-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathFireExit.cs
39 lines (30 loc) · 849 Bytes
/
FireExit.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// public class FireExit : MonoBehaviour
// {
// public GameObject fire;
// public bool inReach;
// // Start is called before the first frame update
// void Start()
// {
// }
// // Update is called once per frame
// void Update()
// {
// }
// void OnTriggerEnter(Collider other){
// if (other.gameObject.tag == "Reach" && fire.activeInHierarchy)
// {
// inReach = true;
// openText.SetActive(true);
// }
// if (other.gameObject.tag == "Reach" && !fire.activeInHierarchy)
// {
// inReach = true;
// closeText.SetActive(true);
// }
// }
// void OnTriggerExit(Collider other){
// }
// }