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System.IO.InvalidDataException: NSE sequence number mismatch; got 6969 expected 6968
at NSE.DebuggerFrontend.DebuggerClient.MessageReceived(BackendToDebugger message)
at NSE.DebuggerFrontend.AsyncProtobufClient.RunLoop()
at NSE.DebuggerFrontend.DAPMessageHandler.DebugThreadMain()
but the sequence number changes each time
This happens when using no mods, using a couple mods, and using a lot of mods.
This happens with Steam and GOG version
Indications
Happens exclusively when running the Lua Debugger, and the exception details that it's NSE (presumably Norbyte's Script Extender)
Start a game through VSCode, allowing the Debugger to hook up
Load into a save
Quick-load that save a bunch of times. Eventually it will crash - how long it takes varies significantly. Sometimes it happens every 3 loads, sometimes every 10-15
Expected Behavior
Not crashing
Actual Behavior
Game crashes completely
The text was updated successfully, but these errors were encountered:
Additional note - the more time i wait between loads (like, 5+ minutes it looks like), the less likely it is that this behavior occurs (also, i'm loading saves frequently because i'm dealing with a situation where reset doesn't help me, e.g. testing behavior on entering combat)
Partial correction - the debugger crash doesn't make the game crash, it was just triggering the postDebugTask in my VSCode launch.json and shutting down BG3. Commenting that out lets the debugger crash in isolation, allowing me to reconnect it to the game after
This is a known issue that usually happens when the client/server concurrently send updates through the DAP; a fix is planned but since it requires a rework of the networking logic I'm not sure when it will be done.
I have attempted solutions to common problems
Yes
I have checked that my game version is supported
Yes
OS
Windows 10
Platform
GOG
Description
While using the Lua debugger and reloading saves frequently, the debugger will crash with:
actual message is:
but the sequence number changes each time
This happens when using no mods, using a couple mods, and using a lot of mods.
This happens with Steam and GOG version
Indications
Happens exclusively when running the Lua Debugger, and the exception details that it's NSE (presumably Norbyte's Script Extender)
Diagnostic Files
BG3 Diagnostic Data.txt
Steps to Reproduce
Expected Behavior
Not crashing
Actual Behavior
Game crashes completely
The text was updated successfully, but these errors were encountered: