damage and size that doesn't increase when a wall is destroyed.
* Removed:
- Control Undead.
- Cigotuvi's Embrace.
Stone Soup 0.20.1 (20170701)
----------------------------
Bugfix Release
--------------
* Restore 5 base damage to kick aux attacks, which had been missing since
0.16.0.
* Don't let equipped weapon accuracy affect throwing accuracy.
* Ignore negative relative window sizes in fullscreen mode. Not ignoring these
settings caused fullscreen issues on Windows platforms in particular.
* 41 other bugfixes and cleanups.
Stone Soup 0.20 (20170525)
--------------------------
Highlights
----------
* New species: Barachim
* New spells: Poisonous Vapours and Ignition
* New scarf items: Armour for the cloak slot with new egos
* New evocations: Wands and an evocable based on spells formerly found on rods
Branches, Environment
---------------------
* The Slime Pits treasure vault walls are breached when the Royal Jelly dies.
* Web traps created in play (by e.g. jumping spiders) are destroyed on
escape.
* The Tomb of Ancients now has one-way escape hatches with return hatches
nearby instead of stairs.
* New transporter dungeon feature: a one-way portal to elsewhere on the level.
Currently used in a number of new loot vaults.
* The last levels of Cocytus and Gehenna never require flight to reach the
rune.
Character
---------
* New species: Barachim, with an powerful innate Hop ability and good
aptitudes balanced by slow movement and an increased base LOS radius.
* Ogre aptitudes have been adjusted, trading M&F skill for spells.
* Mummies' spellcasting aptitude has been increased to +2, from -1.
* Deep dwarves have an innate ability that heals them and has a chance of
permanently reducing their MP. Their old recharge ability has been removed.
* Loud noises no longer break mesmerization or fear.
* Various 'badform' (e.g. wispform) special cases have been removed.
* Several abilities that triggered exhaustion now have their own cooldown timers.
* Removed:
- High elves.
- Mottled draconians.
- Vestigial Lava Orcs/Djinni. Saves will load, but (after a prompt) will be
converted to Hill Orcs/Vinestalkers.
Gods
----
* The Shining One:
- Cleansing Flame is more effective against non-evil enemies.
- All bonus-damage 'stab' attacks are prevented.
- Poison is no longer forbidden.
* Minor Elyvilon wrath effects removed; enemy lifesaving strengthened.
* Nemelex's wrath reclaims all decks, rather than sabotaging them.
Interface
---------
* The species selection menu has been reworked to have a more useful
conceptual organization, with species grouped into "simple", "intermediate",
and "advanced" categories.
* Noise from the last turn is displayed in the top-right, replacing gold.
(Gold can still be seen with % and $.)
* Terminal colors now work properly on a wider range of terminals by default.
However, as a consequence the default background map color is dark blue.
To get dark grey, depending on your terminal you can set
`bold_brightens_foreground=true` or `allow_extended_colours=true` in
your rc file.
* New equip_bar option that replaces the noise display with a display of the
glyphs of your equipped items (console only).
* Monsters' melee attacks, including estimates of potential damage, are
now included in their descriptions.
* The player's odds of succeeding with melee confusion attacks is displayed.
* auto_butcher can be configured to trigger on different hunger levels.
* Stash searches now hide distant duplicate matches of more vanilla
weapons, armour, and ammo by default. Searches results are now first
ordered by items' descriptive names, rather than by the whole string
including determiners.
* Red draining is now divided into red and magenta; magenta is the worst.
* The mouse can be used in webtiles (now enabled by default, previously a
secret option).
* Local versions have much-improved support for custom sounds; see
https://github.com/crawl/crawl/commit/4270d38ebf63 for details.
* SDL Tiles now no longer disables screen savers.
Items
-----
* New item type: scarves, occupying the cloak slot.
- Scarves give 0 AC and cannot be enchanted, but always have an ego.
- Scarf egos: Cloud Immunity, Spirit Shield, Resistance, rMsl.
* Evocations:
- New wand types: Clouds and Scattershot.
- New misc item: the Lightning Rod, a 4-charge XP evocable.
- Wands scale better with Evocations.
- Wands can no longer be zapped while confused.
- Wands of disintegration no longer destroy terrain.
- Wands of digging can now destroy statues.
- Wand and miscellaneous acquirement merged into 'evocations'.
