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https://github.com/paroj/OgreSceneNodeBenchmark
140*140 Nodes = 19600 Nodes
dispatches to:
SceneMgrQueuedRenderableVisitor::visit(const Pass* p, RenderableList& rs)
Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz
The text was updated successfully, but these errors were encountered:
the remaining bottleneck is likely in findVisibleNodes - more profiling needed.
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AMD Ryzen 7 2700X Eight-Core Processor
yep.. Animated config:
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https://github.com/paroj/OgreSceneNodeBenchmark
140*140 Nodes = 19600 Nodes
dispatches to:
Frametime
Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz
Memory
The text was updated successfully, but these errors were encountered: