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ReadNotes.cs
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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class ReadNotes : MonoBehaviour
{
public GameObject player;
public GameObject noteUI;
public GameObject hud;
public GameObject inv;
public GameObject cube;
public GameObject pickUpText;
public AudioSource pickUpSound;
public bool inReach;
void Start()
{
cube.SetActive(false);
noteUI.SetActive(false);
hud.SetActive(true);
inv.SetActive(true);
pickUpText.SetActive(false);
inReach = false;
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = true;
pickUpText.SetActive(true);
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = false;
pickUpText.SetActive(false);
}
}
void Update()
{
if(Input.GetButtonDown("Interact") && inReach)
{
noteUI.SetActive(true);
pickUpSound.Play();
hud.SetActive(false);
inv.SetActive(false);
player.GetComponent<FirstPersonController>().enabled = false;
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
if(Input.GetButtonDown("esc")){
}
}
public void ExitButton()
{
Cursor.visible = true;
noteUI.SetActive(false);
hud.SetActive(true);
inv.SetActive(true);
player.GetComponent<FirstPersonController>().enabled = true;
}
}