* Unrandarts:
- New unrand: Maxwell's Thermic Engine, a freezing/flaming double sword that
increases in power with each swing taken.
- The Ratskin Cloak's stats have been tweaked, and it can now summon rats.
- Amulet of Bloodlust: Slay+6 (was +3), MR++ (was MR+).
- Shield of Ignorance: Now +10 {Int-4, rN+}. *Curse, AC+4 removed.
- Sword of Jihad: renamed to Zealot's Sword.
- Sceptre of Torment only torments on-hit, rather than randomly.
- The Captain's Cutlass no longer chops off hydra heads.
- The Ring of Shaolin is renamed to the Ring of Phasing, and the bow of Krishna
"Sharnga" is renamed to the longbow "Zephyr".
* Potions of cure mutation, beneficial mutation, and mutation have been merged.
* All types of food take one turn to eat.
* All types of manuals are pre-identified.
* Weapons:
- Giant Spiked Clubs have had their base delay lowered slightly.
* Removed:
- Wands of heal wounds, haste, teleportation, and slowing.
- Rods.
- Discs of Storms.
- The Hat of the High Council, the Scimitar of Flaming Death, and the Dagger
of Chilly Death.
- Beef jerky and pizza.
Monsters
--------
* Draconian callers -> stormcallers, which Smite, Summon Drakes, and Upheaval.
* Mottled dragons -> acid dragons.
* Two-headed ogres are significantly stronger.
* The 'draining' effect once again lowers monsters' MR.
* Various unique monsters give better rewards for defeating them.
* Monsters such as alligators get a larger movement speed increase when using
their Sprint ability.
* Maurice and Ijyb now always have wands, and Ijyb first appears a bit deeper
in the Dungeon.
* Draconian ghosts will no longer have negative energy breath.
* Removed:
- Mottled draconians.
- Draconian zealots.
- Hill giants.
Spells
------
* New spell: Poisonous Vapours (L2 Poison/Air); creates an extremely short-
duration poison cloud on a targeted creature. Appears in the VM book.
* New spell: Ignition (L8 Fire). Drops a weakened Fireball on every monster in
line of sight. The caster and their allies are unaffected.
* Gell's Gravitas is now Translocations only (was Tloc/Hex).
* Portal Projectile is now Tloc/Hex (was Translocations only).
* Swapped Portal Projectile and Gell's Gravitas in the Wr/AM starting books.
* Book of Conjurations: Battlesphere replaced with Force Lance.
* Book of Air: Repel Missiles replaced with Airstrike.
* Confusing Touch is less effective, especially against high-HD enemies.
* Sandblast consumes stones directly from inventory, but no longer functions
without ammo, and cannot consume large rocks.
* Removed:
- Delayed Fireball.
- Poisonous Cloud
- Repel Missiles.
Modding/contribution support
----------------------------
* A number of guides from contributor Cerol on how to change key components
of the game (first debuted in r/dcss and r/roguelikes) have been added to
the documentation. These can be found at:
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/background_creation.txt
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/god_creation.txt
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/mutation_creation.txt
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/species_creation.txt
Stone Soup 0.19.5 (20170228)
--------------------------------------------
Bugfix Release
--------------
* Fix save compatibility when loading games from version 0.18.
* Macros now work in map mode in Tiles.
* Autopickup is now smarter about whether items are permanently or temporarily
useless.
* 22 other bug-fixes and cleanups.
Stone Soup 0.19.4 (20170130)
--------------------------------------------
Bugfix Release
--------------
* Fix mouse lag experienced by trackpad users on Mac systems.
* Fix to allow the Temple entrance to place as part of a vault instead of
always by itself.
Stone Soup 0.19.3 (20170121)
--------------------------------------------
Bugfix Release
--------------
* Work around an AMD driver bug where the game crashes when loading 512x512
images.
Stone Soup 0.19.2 (20170120)
--------------------------------------------
Bugfix Release
--------------
* Fix a long-standing Tiles mouse lag bug. Now there is no lag when updating
cursor information upon mouse movement to a new tile.
* Fix to allow helmets as armour acquirement gifts.
* Fix to prevent Infestation death scarabs becoming hostile when killing their
host in an explosion.
* 24 other bug-fixes and cleanups.
Stone Soup 0.19.1 (20161123)
--------------------------------------------
Bugfix Release
--------------
* Demon tridents are two-handed for small races, as intended.
* Allow Dith shadow to attack diagonally and to reach.
* Many other bug-fixes and cleanups.
Stone Soup 0.19 (20161031)
--------------------------------------------
Highlights
----------
* New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
* New portal: the Desolation of Salt.
* Sif Muna and Nemelex Xobeh have been dramatically reworked.
* Long blades have a new passive effect, 'riposte'.
Branches, Environment
---------------------
* New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
- Six new enemies, including swarms of fragile golems with supporting allies.
- Open terrain layout with large, opaque clouds to use as cover.
- Many powerful artefacts resting within ancient ruins.
* Volcanoes are now much more dangerous, but offer better rewards.
* Lair is now six floors (formerly eight).
* Slime is now five floors (formerly six).
* The Slime treasure vault's walls disappear entirely on their master's death.
* Webs are no longer destroyed after creatures escape from them.
* Beogh will no longer smite creatures that destroy orcish idols.
* Lair and Orc no longer have ambient noise.
* Storm cloud damage is more common and much less severe.
* Non-opaque clouds created by the player vanish instantly when out of LOS.
* The Orb's translocation restrictions now apply throughout the Zot branch.
Character
---------
* Flight or transformations expiring over deep water or lava no longer causes
instant death. Instead, they cause heavy drain over time until reaching land.
* Potions, scrolls and books can be used while still on the floor.
* Resistances granted by rN (to e.g. Pain effects) now scale with rN, only
reaching full immunity at rN+++ (instead of at rN+).
* Monks can now choose a weapon to start with.
* Corrosion slaying penalties now affect unarmed & auxiliary attacks.
* Spriggans can wield any weapons that kobolds and halflings can.
* Kobolds and halflings rebalanced toward & away from casting, respectively.
* Hidden "stealth factors" for species and forms are gone.
* Vampire blood level effects have been simplified and reworked.
* Bat form can quaff potions and open doors.
* The undead always take stat damage if mutated, instead of sometimes rotting.
* Temporary mutations only have a 50% chance of affecting the undead.
* Mummy self-restoration has been removed.
* The 'sustain abilities' effect has been removed.
* Sickness no longer has a chance of damaging stats.
* Issuing orders to allies no longer makes noise.
* Climbing stairs takes slightly longer, but doesn't penalize EV.
* Clarity provides immunity to sleep and fear.
Gods
----
* New temple god: Uskayaw the Reveler.
- Piety gained by dealing damage to enemies.
- Piety decays extremely rapidly over time.
- 1*: Stomp: deals damage to all adjacent enemies.
- 2*: Line Pass: instantly travel through a line of enemies, confusing some.
- Solo Time: on reaching 3*, briefly paralyse all visible enemies.
- Pain Bond: on reaching 4*, all visible enemies begin sharing damage
taken with each-other.
- 5*: Grand Finale: blink into and instantly kill target monster.
* New temple god: Hepliaklqana the Forgotten.
- Grants a permanent customizeable ally, respawning on a delay after death.
The ally automatically grows in strength as you level up.
- Piety granted for exploration.
- 0*: Recall: interlevel recall for your ally.
- 2*: Remember Life: permanently make your ancestor a Hexer, Knight or
Battlemage.
- 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
- 4*: Idealise: heal your ancestor & temporarily increase their AC, damage
and spellpower dramatically.
- 5*: Transference drains enemies adjacent to the target.
* Sif Muna changes:
- The 1* Channel Energy ability is replaced with Divine Energy, which allows
the player to cast with insufficient mp, causing temporary -Cast.
- At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
- Book gifts now begin at 5*, instead of 6*.
- Sif grants piety for both learning magic and killing enemies.
* Nemelex Xobeh changes:
- Now gifts decks of escape, destruction and summoning.
- Drawing from decks and using Nemelex abilities now uses invocations,
not evocations.
- Identify scrolls can no longer be used on decks.
* Beogh's water-walking always lasts until the player is on land.
* Beogh no longer increases the benefits of armour and shields.
* Dithmenos's Shadow Step can no longer be used on allies or while immobile.
* Fedhas appreciates all corpse decay, and rots all corpses when the player
leaves a level. Toadstool generation is an ability, instead of a 'p' effect.
* Qazlal's cloud immunity applies to all clouds, not just the player's.
* Jiyva's jelly paralyse ability has been removed.
* Many divine abilities have had their hunger costs removed or increased.
* Most gods that like killing are less particular about what you kill.
* Piety decay over time has been streamlined and adjusted for most gods.
* Gods that hate specific monsters no longer prevent you from enslaving them.
* Pakellas has been removed.
Interface
---------
* Most targeters will be more intelligent when trying to maximize enemies hit.
* In tiles, monster attitude is indicated with colored auras instead of icons.
* The (p)rayer command is gone; pray at altars with > or <, as with shops.
* Descriptions of monsters with multiple spellsets show which spells you've
seen them cast.
* Monster descriptions list their average max HP.
* New auto_butcher option, which butchers edible corpses during autoexplore.
Items
-----
* Fixed artefacts:
- Firestarter and Frostbite now provide immunity to their cloud types.
- The Octopus King trident's enchantment bonus for wearing Octopus King rings
is now +2 (prev. +1).
- The Staff of Olgreb now has a fixed +9 enchantment.
- The Sword of Zonguldrok no longer creates hostile dead or curses itself.
- The arbalest 'Damnation' doesn't provides resistances, and does more damage.
- The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
- Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let
the player riposte with any weapon (details below).
- Wyrmbane now has rC+ instead of +Rage.
- The greatsling Punk has a unique 'acid' brand, instead of freezing.
* Evocations:
- Wands of random effects can no longer produce digging or disintegration.
- Boxes of beasts and sacks of spiders have a fixed chance of destruction
per-use, instead of a hidden charge count. They now stack.
- Fans of gales & lamps of fire no longer summon elemental allies.
- Phials of floods impact damage significantly reduced.
* Players using long blades sometimes riposte when dodging attacks, launching
instant, automatic counterattacks.
* Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
* Creatures that could be butchered for enchantable hides instead, with the
same chance, leave behind the corresponding armour when killed.
* Amulets of harm now increase damage dealt more than damage taken, and are no
longer evil.
* Elemental enhancers no longer penalise spells of the opposite element.
* Jewellery acquirement creates twice as many randarts.
* The *Confuse randart property is now *Slow.
* Books can no longer be destroyed to forget spells.
* Rods are created through misc. acquirement instead of staff acquirement.
* It's no longer possible to acquire ammunition.
* Renamed:
- dragon armour -> dragon scales.
- greatsling -> fustibalus.
* Removed:
- All decks and their cards, except for those gifted by Nemelex Xobeh.
- Dragon and troll hides.
- Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
- Amulets of dismissal.
- Rings of sustain abilities.
- Stones of tremors.
- The evasion weapon ego.
- The Akashic Record.
- Artefact blowguns.
Monsters
--------
* New monsters
- Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When
severely injured, she becomes a dragon ringed by storm clouds.
- Meliai, bee priestesses that sting and smite in trios.
- Dream sheep, pack monsters that put their enemies to sleep.
- ...and the residents of the Desolation of Salt.
* Uniques:
- Urug and Jory's weapons are now much nastier for their depth.
- Mennas always spawns with a sacred weapon.
- Donald can now cast Haste and Might.
- Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
- Xtahua can now roar to cast Paralyse.
- Nergalle can no longer enter Death's Door.
- Gloorx Vloq can no longer cast Black Mark.
- Various uniques have had their genders changed.
* Zombies, skeletons, and simulacrula no longer hide damage taken, and display
the full names of the monster they were created from.
* Battlecry has been simplified, affecting all monsters of the same genus.
* Blood Saints's Legendary Destruction now casts two spells at a time.
* Necromancers gain Bind Soul, reviving slain monsters as simulacrula.
* Ghostly Fireball is now completely resistable by rN and causes draining.
* Obsidian statues can Mesmerise.
* Wizards and Ogre Mages have split up and re-arranged their many spell sets
to arrive at three sets each, with minimal overlap.
* Spriggan air mages can no longer cast Control Winds.
* Hellions no longer have fire resistance or cold vulnerability.
* Deep elf archers no longer fire their bows in melee.
* Death scarabs no longer trail miasma, but are somewhat tougher.
* Tzitzimitl melee slows and rots victims, instead of creating miasma.
* Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma.
* Friendly monsters will no longer open doors.
* Jellies no longer eat unseen items for non-Jiyva worshippers.
* Turtles no longer withdraw into their shells when injured.
* Giant eyeballs charge up their paralysis-stare 50% faster.
* Statues are now stabbable; obsidian & orange crystal statues gain sInv.
* Renamed monsters:
- Giant newt -> frilled lizard.
- Giant frog -> bullfrog.
- Giant gecko -> leopard gecko.
- Giant leech -> tyrant leech.
- Giant eyeball -> floating eye.
- Giant spore -> ballistomycete spore.
- Giant orange brain -> glowing orange brain.
- Greater naga -> nagaraja.
* Removed monsters:
- Anubis guards.
- Boulder beetles.
- Chaos champions.
- Griffons.
- Putrid demonspawn.
- Salamander stormcallers.
- Sheep.
- Wasps.
- Norris.
- Maud.
- Wiglaf.
Spells
------
* New spell: Infestation (L8 Necromancy), appearing in the Necronomicon.
Applies 'infested' to monsters in a large, smite-targeted area; a friendly
death scarab erupts out of the victims when they die.
* New spell: Lesser Beckoning (L3 Translocation), which pulls a single target
adjacent to the caster.
* All temporary allies are incapable of attacking out of LOS, not just summons.
* Confusing Touch is level 1 (was level 2).
* Cigotuvi's Embrace only degrades over time, not on-hit.
* Irradiate causes significantly less contamination when cast.
* Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
* Simulacrum's duration is significantly shorter.
* Spells formerly in the Akashic Record have been redistributed elsewhere.
* Various other spellbooks have had minor adjustments.
* Removed: Cure Poison, Haste, and Warp Weapon.
Stone Soup 0.18 (20160504)
--------------------------------------------
Highlights
----------
* New god: Pakellas the Inventive.
Branches, Environment
---------------------
* Killing monsters in the Abyss eventually spawns exits and down-stairs.
* Ziggurat portals no longer appear in Pan.
* After clearing multiple ziggurats, enemies found in later ziggurats will be
considerably more dangerous.
* The Orcish Mines are now two levels, and generate fewer plain orcs. Gold
generation is doubled to account for the shorter branch.
* The Elven Halls now contains elementals and dancing weapons (in addition to
the ones normally found in the Hall of Blades).
Character
---------
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
heavy armour easier to wear. Can be a demonspawn mutation.
* Formicids now have 0 Throwing aptitude (was -2).
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
two floors.
* Breath abilities are no longer mutations and are now unique to draconians
and nagas.
* Throwing speed now works like weapons do, making it somewhat slower.
* Weapon types no longer have distinct strength weights. Strength now only
gives a bonus to damage, and dexterity only gives a bonus to accuracy.
* Formicids can no longer dig while in most non-Formicid forms.
* Statue Form now gives somewhat more AC.
* Early-game attribute loss is recovered significantly more quickly.
* rElec now reduces damage by two-thirds, rather than three-quarters.
Gods
----
* New temple god: Pakellas the Inventive.
- Grants MP on kills and passive wand charge identification. MP gained while
full will eventually be turned into potions of magic.
- Blocks MP regeneration and hates channeling.
- Gifts wands, rods and miscellaneous evokables.
- 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
- 3*: Device Surge: spends variable MP to apply power enhancers to your next
use of an evocable item.
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
capacity to 50% above normal for that wand type.
* Ashenzari now allows followers to curse items with an ability that consumes
a scroll of remove curse, instead of using prayer to create curse scrolls.
* Beogh no longer allows corpse sacrifice.
* New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
* Followers of Elyvilon can pacify insects (again).
* Monsters buffed by Gozag's wrath now remain buffed as long as they live.
* Jiyva altars in Dungeon no longer appear as early.
* Okawaru's abilities now cost less piety, but don't last as long at low
Invocations skill.
* Finesse is no longer blocked by stasis.
* Piety given for a Ru sacrifice is more explicitly stated.
* Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than
the other way around.
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
again.
* Yredremnul's Enslave Soul can now affect demons & holy beings.
* Abandoning Yredelemnul now destroys your zombie minions.
* Zin's Recite is now only interrupted if the player is silenced or
incapacitated (or goes berserk).
Items
-----
* New items:
- The amulet of dismissal, which may teleport away enemies that damage the
player, but causes a brief combat penalty when equipped.
- The amulet of reflection, which grants a few points of shielding that
act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by
25%.
- The amulet of magic regeneration, which increases MP regeneration after a
warmup period.
- The ring of resist corrosion, replacing the amulet.
- Wands of acid, which cause significant damage and corrosion.
- Wands of iceblast, which cause a partially irresistible explosion of cold.
- A figurine of a ziggurat, which can be evoked to create a ziggurat portal.
Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
executioner's axe that may create freezing clouds on those it strikes.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
reflection of piercing effects and enchantments, among other things.
* The Etheric Cage now multiplies gained contam, instead of generating it.
* Sniper can no longer miss, and is now +9 (formerly +15).
* The robe of vines now grants slightly less regeneration.
* The Majin-Bo now speaks occasionally.
* The captain's cutlass now causes bonus damage when disarming.
* The amulet of Cekugob is now an amulet of dismissal.
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
bonus.
* Wearing an amulet of regeneration has no effect until the next time you are
at full health.
* A new property can now generate on random artefacts: Fragile, which destroys
the item when it is removed.
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
* Scrolls of enchant armour & enchant weapon no longer remove curses.
* Potions of ambrosia now bypass clarity.
* The evocable teleport property +Tele is removed. Rings of teleportation now
only have the *Tele teleportitis effect.
* Potions of cure mutation are slightly more common.
* Potions of degeneration now cause 1-3 damage to every stat.
* The Damnation card has been renamed to Exile.
* Poison needles' effects scale with Throwing skill and weapon enchantment.
* Arrows, bolts and sling bullets no longer have brands.
* Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion.
- Wands of cold, fire, frost, magic darts, invisibility, draining, and
fireball.
- Rods of destruction and of the swarm.
- Ring of invisibility.
- Potions of poison.
- Needles of slowing.
- Lanterns of shadows.
Monsters
--------
* New monsters:
- Spark wasps, electric swarming insects appearing in Spider and Depths.
- Iron giants, with the ability to throw you towards their pack of allies.
- Doom hounds, who can howl to create a pack of dangerous creatures.
- Deep elf archers, with skill in archery and hexes.
- Deep elf elementalists, with mastery of elemental magic and the ability to
turn rock into earth elementals to dig out entrenched foes.
- Dart slugs, slow-moving, squishy gastropods with a ranged dart attack.
- Howler monkeys, fast and extremely loud creatures, often found in packs.
- Rime drakes, small flying lizards which breathe Flash Freeze.
* Shadow Fiends are now Tzitzimimeh, made somewhat stronger and given attacks
that surround their targets in a ring of miasma clouds.
* Hellfire has been renamed to Damnation, and no longer melts ice.
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
ability which applies (usually) positive status effects to nearby allies.
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
* Gloorx Vloq gains Summon Executioners and Black Mark.
* Liches and Ancient Liches no longer have a long list of random spells,
and return to a new set of fixed spellbooks.
* Salamander stormcallers' chant does not need to be continuous; they now
only need to try to cast Fire Storm at their target three times for it to
trigger.
* Entropy weavers' corrosion is now instant and smite-targeted, but only
applies one level of corrosion.
* Ice devils are now tier 4 demons, and are weakened slightly.
* Hellwings now have the swoop attack formerly possessed by blue devils.
* Shock serpents' discharge now only strikes whatever hit it.
* Salamander mystics lose Localised Ignite Poison.
* Deep elf high priests & sorcerers can no longer cast Summon Demon.
* Natasha, deep elf knights, and salamander stormcallers can no longer cast
Conjure Flame.
* Banishment from powerful monsters can now send you deeper into the Abyss
than Abyss:1.
* Deep elf mages are now stronger and have new spell sets, including spells
previously cast by deep elf conjurers and summoners.
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of
success rate penalty, rather than scaling continuously. Each spell cast while
under the Sap effect has a fixed chance to increase the penalty level.
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of
the same spell used by wretched stars. These spells both now try to apply
multiple levels of a single random temporary mutation instead of giving many
different kinds.
* Ancient champions and death knights no longer have the Haunt spell.
* Swamp worms are now amphibious and generate submerged, emerging to attack the
player and never resubmerging.
* Deep elf high priests now have an Aura of Brilliance spell that affects all
allies in their view, making them cast spells more frequently and with more
spell power.
* Hell hogs now have Fireball, replacing Sticky Flame.
* Giant eyeballs are now normal speed, but must stare thrice to paralyze.
* Maurice can now steal from the floor as well as your inventory.
* Natasha no longer becomes weaker upon revival.
* Death cobs now drain speed, rather than causing hunger.
* Monsters that drain speed can now do so even to creatures with rN.
* Corroding monsters now reduces their AC by 8, rather than halving it.
* Needles no longer strike unaware monsters more powerfully.
* Removed monsters:
- Octopode crushers.
- (Plain) spiders.
- Salamander firebrands.
- Blue devils.
- Brain worms.
- Deep elf fighters, conjurers, priests, and summoners.
- Trapdoor spiders.
- Fire drakes.
Spells
------
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
all cancellable effects on the target and, if any were dispelled, causes
a damaging explosion of mutagenic energy around the victim.
* Hydra Form now has a fixed number of heads.
* The Infusion spell has a lower power cap, scaling more quickly to the same
damage bonus as before.
* Song of Slaying now increases its slaying bonus with every kill, but caps at
+9 total.
* Tukima's Dance's power multiplier has been reduced.
* Spectral Weapon now bases the strength of the summoned weapon on spell power
instead of weapon skill.
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of
confusing the player or draining Int, and can sometimes affect rPois
monsters.
* Monstrous Menagerie is now level 7 (was 6).
* Shadow creatures is now level 6 (was 5).
* Passwall is now level 2 (was 3).
* Ozocubu's Armour now slows movement slightly while active.
* Removed spells: Stoneskin, Condensation Shield, Mass Confusion, and
Phase Shift.
Interface
---------
* Earth elementalists now have their stones start on b.
* Characters starting with a primary ranged weapon now have their melee weapon
on b by default.
* New autofight_warning option, to combat accidentally holding down tab.
* An option is added to the butchering prompt to allow butchering only
(e)dible corpses.
* Auto-eat now triggers for ghouls if they are rotted.
* The religion screen now shows all god powers, with currently accessible
powers (per level of piety) being highlighted.
* Many previously hardcoded forced mores are now optional and present in the
default init.txt.
* New character dump option: skill_gains, which shows when skills were gained.
* A s(T)atus effect lookup has been added to ?/.
Stone Soup 0.17.1 (20151210)
----------------------------
* Fix insect monsters never berserking. This bug prevented queen bees from
berserking their hive bees and moths of wrath berserking insects in Spider.
* Prevent the Gell's Gravitas spell from moving monsters into deep water or
lava.
* Fix resting to stop properly when MP don't regenerate.
* Properly warn when a beam might poison a monster while worshiping the Shining
One.
* Put hunter's swords in slot 'a' or 'b' at game start to allow easier
switching between ranged and melee weapons.
* Put EE starting stones on the 'b' slot.
* Update the manual for 0.17.
* Many other bug fixes for game crashes, to vaults, and to in-game text.
Stone Soup 0.17 (20151106)
--------------------------
Highlights
----------
* Square line of sight.
* Shorter Lair rune branches.
* New rune vaults for many branches.
Branches, Environment
---------------------
* Snake, Shoals, Swamp and Spider are now all 4 levels long, down from 5.
* Levels no longer have -cTele.
* Shadow Traps have been removed.
* Slime wall damage no longer varies by depth.
* AC now applies before resists for cloud damage.
* Ghostly flame clouds have been renamed to spectral mist clouds.
* Troves no longer ask for items that the player character's species cannot
use.
* Pandemonium now spawns primarily tier 3 and above demons.
* New altar type: 'ecumenical altars', which allow the player to worship a
random god.
* New WizLab: Lehudib's Moon Base, where the player can fight the legendary
Moon Troll.
* Tukima's Studio and Eringya's Formal Garden WizLabs have been removed.
Character
---------
* All races have had their evocations aptitudes reduced by one point.
* MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
* Heavy armour no longer penalizes unarmed combat & throwing speeds.
* Rot is now healed first, instead of last; effectively, rotting reduces the
effectiveness of healing until cured. The Rot status is also gone, with rot
taking place immediately.
* Stat loss is no longer regenerated over time; instead, it's restored by XP.
* The deterioration mutation is now only 2 levels, and has a chance of causing
stat loss whenever the player takes damage, rather than over time.
* Being at 0 in a stat no longer causes direct damage to the player.
* Undead stat gain: Mummies get one of Str, Int, or Dex every 5 levels, and
Vampires get either Int or Dex every 5 levels.